Match history — match detail
biggest overkill: Zabijak (118 dmg) · airborne kills: 56 · gutsiest kill: Jano (1 HP)
Match verdict: The decisive swing came between 14:32 and minute 16: Jano ended Zabijak's six-kill spree, took the lead and then exploited the match's strongest weapon, the Rocket Launcher. Shardfall never regained first place and Jano won 30:28.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (35 kills) vs best bot Shardfall (35 kills).
MVP goes to Jano for the 30:28 win and 29 rocket kills. Zabijak takes the spree award with six kills, Shardfall owns the 67.2-metre long shot, and Telefrag leaves with first blood plus three Double Kills.
Jano breaks Shardfall in a dramatic DM-Deck finish
Shardfall controlled most of the match, but Jano ripped away the lead with rockets and steadier nerves in the final third.
DM-Deck looked unforgiving from the opening seconds. Telefrag drew first blood at 0:11 by dropping Jano with the Sniper Rifle, while Zabijak killed Shardfall with the Enforcer at the same timestamp. The computed data then records the longest 44-second pause between counted kills after the 11-second mark, but calm did not last. Telefrag briefly held the lead before Shardfall moved ahead at 1:54. Shardfall leaned on the Flak Cannon, Rocket Launcher and a sharp burst of consecutive kills to make the middle of the scoreboard his territory. Jano, meanwhile, was still building momentum and also giving points back through suicides, a flaw that would keep the finish tense.
Shardfall owns the middle game
Shardfall's acceleration was convincing. From 4:47 to 5:01 he killed Telefrag, Zabijak, Jano and Telefrag again; the final Rocket Launcher hit completed a Double Kill and moved him to 10 points while Jano had only 3. Shardfall kept the gap through the next exchanges and reached 15 at 9:20, with Jano on eight. It was not a clean domination: DM-Deck's slime punished him repeatedly and he finished with seven suicides, but 35 total kills still gave him room to work.
Jano refused to disappear. His Rocket Launcher gradually became the defining weapon of the match, accounting for 29 of his 35 kills. At 10:49 and 10:53 he hit Telefrag and Shardfall, then kept collecting points as the front of the table compressed. Shardfall was still first, yet the gap was shrinking and the match no longer looked like a one-player procession.
Zabijak launches the longest spree
At 12:22 the strongest individual run of the match began. Zabijak opened a six-kill spree by hitting Shardfall with the Enforcer from 61.6 metres. He then eliminated Jano, Jano again, Telefrag, Jano once more and finally Telefrag. The run included a 23.6-metre Shock Combo plus kills with the Flak Cannon, Rocket Launcher and Shock Rifle. The computed summary marks it as the longest spree of the match: six kills from 12:22 to 14:32.
The irony is that Zabijak's best sequence set up Jano's comeback. At 14:32 Jano ended the spree with the Rocket Launcher and moved to 17 points while Zabijak stayed on 16. That same kill produced the second and final lead change: Jano jumped ahead of Shardfall, who also had 16. Six seconds later Jano added a kill on Shardfall via Slime, and although Jano immediately lost a point to the slime himself, the direction of the match had changed.
The sixteenth minute has no brakes
Minute 16 was the busiest of the match with nine kills. Jano first rocketed Zabijak and Telefrag; the second hit at 15:24 was a Double Kill and put Jano on 20. Shardfall answered with the Stinger and Link Gun, Zabijak stayed involved, and at 15:51 Shardfall hit Jano with the Link Gun only for Jano to answer immediately with a Rocket Launcher kill, reaching 21. Jano versus Shardfall became the match's main rivalry: they traded 27 mutual kills, with Jano taking the duel 15 to 12.
Twelve seconds later came the distance anomaly. Shardfall killed Jano with the Enforcer from 67.2 metres, the longest kill of the match. No headshot was recorded anywhere in the game. Average kill distances for all four players ranged only from 13.4 to 15.9 metres, so that Enforcer shot stood far outside the normal pattern. Average life lasted 39 seconds for Jano, 35 for Shardfall, 39 for Zabijak and 34 for Telefrag; immediate revenge kills were led by Jano with 15, ahead of Shardfall 13, Zabijak 10 and Telefrag 8. Even so, Jano kept the lead and after the 18-minute mark generally protected a margin of roughly three to four points.
A finish Jano made harder than necessary
The closing stretch was messy but dramatic. Jano reached 27 at 20:49 with a Bio Rifle kill on Telefrag and 28 at 21:49 by rocketing Shardfall. Then came the nerves: at 22:30 he killed Shardfall but also caught himself with the same Rocket Launcher blast, so he stayed on 28. Shardfall remained within range and at 23:34 an Enforcer kill on Telefrag brought his score to 28.
Jano had already touched 29 at 23:01, but at 23:29 another Rocket Launcher suicide dropped him back to 28. Almost immediately he used the same weapon to kill Shardfall and return to 29. Zabijak still killed Jano with the Shock Rifle at 23:47, yet the lead held. That helped minute 24 reach eight kills as the tempo surged again at the end. The decision came at 23:55: Rocket Launcher, Telefrag as the victim, and Jano's 30th point. The final 30:28:18:13 score reached the goal exactly.
Match moments
- Telefrag scored first blood on Jano with the Sniper Rifle at 0:11.
- Shardfall took the lead at 1:54 and held it until 14:32.
- Zabijak produced the match's longest spree: six kills from 12:22 to 14:32.
- Jano ended Zabijak's spree and took the lead at 17:16:16 with the same kill.
- Minute 16 delivered nine kills, the busiest minute of the match.
- Shardfall hit Jano with an Enforcer from 67.2 metres, the longest kill of the game.
- Jano scored 29 Rocket Launcher kills and sealed the 30:28 win with one final rocket.
Jano won a match he repeatedly complicated for himself. Five suicides kept shaving points off his total, and late in the game he even fell from 29 back to 28, but his Rocket Launcher output decided the contest. Shardfall played an excellent long middle phase and also finished with 35 kills, yet seven suicides and Jano's late pressure erased the lead. Zabijak owned the longest spree, Telefrag had first blood and three Double Kills, but DM-Deck ended with a simple truth: the player who handled the final rockets best took the story. This time it was Jano, 30:28.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Telefrag led first, Shardfall moved ahead at 1:54 and stayed there until 14:32. Jano then turned the score to 17:16 and, despite several late suicides, finished the match 30:28.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 16 was the busiest with nine kills, followed by a slowdown to three kills in minute 17. The longest 44-second pause between counted kills came after the 11-second mark, while minute 24 accelerated again to eight kills.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Telefrag owned the opening, Shardfall controlled the long middle phase and Zabijak produced the sharpest short burst. The final third belonged to Jano, who erased the gap and protected the lead to the limit.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 35 | 5 | 50% | 0 | 5829 | 6701 | 3 | Double Kill | Rocket Launcher | 9 | 32 | 8,7 | 32 | 12,72 s | ~17 m | 37 | 14 | 23:55 | 0:39 | |
| 2 | B Shardfall | 28 | 35 | 40 | 7 | 47% | 0 | 5352 | 6012 | 4 | Double Kill | Flak Cannon | 10 | — | 7,0 | 13 | 24,52 s | ~15 m | 113 | 22 | 23:55 | 0:35 |
| 3 | B Zabijak | 18 | 25 | 35 | 7 | 42% | 0 | 3822 | 5896 | 6 | Shock Rifle | 11 | — | 7,3 | 12 | 16,64 s | ~13 m | 94 | 16 | 23:55 | 0:39 | |
| 4 | B Telefrag | 13 | 25 | 41 | 12 | 38% | 0 | 4061 | 5977 | 5 | Double Kill | Flak Cannon | 9 | — | 7,1 | 11 | 9,10 s | ~15 m | 103 | 11 | 23:55 | 0:34 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 151 | 8 095 | 53,6 | 37:42 |
| Shock Rifle | 50 | 2 552 | 51,0 | 12:08 |
| Enforcer | 65 | 1 300 | 20,0 | 11:58 |
| Flak Cannon | 127 | 2 650 | 20,9 | 11:42 |
| Bio Rifle | 9 | 525 | 58,3 | 5:28 |
| Stinger | 94 | 1 508 | 16,0 | 5:06 |
| Link Gun | 135 | 1 048 | 7,8 | 5:00 |
| Sniper Rifle | 7 | 490 | 70,0 | 4:58 |
| Redeemer | 12 | 891 | 74,3 | 1:38 |
| Impact Hammer | 0 | 0 | — | 0:26 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were close to medium range, with player averages between 13.4 and 15.9 metres. The exception was Shardfall's 67.2-metre Enforcer kill on Jano at 16:03.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.