Match history — match detail
biggest overkill: KST (86 dmg) · airborne kills: 33 · gutsiest kill: Rikoset (3 HP)
Match verdict: The second half, especially the gap in self-inflicted losses, decided the match. KST survived the three lead changes, minimized suicides and extended the advantage after his final takeover, defeating Zabijak 30:21.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (33 kills) vs best bot Zabijak (32 kills).
KST gets the performance nod for 30 points, 33 kills, only three suicides and a 112-second average life. Zabijak owns the five-kill spree award, while Zabijak and Liandrik share the revenge crown with 15 immediate revenge kills each.
KST overturns Zabijak and takes control of Flamer2
Zabijak controlled the opening, but KST turned patience, survival and a late Bio Rifle surge into the decisive comeback.
On DM-MJ-Flamer2, the first spark arrived after 27 seconds when Zabijak dropped Liandrik with the Stinger for first blood. Fifteen seconds later he had another point, and at 0:45 a Link Gun kill on KST completed the match's only Double Kill and made it 3:0. KST had an awkward opening: fire sent him to minus one at 1:13. Yet the match lasted more than forty-one minutes, leaving room for the table to change. Zabijak protected the early lead, but KST gradually shifted from chasing him to applying steady pressure. By the final third, KST was dictating the direction of the match.
Zabijak lights up Flamer2 first
The opening phase belonged to Zabijak. He took first blood at 0:27 with the Stinger on Liandrik, scored again fifteen seconds later, and at 0:45 hit KST with the Link Gun to finish a Double Kill and move to 3:0. Rikoset collected two early kills on Liandrik but also lost points to the environment. KST answered with a Shock Combo on Liandrik at 1:42 and a Shock Rifle kill on Rikoset, yet Zabijak remained in front.
His strongest spell came around minutes nine to eleven. From 9:39 to 10:39 Zabijak put together five kills without dying, the longest spree of the match, until Liandrik stopped him with the Rocket Launcher. The computed data marks minute 11 as the busiest, with six kills. Zabijak reached 11 points while KST was on six, and the two remaining players were losing too much ground to threaten the lead.
The lead survives, but KST changes the rhythm
Zabijak kept pushing with the Rocket Launcher, Link Gun and Stinger. At 12:48 he stood on 14 points while KST and Rikoset had six each and Liandrik only two. Liandrik still showed how dangerous open sightlines could be by hitting Zabijak with the Shock Rifle from 52.9 metres at 13:27. KST, meanwhile, was becoming more consistent, and his average kill distance of 17.2 metres ended up the highest in the field.
Around the 18-minute mark Zabijak had 18 points to KST's 11, but his score then began to stall. Lava and fire repeatedly removed points while KST rotated through the Bio Rifle, Flak Cannon and Shock Combo. Bio Rifle kills on Rikoset at 20:43 and Zabijak at 20:58 brought KST to 13. The longest quiet spell started after 19:14 and lasted 83 seconds; once action resumed, Zabijak's cushion no longer looked comfortable.
Three lead changes and KST's decisive move
The first major break came after minute 24. Environmental deaths pulled Zabijak back to 14 points, and at 25:05 KST passed him by killing Rikoset with the Flak Cannon for a 15:14 lead. Zabijak responded and at 26:50, after a Rocket Launcher kill on Liandrik, moved back ahead 16:15. It was his last return to first place. KST avoided turning the chase into pure chaos and was surviving far longer on average: 112 seconds per life compared with Zabijak's 56.
The final swing arrived around minutes 31 and 32. Zabijak fell to 16 after a lava death while KST remained on 17; soon afterwards KST killed him with the Link Gun to make it 18:17, then repeated the matchup 25 seconds later for 19:17. He never surrendered the lead again. KST continued scoring with the Enforcer, environmental damage, Stinger and Link Gun, while Zabijak even lost another point to a self-inflicted Flak Cannon death. The third lead change became the one that decided the match.
Long-range Bio Rifle and the final two steps
KST accelerated late. From 20 points he worked through Zabijak and Rikoset to reach 25, and point 25 was unusual: a Bio Rifle kill on Rikoset from 58.5 metres. At 37:35 came an even bigger signature moment when he used the same weapon to kill Zabijak from 71.5 metres. It was the longest kill of the match and showed that KST could make the Bio Rifle work at a distance normally associated with precision weapons.
Liandrik climbed to 15 points in the closing minutes, Rikoset settled on 13 and Zabijak on 21, but the race for first already had a clear direction. KST earned point 29 with another Bio Rifle kill on Zabijak at 40:21. Rikoset then killed Zabijak with the Shock Rifle, but at 41:09 KST found Rikoset with the Link Gun and closed the match exactly on the 30-point target. The final 30–21–15–13 order reflected control of the finish rather than one isolated burst.
Match moments
- Zabijak scored first blood at 0:27 with the Stinger on Liandrik.
- Zabijak produced the match's only Double Kill at 0:45 and quickly led 3:0.
- The longest spree was five kills by Zabijak from 9:39 to 10:39 before Liandrik ended it.
- Minute 11 was the computed busiest minute with six kills.
- KST first took the lead at 25:05, lost it briefly, then reclaimed it for good after minute 31.
- KST killed Zabijak with the Bio Rifle from 71.5 metres, the longest kill of the match.
- KST finished at 41:09 by killing Rikoset with the Link Gun for the final 30:21 score.
Flamer2 produced two very different halves without an actual break. Zabijak powered the opening, built the lead, owned the longest spree and recorded 32 kills, but 11 suicides consumed too much of that work. KST finished with 33 kills, only three suicides and an average life of 112 seconds; over a long deathmatch, that mattered more than the faster start. Liandrik and Rikoset were not spectators either: Liandrik ended the longest spree, while Rikoset became the final victim. The 30:21 win grew from second-half discipline rather than one lucky burst.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Zabijak led through almost all of the opening and middle phases, but KST first passed him at 25:05 for 15:14. Zabijak briefly returned to first, then KST reclaimed the lead after minute 31 and carried it all the way to 30:21.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute 11 was the authoritative busiest minute with six kills; the raw per-minute list also shows six in minute 13. The longest kill-free pause lasted 83 seconds after 19:14, and the match changed character once play resumed.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Zabijak controlled the opening with first blood, the Double Kill and the early lead. KST controlled the finish, never surrendering first place after his final takeover and scoring the winner at 41:09.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 21 | 3 | 61% | 0 | 5056 | 6515 | 5 | Bio Rifle | 9 | 47 | 16,6 | 41 | 24,09 s | ~11 m | 113 | 12 | 41:10 | 1:52 | ||
| 2 | B Zabijak | 21 | 32 | 43 | 11 | 43% | 0 | 5483 | 7882 | 5 | Double Kill | Rocket Launcher | 8 | — | 12,8 | 18 | 37,55 s | ~13 m | 112 | 6 | 41:08 | 0:56 |
| 3 | B Liandrik | 15 | 32 | 53 | 17 | 38% | 0 | 6252 | 8986 | 5 | Link Gun | 18 | — | 12,8 | 23 | 31,61 s | ~12 m | 143 | 23 | 41:07 | 0:45 | |
| 4 | B Rikoset | 13 | 25 | 48 | 12 | 34% | 0 | 4954 | 8754 | 2 | Shock Rifle | 12 | — | 12,9 | 20 | 45,23 s | ~14 m | 83 | 16 | 41:10 | 0:50 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 95 | 5 182 | 54,5 | 44:26 |
| Enforcer | 83 | 1 660 | 20,0 | 25:46 |
| Rocket Launcher | 69 | 3 684 | 53,4 | 23:10 |
| Bio Rifle | 77 | 2 226 | 28,9 | 21:24 |
| Link Gun | 450 | 3 245 | 7,2 | 21:02 |
| Stinger | 185 | 2 854 | 15,4 | 15:38 |
| Flak Cannon | 95 | 2 402 | 25,3 | 10:00 |
| Sniper Rifle | 7 | 490 | 70,0 | 4:36 |
| Impact Hammer | 0 | 0 | — | 1:22 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from sub-three-metre scrambles to long sightlines, with KST posting the highest average kill distance at 17.2 metres. The outlier was his 71.5-metre Bio Rifle kill on Zabijak.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.