Match history — match detail
biggest overkill: Strepina (104 dmg) · airborne kills: 19 · gutsiest kill: Nanoblack (2 HP)
Match verdict: The match was decided by KST turning pursuit into a 12-kill spree from 13:48 and by his production in the frantic 17th minute. Strepina had the lead and better survival, but KST accelerated late, tied the score and won 30:28.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (31 kills) vs best bot Strepina (29 kills).
MVP goes to KST for the win and the 12-kill closing spree, Strepina gets the Flak consistency award, and Lamka takes the long-range trophy for 43.6 metres. Nanoblack earns a nod for the Double Kill and for featuring in the match's busiest rivalry.
KST flips Agony2 with a relentless twelve-kill finish
Strepina controlled the middle of the match, but KST turned a chase into an unstoppable closing run.
DM-Agony2 made it clear from the opening seconds that this Normal Deathmatch would belong to nobody for long. KST drew first blood at 0:24 with a Shock Combo on Nanoblack and quickly built an early edge, but Strepina found a brutal rhythm with the Flak Cannon and took command through the middle. Lamka and Nanoblack were never background scenery: both repeatedly interrupted the leaders, stole important frags and changed the pace. There were four lead changes, yet the real story came late, when KST launched the spree that dismantled what had looked like a secure Strepina advantage one frag at a time.
KST struck first, but the opening grip slipped
KST authored the first blood at 0:24, sending Nanoblack back to spawn with a Shock Combo from 15.2 metres. Before the first minute was over he had two kills on Nanoblack, and by 1:29 he was up to three. Lamka opened with a Flak Cannon kill on Strepina, confirming that the tight lanes of Agony2 would reward close-range violence.
The early KST lead did not last. At 3:08 and 3:09 Nanoblack killed Lamka and KST back to back for a Double Kill. Strepina then accelerated with the Flak Cannon and at 3:24 moved to 4:3 after killing KST. The shape of the match had changed: KST lost his initial control and Strepina began dictating the close-range exchanges.
Strepina's Flak Cannon built the gap
The middle belonged to Strepina. While KST mixed Shock Rifle, Stinger and rockets, Strepina leaned heavily on the Flak Cannon and steadily opened daylight. At 7:18 she killed KST and Nanoblack in the same second with the Rocket Launcher for a Double Kill. Another burst came at 9:17 and 9:19: Link Gun on Lamka, then Flak Cannon on KST. By 9:42 the score stood 18:10 to Strepina over KST, and the match looked close to breaking open.
KST stayed connected by repeatedly punishing Nanoblack and by collecting revenge kills; he finished with nine, the most in the match. Lamka also kept disturbing the order, most spectacularly at 13:38 with a 43.6-metre Shock Combo on Strepina. It was the longest kill of the game and a reminder that Agony2 could occasionally stretch beyond shotgun distance.
From 23:15 to the beginning of the comeback
At 12:49 Strepina had 23 while KST sat on 15. It looked comfortable, but it was too early to celebrate. From 13:48 KST began the longest spree of the match. He immediately answered Nanoblack with the Shock Rifle, then added Lamka, Strepina and anyone else crossing his path. Crucially, he stopped behaving like a one-weapon player and rotated between Shock Rifle, Stinger, Link Gun and Rocket Launcher as distance and position changed.
Strepina still held the scoreboard: 25:21 at 15:58, 26:22 at 16:11 and 27:26 at 16:47. Then came the busiest minute of the match, the 17th, with eight kills. Inside that storm KST completed the chase. Kills on Strepina, Lamka and Nanoblack pulled him level, and at 17:14 a Stinger kill on Nanoblack moved him to 28 and gave him the initiative for the final stretch.
One final second, two deaths and thirty
When KST killed Nanoblack with the Link Gun at 17:33, he reached 29. Strepina had 27 and still had a route back. The last second delivered pure UT3 chaos: at 17:58 Strepina killed KST with the Shock Rifle to reach 28. In that same second KST answered with a Rocket Launcher kill on Strepina and hit the 30-point goal. The two-frag final margin was far calmer than the finish itself.
KST ended with 31 kills, 24 deaths and one suicide; Strepina had 29 kills, 14 deaths and one suicide. Strepina survived far better overall, but timing decided the match. KST's 12-kill spree ran from 13:48 to the end and was stopped by Strepina only in the final second—just as KST had the last rocket ready.
Match moments
- KST took first blood at 0:24 with a Shock Combo on Nanoblack.
- Strepina used the Flak Cannon to build a mid-match lead of as many as eight points.
- Nanoblack recorded a Double Kill at 3:08–3:09 and briefly drew level with KST at 3:3.
- Lamka hit Strepina with a 43.6-metre Shock Combo, the longest kill of the match.
- The 17th minute was the busiest, producing eight kills.
- KST started a 12-kill spree at 13:48, ended by Strepina only in the final second.
- At 17:58 Strepina killed KST, but KST immediately answered with the winning Rocket Launcher kill for 30.
Agony2 produced a match that can be read in two ways. Strepina was more efficient for long stretches, died less often and built a convincing lead through close-range Flak Cannon control. KST, however, handled the decisive phase better: he changed weapons with the distance, survived the closing run and attacked the busiest minute without hesitation. The 30:28 score is not a story of domination; it is a story of timing. In Deathmatch, that can be the entire difference between second place and firing the last rocket of the night.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
KST led early, then Strepina moved ahead and built a mid-match advantage of up to eight points. The decisive turn began after 13:48, when KST's 12-kill spree erased the deficit and carried him to a 30:28 finish.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 17th minute was the busiest with eight kills, and it was the core of KST's comeback. The longest kill-free pause lasted 36 seconds after 5:19; otherwise the pace stayed high, with several seven-kill minutes.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST owned the opening, Strepina controlled the middle, and KST reclaimed the match in the finish. Lamka and Nanoblack repeatedly disrupted the leaders but could not sustain a long scoring run.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 24 | 1 | 56% | 0 | 4761 | 5212 | 12 | Shock Rifle | 6 | 54 | 6,1 | 20 | 16,38 s | ~11 m | 90 | 13 | 17:58 | 0:43 | ||
| 2 | B Strepina | 28 | 29 | 14 | 1 | 67% | 0 | 4520 | 3571 | 8 | Double Kill | Flak Cannon | 5 | — | 5,1 | 14 | 31,13 s | ~10 m | 112 | 9 | 17:58 | 1:11 |
| 3 | B Lamka | 14 | 20 | 33 | 6 | 38% | 0 | 4530 | 5182 | 3 | Flak Cannon | 15 | — | 4,9 | 9 | 26,12 s | ~11 m | 55 | 12 | 17:58 | 0:31 | |
| 4 | B Nanoblack | 11 | 14 | 34 | 3 | 29% | 0 | 4089 | 5365 | 4 | Double Kill | Link Gun | 13 | — | 4,9 | 4 | 12,22 s | ~12 m | 86 | 20 | 17:58 | 0:30 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Stinger | 276 | 4 152 | 15,0 | 16:36 |
| Shock Rifle | 80 | 4 460 | 55,8 | 15:28 |
| Rocket Launcher | 65 | 3 147 | 48,4 | 11:12 |
| Flak Cannon | 157 | 3 300 | 21,0 | 10:28 |
| Enforcer | 36 | 720 | 20,0 | 6:16 |
| Link Gun | 153 | 1 099 | 7,2 | 6:16 |
| Bio Rifle | 29 | 722 | 24,9 | 3:34 |
| Sniper Rifle | 4 | 280 | 70,0 | 2:06 |
| Impact Hammer | 1 | 20 | 20,0 | 0:32 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, matching player averages of 9.1 to 12.4 metres per kill. Lamka's 43.6-metre Shock Combo on Strepina at 13:38 was the clear long-range exception.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.