Match history — match detail
biggest overkill: Rozparovac (128 dmg) · airborne kills: 33 · gutsiest kill: Uskok (1 HP)
Match verdict: The match was decided by score discipline in the second half and the finish. Rekrut led in kills, but five suicides neutralized his output; Uskok stayed suicide-free, survived the 28:28 tie and won 30:28 after taking point 29 directly from Rekrut.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (19 kills) vs best bot Rekrut (33 kills).
MVP goes to Uskok for winning without a single suicide; Rekrut earns the statistical chainsaw for 33 kills and a six-kill spree. KST gets the long-range certificate for the 63 m Redeemer, while Rozparovac receives the pestering-the-leader medal.
Uskok survives Liandri chaos and wins the final sprint
Liandri delivered four lead changes, nine suicides and a finish in which Uskok refused to let the thirtieth point slip away.
DM-Liandri did not begin cautiously. Uskok opened the scoring after only 12 seconds, hitting KST with the Link Gun, and three seconds later he added a Double Kill against Rekrut. By the half-minute mark he led 3:0 and looked ready to escape, but Rozparovac immediately started cutting into the gap with the Flak Cannon and Shock Rifle. The match then fell strangely silent for 57 seconds, the longest pause of the night, before the arena switched into a constant chase. Four lead changes, repeated ties and self-inflicted mistakes kept all four players connected to the story until the final seconds.
A fast launch and the first swing at the top
First blood belonged to Uskok: at 0:12 he hit KST with the Link Gun from 46.4 metres. Three seconds later he dropped Rekrut with the same weapon for a Double Kill, then added a Rocket Launcher frag at 0:30. Rozparovac answered by killing Uskok twice and, at 2:18, drew level with him on three. At 2:32, after killing Rekrut, Rozparovac reached four points and briefly took the lead, only for Uskok to tie him two seconds later with a Shock Combo and move ahead again with the Stinger at 2:53.
KST also made it clear he would not be background decoration. At 2:10 he hit Rozparovac with the Redeemer from 63 metres, the longest kill of the entire match. The early burst was followed by the longest quiet spell: from 1:05 to 2:02 nobody scored for 57 seconds. It was calm before another cycle of trades, not evidence that the pace would stay low.
Rozparovac presses, Uskok keeps returning
The middle of the first half became a tug of war between Uskok and Rozparovac. At 5:15 they both had six, Uskok moved in front again at 5:33, but Rozparovac used the Enforcer, Redeemer and Shock Rifle to build another advantage. At 6:33 he killed Uskok with the Redeemer for 8:7 and soon reached nine. Uskok replied with a run featuring the Stinger, Shock Rifle and Shock Combo; by 7:38 it was 10:10. Rozparovac stepped ahead to 11 once more, but a Flak Cannon suicide at 8:06 pulled him back.
That was where suicides began to quietly alter the mathematics. Rozparovac accumulated three of them and Rekrut five. Uskok had none. At 8:29 Uskok moved to 11:10 with a Flak Cannon kill, and from 8:44, when his Rocket Launcher put Rozparovac down for 12:11, he gradually built the most stable lead of the match. It was not overwhelming speed; it was the ability to avoid giving points back while others paid for risky exchanges.
Rekrut's six-kill charge and the Redeemer blast
The strongest individual surge came from Rekrut. From 12:32 to 13:58 he assembled the longest spree of the match: six kills without dying. It started with a Shock Combo on KST and continued through the Rocket Launcher, Flak Cannon and Redeemer. At 13:57 he hit Uskok with the Redeemer and one second later Rozparovac, producing a Double Kill. The same explosion also ended with Rekrut killing himself, so his spree finished without an opposing player being credited as the stopper. It captured his night perfectly: enormous output, but points leaking through his own mistakes.
Rekrut kept attacking. At 14:21 he killed Rozparovac with a Shock Combo and at 14:22 Uskok with the Flak Cannon for another Double Kill. He finished with 33 kills, more than anyone else, and also led damage dealt with 5,567. Yet five suicides erased five points and left his final score at 28. Uskok had three fewer kills, but a clean suicide column meant every successful frag stayed on his score.
A 28:28 tie and Uskok's final word
After the 20-minute mark, the finish became a three-player chase. Uskok held 26, Rekrut had 25 and Rozparovac was charging from behind with a late string of kills. At 20:28 Uskok used the Stinger to drop Rekrut for 27:26, then seven seconds later hit the same rival again for 28:26. Rozparovac struck both leaders in the meantime, but a Redeemer suicide at 21:07 cost him a point exactly when he was closing in.
At 21:37 Rekrut killed Rozparovac with the Enforcer and tied the lead at 28:28. The decisive answer arrived at 21:52: Uskok killed Rekrut directly with the Link Gun to claim point 29. KST stopped Uskok with the Stinger at 21:59, but nobody converted that interruption into a change at the top. After 34 seconds without a kill, Uskok found KST at 22:33 and closed DM-Liandri with the Stinger for a final 30:28:27:18.
Match moments
- Uskok took first blood after 12 seconds, hitting KST with the Link Gun from 46.4 metres.
- KST recorded the longest kill of the match, hitting Rozparovac with the Redeemer from 63 metres.
- The busiest minute produced seven kills, a total that several later minutes also reached.
- Rekrut built the longest spree, six kills from 12:32 to 13:58, before his own Redeemer suicide ended it.
- Rekrut collected 33 kills, but five suicides reduced his final score to 28.
- At 28:28 Uskok killed Rekrut with the Link Gun for 29:28 and then reached 30 with a final Stinger kill on KST.
The final board shows only a two-point gap, and the match was just as tight. Uskok did not win by producing the most kills; he won by avoiding every suicide and by hitting the right opponents in the decisive seconds. Rekrut was more productive, Rozparovac kept returning to the lead fight, and KST owned the longest shot and longest average life. The last word still belonged to Uskok's Stinger at 22:33.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should show Uskok's early jump, two strong Rozparovac recoveries and Rekrut's late pressure. The match was decided only after the 28:28 tie, when Uskok took point 29 directly from Rekrut and then closed on 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 3 was the busiest with seven kills, and several later minutes also reached seven, so the pace stayed high in repeated bursts. The longest pause lasted 57 seconds after 1:05; after that, quiet stretches became much shorter.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Uskok controlled the opening and the decisive finish, Rozparovac applied the strongest pressure in the first half, and Rekrut produced the biggest individual surge from 12:32 to 13:58. KST repeatedly disrupted the leaders.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Uskok | 30 | 30 | 33 | 0 | 48% | 0 | 5181 | 5520 | 4 | Double Kill | Stinger | 10 | — | 6,8 | 11 | 17,09 s | ~14 m | 95 | 17 | 22:34 | 0:39 |
| 2 | B Rekrut | 28 | 33 | 32 | 5 | 51% | 0 | 5567 | 5196 | 6 | Double Kill | Flak Cannon | 7 | — | 6,7 | 11 | 31,40 s | ~12 m | 91 | 19 | 22:34 | 0:41 |
| 3 | B Rozparovac | 27 | 30 | 33 | 3 | 48% | 0 | 5104 | 5411 | 5 | Double Kill | Flak Cannon | 14 | — | 6,9 | 12 | 24,71 s | ~15 m | 83 | 5 | 22:34 | 0:39 |
| 4 | 18 | 19 | 23 | 1 | 45% | 0 | 3346 | 4465 | 4 | Stinger | 6 | 55 | 9,0 | 15 | 21,34 s | ~15 m | 55 | 8 | 22:34 | 0:56 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Stinger | 289 | 4 502 | 15,6 | 25:44 |
| Enforcer | 81 | 1 620 | 20,0 | 15:22 |
| Shock Rifle | 71 | 4 373 | 61,6 | 14:38 |
| Rocket Launcher | 47 | 2 518 | 53,6 | 11:40 |
| Link Gun | 215 | 2 060 | 9,6 | 9:08 |
| Flak Cannon | 126 | 2 551 | 20,2 | 8:26 |
| Impact Hammer | 7 | 168 | 24,0 | 1:28 |
| Bio Rifle | 3 | 168 | 56,0 | 1:14 |
| Redeemer | 15 | 1 235 | 82,3 | 0:54 |
| Sniper Rifle | 0 | 0 | — | 0:48 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The distance data mixes close combat with medium-range lanes: Rekrut averaged 12.1 m per kill, while KST averaged 18.3 m. The extreme was KST's 63 m Redeemer kill on Rozparovac at 2:10.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.