Match history — match detail
biggest overkill: Rikoset (87 dmg) · airborne kills: 26 · gutsiest kill: Liandrik (2 HP)
Match verdict: Klicka won with 30 points ahead of iHyobi on 25, supported by the advantage built after a five-kill streak and only one suicide. That cushion absorbed long scoring droughts late on; seven suicides prevented Liandrik from turning 29 kills into a challenge for victory.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human iHyobi (28 kills) vs best bot Klicka (31 kills).
Klicka earns the editorial MVP for the result and longest streak. Sniper recognition goes to iHyobi for seven headshots, the long-range award to Rikoset and immediate-revenge honours to Liandrik for twelve replies.
Klicka conquers DM-Deck and survives the final assault
A five-kill streak laid the foundation, but Klicka had to claim the final point under fire.
Klicka, iHyobi, Liandrik and Rikoset met on DM-Deck for match 141 and spent 22 minutes and 11 seconds exchanging some extremely loud opinions. This Deathmatch in Normal mode had a target of 30 points, but the route there was anything but straight. Liandrik owned the opening, Klicka controlled the middle and the finish brought an uncomfortable wait for one last hit. iHyobi supplied precise sniper replies, while Rikoset contributed explosions and long-range rockets. Three recorded lead changes framed a contest where dealing damage was insufficient: hits had to become points, and self-inflicted deaths could undo that work.
First blood and five kills that changed the course
The authoritative first blood came at 0:30: Liandrik hit Klicka with the Flak Cannon from seven metres. Four seconds later, the same weapon claimed iHyobi for a Double Kill. That explosive appetite came with a bill, however: at 0:46 Liandrik recorded a Redeemer suicide. Even so, by 3:38 Liandrik had six points while Klicka had four. Meanwhile, the arena experienced its longest interval between recorded kills, 44 seconds from 2:19 to 3:03; for a moment, there was room to hear something other than gunfire.
Then Klicka started the streak that shifted the balance. Between 3:50 and 4:53, the victims were iHyobi, iHyobi again, Liandrik twice and finally iHyobi once more. Switching between Sniper Rifle, Flak Cannon and Shock Rifle, Klicka moved from four points to nine. At 4:23, seven points already put Klicka ahead of Liandrik on six. Only Liandrik ended those five kills without a death, at 4:57 in an event recorded as Slime. The fifth minute produced eight kills; the twelfth would later match that total.
The lead grows, but the sniper stays in contention
The interrupted streak did not stop Klicka collecting points. At 6:38, a Stinger kill on iHyobi was followed at 6:41 by a Shock Rifle kill on Rikoset: another Double Kill, this time on the way to fourteen points. Rikoset answered at 7:51 with two Redeemer victims, Klicka and iHyobi. Yet the eventual winner kept progressing with the Link Gun and reached eighteen points at 8:56. A rocket suicide at 9:04 reduced that to seventeen, but a Shock Combo brought twenty at 10:27. The advantage was repeatedly rebuilt rather than resting on one lucky explosion.
iHyobi meanwhile established a distinctive signature: the Sniper Rifle delivered 17 kills and all seven headshots in the match. Kills on Rikoset at 10:47 and Klicka at 10:49 formed a Double Kill. More headshots followed, yet Klicka removed Rikoset and Liandrik with the Flak Cannon at 13:26 and 13:28 to reach 24 points. The longest hit did not belong to the sniper, either. At 15:37, Rikoset hit iHyobi with a rocket from 71.8 metres, just one second after iHyobi had killed Rikoset. Some replies travel considerably farther than an irritated remark.
Twenty-nine is not thirty
At 15:59, Klicka reached 27 points with a rocket against Liandrik. The next point did not arrive until 18:53, again from a rocket against the same opponent. During that stretch, iHyobi advanced and reached 23 points at 18:47. The chase therefore had substance, although the lead never passed to another player again. Rikoset also kept hitting the leader, and the Redeemer could still stir the lower positions. The result remained unfinished even with Klicka holding the shortest route to the target.
At 20:46, Klicka killed Rikoset with the Flak Cannon for point number 29. Three seconds later, iHyobi stopped Klicka with a sniper shot and reached the eventual final score of 25. Rikoset then killed Klicka at both 20:53 and 21:37: suddenly the last step looked unusually tall. Liandrik still hit iHyobi at 21:56, only to lose a point to Slime two seconds later. Resolution arrived at 22:10, when Klicka hit Rikoset with the Flak Cannon to reach thirty. The last point had required 84 seconds and three intervening deaths for the winner.
Match moments
- Liandrik took first blood at 0:30 and a Double Kill at 0:34.
- Klicka built a five-kill streak that Liandrik ended at 4:57.
- iHyobi recorded all seven headshots in the match.
- Rikoset hit iHyobi with a rocket from 71.8 metres at 15:37.
- Klicka needed 84 seconds to turn 29 points into the winning 30.
The final order was Klicka 30, iHyobi 25, Liandrik 22 and Rikoset 21. The winner had 31 kills and just one suicide; Liandrik collected 29 kills, but seven suicides substantially reduced the return. Immediate revenge counts tell a different story: Liandrik 12, Rikoset 10, iHyobi 9 and Klicka 8. In final standings order, average lives lasted 39, 34, 41 and 45 seconds. Neither the longest survival nor the most headshots automatically delivered first place. DM-Deck rewarded the player who built a cushion and eventually found that final necessary hit.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The export records three lead changes; Klicka passed Liandrik at 4:23 and reached 27 points at 15:59. From 20:46, Klicka remained on 29 until the winning hit at 22:10.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fifth and twelfth minutes each produced the maximum of eight kills. The longest pause was 44 seconds after 2:19; the final partial minute contained one kill.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Liandrik opened with a quick Double Kill before Klicka took the initiative with five consecutive kills. Late on, iHyobi reduced the gap while Rikoset repeatedly stopped the leader.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Klicka | 30 | 31 | 33 | 1 | 48% | 0 | 4006 | 6281 | 5 | Double Kill | Shock Rifle | 8 | — | 6,8 | 21 | 15,02 s | ~12 m | 81 | 10 | 22:11 | 0:39 |
| 2 | 25 | 28 | 38 | 2 | 42% | 7 | 4815 | 4769 | 3 | Double Kill | Sniper Rifle | 9 | 52 | 7,8 | 12 | 21,04 s | ~20 m | 14 | 6 | 22:11 | 0:34 | |
| 3 | B Liandrik | 22 | 29 | 31 | 7 | 48% | 0 | 4021 | 5156 | 3 | Double Kill | Flak Cannon | 10 | — | 6,8 | 12 | 25,93 s | ~12 m | 70 | 5 | 22:09 | 0:41 |
| 4 | B Rikoset | 21 | 26 | 28 | 5 | 48% | 0 | 3909 | 5192 | 4 | Double Kill | Redeemer | 9 | — | 6,8 | 18 | 8,46 s | ~17 m | 44 | 16 | 22:11 | 0:45 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 47 | 2 571 | 54,7 | 21:16 |
| Shock Rifle | 65 | 3 379 | 52,0 | 18:42 |
| Sniper Rifle | 43 | 3 500 | 81,4 | 15:34 |
| Flak Cannon | 150 | 3 291 | 21,9 | 14:22 |
| Enforcer | 52 | 1 040 | 20,0 | 9:50 |
| Bio Rifle | 10 | 252 | 25,2 | 4:52 |
| Link Gun | 75 | 531 | 7,1 | 3:48 |
| Stinger | 44 | 688 | 15,6 | 3:18 |
| Redeemer | 18 | 1 495 | 83,1 | 1:26 |
| Impact Hammer | 0 | 0 | — | 0:26 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distances were iHyobi 20.7 m, Rikoset 19.9 m, Klicka 13.4 m and Liandrik 12.8 m; Rikoset set the record with a 71.8 m rocket. Coordinates are absent, so specific spatial clusters cannot be established.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.