Match history — match detail

back← #134#136 →
21.07.2026 21:59
DM-Hyperanormous · Normal · Deathmatch · duration 0:54 min · limit 30 · time 60 min · end: map change · humans 4 · bots 0 · Server ~31 FPS (min ~31)
Players5
Humans4
Bots1
Kills0
Headshots0
Suicides5
Total damage18
Kills / min0,0
MVPKiritoCz0 kills, 0% effbest player of the match
Juggernauthemeroid18 dmg dealtdealt the most damage
TankJano108 dmg takenabsorbed the most damage
Punching BagGermanicWinter2 deathsmost deaths
LemmingGermanicWinter2 suicidesmost suicides

Score progression

Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.

Match pace

Kills in each minute of this match. Peaks are the wildest moments of the game.

Who killed when

Heatmap of player kills per match minute. A darker cell means more kills in that minute.

#PlayerScoreKillsDeathsSuic.EffHSDmg+Dmg−SpreeMultiFavorite weaponAssistsPingkmItemsTTKRangeAirBackTimeØ life
1CZ KiritoCz00000%000000,00000:160:16
2SK Jano-10110%0010800300,00000:540:27
3UA GermanicWinter-20220%0010000270,10000:540:18
4FR hemeroid-20220%01810000300,10~38 m000:540:18
5B Rockjockleft00000%000000,00000:000:00
Frequently asked questions about the match
Who won the match on DM-Hyperanormous?

KiritoCz won the match on DM-Hyperanormous with a score of 0.

How long did the match last?

The match lasted 0:54 minutes.

How many kills happened in the match?

A total of 0 kills were scored among 5 players (4 humans, 1 bot).

Match moments
  • Close finish: lead margin of only 1 point
Match replay
0:00
#PlayerScore
    Match flow (5 events)
    0:05FR hemeroid killed himself (unknown cause)
    0:10UA GermanicWinter killed himself (unknown cause)
    0:28SK Jano killed himself (CampKiller)
    0:41FR hemeroid killed himself (CampKiller)
    0:42UA GermanicWinter killed himself (CampKiller)

    Weapon economy

    WeaponHitsDmgDmg / hitTime held
    Enforcer000:58
    FlakCannon11818,00:30

    Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.

    Kill map (top-down)

    Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.

    Kill density (heatmap)

    The same map as a grid — the darkest zones had the most kills. The arena's hot spots.