Match history — match detail
biggest overkill: Rekrut (175 dmg) · airborne kills: 33 · gutsiest kill: Uskok (1 HP)
Match verdict: The second half, and KST's discipline in particular, decided the match. His six-kill run pulled him level with Rozparovac, and from 14:48 onward he owned the outright lead; zero suicides and a stable finish converted the battle into a 30:25:19:17 KST win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Rozparovac (31 kills).
MVP goes to KST for winning without a single suicide; Uskok takes the six-kill spree award, while KST and Rozparovac share revenge honors with ten immediate revenge kills each. Rekrut earns the special badge for sealing a Double Kill with a 50.8 m Redeemer shot.
KST breaks Deck16 chaos and races to thirty points
Rozparovac struck first, Uskok built the longest spree, but KST prepared the finish and never surrendered the lead once it was his.
Deck16 had no interest in a quiet night. After only thirteen seconds Rozparovac dropped KST with the Stinger and opened the scoring, yet the first quarter quickly became a rotating lead shared by all four names. The Normal Deathmatch on DM-Deck16]I[ lasted 1511 seconds and produced eight lead changes, two Double Kills, sixteen suicides and enough slime to make the arena officially hazardous. Rozparovac collected the most raw kills, Uskok owned the longest spree and Rekrut found his moment with the Redeemer. Still, the match gradually tilted toward the only player who never erased one of his own points with a suicide: KST.
Rozparovac sets the first rhythm
First blood belonged to Rozparovac: at 0:13 he caught KST with the Stinger, then ten seconds later added Rekrut with the Link Gun. Uskok answered with two Shock Rifle kills and by 97 seconds had tied Rozparovac at 2:2. Rozparovac then deducted a point from himself with the Flak Cannon, briefly opening the door for Uskok, before the third minute exploded. With eight kills, it became the busiest minute of the whole match.
KST was slower out of the gate, but from 2:42 to 3:40 he put together four kills without dying: Bio Rifle, Link Gun, Shock Combo and Rocket Launcher. Rozparovac refused to fade. At 2:35 he hit Rekrut with the Redeemer, then three seconds later used the Stinger on Uskok to record the first Double Kill. The opening had already established the central theme: taking the lead was cheap, keeping it on Deck16 was expensive.
Uskok's six and a midfield without an owner
From 4:19, Uskok moved to the center of the action. He started by taking down Rozparovac with the Link Gun, then Slime, Stinger and further clean hits built a six-kill spree from second 259 to 396. It was the longest spree of the match. Uskok passed both Rozparovac and Rekrut during the run and briefly held the outright lead until Rekrut ended it with the Shock Rifle at 6:36.
Rozparovac kept pressing through the middle phase, repeatedly farming Rekrut with the Stinger and Rocket Launcher, but the aggression came with a bill: six suicides by the finish. Uskok had seven. That created a strange table in which the most active players often deleted their own work. KST took the opposite route, collecting 36 items, most in the lobby, staying within range and never subtracting a single point from his total.
KST accelerates and finally takes the front
The turning point arrived after the twelfth minute. From 12:03 to 13:50 KST stacked six kills without an answer: Flak Cannon, repeated Stinger work, then a Rocket Launcher finish on Rozparovac. The run carried him from 11 points to 16 and level with Rozparovac. Uskok stopped him with the Stinger at 14:17, but the pressure did not disappear.
At 14:48 came a strange but decisive shift: a CampKiller penalty took a point from Rozparovac and left KST alone in front at 16:15. He never surrendered the outright lead again. A Bio Rifle kill on Rozparovac and Shock Rifle hit on Rekrut moved him to 18, then a Rocket Launcher frag on Uskok made it 19. Rekrut still had his own highlight: at 15:53 he hit KST with the Redeemer and one second later caught Rozparovac from 50.8 meters. The second blast completed a Double Kill, but not a comeback in the standings.
A 64-meter rocket and a controlled finish
KST built the decisive margin with discipline and range. At 19:35 he hit Rozparovac with a Rocket Launcher from 64.3 meters, the longest kill of the match, and twelve seconds later struck him again from 35.1 meters. When the longest quiet spell arrived after 21:05, a full 70 seconds without a kill, KST still led 25:21 and the chasers needed action, not patience.
The shooting resumed with Rozparovac still close enough to matter, so the finish was not ceremonial. KST killed Uskok with the Link Gun at 23:23, then removed Rekrut twice to reach 28. Rozparovac answered with a Rocket Launcher kill for 24, Rekrut dropped Uskok for 19 and Rozparovac immediately took Rekrut for 25. KST claimed the last two marks himself: Shock Combo on Uskok at 24:58 for 29, then Link Gun on Rekrut at 25:10 for the final 30.
Match moments
- Rozparovac drew first blood at 0:13 with the Stinger against KST.
- The third minute was the busiest of the match with eight kills.
- Uskok produced the longest spree, six kills between seconds 259 and 396.
- KST answered with his own six-kill spree from second 723 and pulled level at the front.
- Rekrut scored a Redeemer Double Kill, with the second hit on Rozparovac coming from 50.8 meters.
- KST landed the longest kill at 64.3 meters with the Rocket Launcher and won 30:25:19:17.
The final 30:25:19:17 looks cleaner than the road that produced it. Rozparovac recorded 31 kills, one more than the winner, but six suicides erased exactly what KST protected all match: clean points. KST combined zero suicides, the most collected items, the highest average kill distance of the four and a precise closing run. Uskok leaves with the longest spree, Rekrut with the most memorable long-range Double Kill and Deck16 with another chronicle entry where eight lead changes were merely the prologue to one long, calm stretch of control from 14:48 to the finish.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart should look like a bundle of tangled cables: the lead changed eight times and KST and Rozparovac were still tied 16:16 at 13:50. The decisive split came at 14:48, when Rozparovac lost a point to a penalty and KST never gave up the outright lead again.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The third minute was the busiest with eight kills; minutes 7, 12, 16, 17, 21 and 24 also peaked at six. The longest silence lasted 70 seconds after 21:05, exactly when KST was already protecting a lead.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to Rozparovac, the middle to Uskok's six-kill spree and the second half increasingly to KST. In the closing minutes KST had the clearer scoring plan and kept everyone behind him.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 20 | 0 | 60% | 0 | 4127 | 4945 | 6 | Rocket Launcher | 8 | 56 | 9,3 | 36 | 20,23 s | ~14 m | 65 | 6 | 25:11 | 1:11 | ||
| 2 | B Rozparovac | 25 | 31 | 34 | 6 | 48% | 0 | 5316 | 5431 | 3 | Double Kill | Stinger | 6 | — | 7,3 | 10 | 39,03 s | ~15 m | 122 | 21 | 25:11 | 0:43 |
| 3 | B Rekrut | 19 | 22 | 38 | 3 | 37% | 0 | 4857 | 5846 | 3 | Double Kill | Flak Cannon | 9 | — | 7,0 | 12 | 30,41 s | ~12 m | 101 | 13 | 25:11 | 0:38 |
| 4 | B Uskok | 17 | 24 | 31 | 7 | 44% | 0 | 4411 | 5758 | 6 | Shock Rifle | 15 | — | 6,7 | 17 | 23,00 s | ~14 m | 82 | 17 | 25:11 | 0:47 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 76 | 3 828 | 50,4 | 26:10 |
| Shock Rifle | 56 | 3 280 | 58,6 | 16:36 |
| Flak Cannon | 146 | 3 223 | 22,1 | 14:58 |
| Link Gun | 303 | 2 245 | 7,4 | 13:40 |
| Enforcer | 25 | 500 | 20,0 | 9:10 |
| Stinger | 171 | 2 850 | 16,7 | 8:16 |
| Sniper Rifle | 21 | 1 540 | 73,3 | 8:16 |
| Bio Rifle | 6 | 126 | 21,0 | 1:42 |
| Redeemer | 13 | 1 118 | 86,0 | 1:18 |
| Impact Hammer | 0 | 0 | — | 0:28 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range, but KST had the highest average kill distance at 16.0 m. The outlier was his 64.3 m Rocket Launcher kill on Rozparovac at 19:35.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.