Match history — match detail
biggest overkill: Nabeh (89 dmg) · airborne kills: 32 · gutsiest kill: KST (1 HP)
Match verdict: The match was decided after KST led 27:26 at 954 seconds. KST did not score again, while Bourak reached 27, 28, 29 and 30; his broader weapon mix and ability to re-enter fights turned a tight finish into a 30:27 win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (27 kills) vs best bot Bourak (30 kills).
MVP goes to Bourak for the 30:27 win and thirteen immediate revenge kills. KST takes the seven-kill-spree and 52.4-metre-shot awards; Mlatic gets the extinguisher prize for ending that spree at 808 seconds.
Bourak turns Liandri around and leaves KST three short
KST built a lead with a seven-kill spree, but Bourak saved his sharpest push for the final two minutes.
DM-Liandri was not decided by one explosion or one dominant weapon. Across 1067 seconds, the lead changed nine times, with Bourak, KST and Mlatic all taking turns at the top. Bourak opened the scoring after only 11 seconds, dropping Nabeh with the Enforcer for first blood, but that did not buy him a quiet match. KST leaned heavily on the Stinger, Mlatic mixed the Stinger with the Link Gun, and Nabeh brought both the Shock Rifle and Redeemer into the fight. The result was a Deathmatch where leads collapsed faster than plans after a close Flak Cannon hit.
Opening minutes: everyone looked like the leader for a while
Bourak started best: after first blood on Nabeh, he added a Shock Combo at 32 seconds and moved to 2:0. KST answered at 67 and 70 seconds with two Stinger kills, the second on Bourak completing a Double Kill and tying the top score. Mlatic, after his own Rocket Launcher mistake at 39 seconds, worked his way back and chained two kills into a Double Kill at 161. Twelve seconds later he had five points and held the outright lead for the first time.
The third minute was the busiest according to the computed data, with eight kills. No lead was safe in this phase: KST, Mlatic and Bourak repeatedly converged on the same score while Nabeh disrupted them with the Flak Cannon, Shock Rifle and Redeemer. Mlatic generated plenty of kills but suicides cost him points; KST, by contrast, steadily built momentum through the Stinger. After 294 seconds KST had eight points, Bourak six and Mlatic seven, yet the match still had no clear owner.
Middle game: the Stinger ruled, but the table kept bending
After 341 seconds came the longest quiet spell of the match: 44 seconds without a kill. KST ended it by killing Bourak with the Stinger and moving to nine points. Mlatic immediately tied him, and at 405 seconds Bourak, KST and Mlatic all met on nine. Mlatic broke away again to 10 and 11, but KST stopped him twice with the Stinger at 438 and 449 seconds. From 469 seconds KST led 12:10 over Bourak and 12:11 over Mlatic.
Bourak stayed within reach through a broader arsenal. The Link Gun, Rocket Launcher, Flak Cannon, Shock Rifle and Enforcer all produced points at different ranges, while KST relied mostly on the Stinger. At 558 seconds Bourak tied KST 14:14 with a rocket, only for KST to pull away again. At 607 and 610 he killed Bourak and Nabeh, the second hit completing a Double Kill. Twenty-two seconds later Bourak answered with two kills on KST to make it 16:16 again. Nine lead changes were no longer an abstract stat: nobody could switch off for even a few seconds.
KST ran seven kills clear, Bourak stole the finish tape
At 676 seconds came KST's defining stretch. He hit Nabeh with the Redeemer from 52.4 metres, the longest kill of the match, and in the same second caught Bourak as well for a Double Kill and the lead. From 676 to 808 seconds he produced a seven-kill spree without dying. He kept cleaning up fights with the Stinger, added another Double Kill at 724 seconds, and after killing Klicka at 797 seconds reached 23 points. Mlatic finally ended the spree with a Redeemer kill at 808.
KST still led Bourak 25:22 at 865 seconds, but the closing phase changed direction. Bourak cut the gap, tied it 25:25 with the Flak Cannon at 903, then killed KST with the Link Gun at 937 to lead 26:25. KST answered with the Flak Cannon, first tying 26:26 and then taking a 27:26 lead by killing Klicka at 954. That was his final point. Bourak tied at 976, moved to 28 at 990, added point 29 at 1048 and, although Nabeh and Mlatic killed him in quick succession afterward, finished the match at 1066 with an Enforcer kill on Nabeh. The final 30:27 came from a finish in which KST remained frozen on twenty-seven.
Match moments
- Bourak took first blood at 11 seconds with the Enforcer against Nabeh.
- The third minute produced eight kills and was marked as the busiest.
- The longest pause began after 341 seconds and lasted 44 seconds without a kill.
- At 676 seconds KST hit Nabeh with a Redeemer from 52.4 metres and immediately added a Double Kill on Bourak.
- KST recorded the match's longest spree, seven kills from 676 to 808 seconds, before Mlatic ended it.
- KST led 27:26 at 954 seconds but did not score again.
- From 976 seconds onward Bourak scored four times and closed the match at 30:27.
Bourak won a match that refused to belong to him for most of its length. KST owned the longest spree, the longest-range kill and the best average life span, but the final points mattered more than the prettiest middle stretch. Mlatic stayed dangerous to the end and was the player who stopped KST's spree, while Nabeh mixed Redeemer fireworks with costly self-inflicted points. Klicka first appeared in the kill log at 788 seconds and still managed to disturb the finish with several kills. Liandri therefore got a closing act where Bourak first caught up, then survived two late deaths, and finally drove the Enforcer to point thirty.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a zipper: nine lead changes, repeated ties and three names sharing the front during the middle phase. The decisive stretch came after 954 seconds, when KST led 27:26 but Bourak scored his final four points while KST stayed scoreless.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The third minute was the busiest with eight kills; several later minutes also reached eight, so the pace returned in waves. The longest lull lasted 44 seconds after the 341-second mark before the firefight restarted immediately.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Bourak opened the match, KST and Mlatic shaped the middle, and the final two minutes belonged to Bourak's comeback. KST was strongest from 676 to 808 seconds, producing seven kills without dying.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Bourak | 30 | 30 | 28 | 0 | 52% | 0 | 5197 | 4369 | 4 | Enforcer | 13 | — | 5,6 | 6 | 20,23 s | ~14 m | 123 | 16 | 17:47 | 0:36 | |
| 2 | 27 | 27 | 23 | 0 | 54% | 0 | 3910 | 4796 | 7 | Double Kill | Stinger | 7 | 45 | 7,1 | 22 | 17,52 s | ~14 m | 148 | 5 | 17:47 | 0:44 | |
| 3 | B Mlatic | 21 | 25 | 28 | 4 | 47% | 0 | 3500 | 4051 | 3 | Double Kill | Stinger | 7 | — | 5,7 | 10 | 20,27 s | ~13 m | 86 | 31 | 17:47 | 0:36 |
| 4 | B Nabeh | 17 | 20 | 29 | 3 | 41% | 0 | 4352 | 4292 | 2 | Double Kill | Shock Rifle | 16 | — | 5,2 | 4 | 22,37 s | ~14 m | 113 | 21 | 17:47 | 0:35 |
| 5 | B Klicka | 6 | 7 | 9 | 1 | 44% | 0 | 964 | 1269 | 3 | Enforcer | 5 | — | 1,4 | 1 | 24,25 s | ~16 m | 26 | 1 | 4:47 | 0:28 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Stinger | 336 | 5 184 | 15,4 | 21:10 |
| Enforcer | 120 | 2 400 | 20,0 | 14:00 |
| Shock Rifle | 49 | 2 614 | 53,3 | 11:44 |
| Link Gun | 442 | 3 296 | 7,5 | 11:00 |
| Flak Cannon | 68 | 1 619 | 23,8 | 8:42 |
| Rocket Launcher | 31 | 1 596 | 51,5 | 6:42 |
| Redeemer | 12 | 1 130 | 94,2 | 0:44 |
| Impact Hammer | 0 | 0 | — | 0:40 |
| Bio Rifle | 4 | 84 | 21,0 | 0:14 |
| Sniper Rifle | 0 | 0 | — | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without positional coordinates, specific map clusters cannot be named honestly, but the distances point to mostly short- and mid-range fights. The exception was KST's 52.4-metre Redeemer kill on Nabeh at 676 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.