Match history — match detail
biggest overkill: Rikoset (96 dmg) · airborne kills: 16 · gutsiest kill: KST (5 HP)
Match verdict: The decisive phase ran from 559 to 610 seconds, when KST converted a six-point deficit into the lead with an eight-kill spree built mainly around the Bio Rifle. Liandrik closed again later but never retook first place after the 602-second reversal; KST won 30:26.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Liandrik (28 kills).
MVP goes to KST for the 30:26 win, the eight-kill spree and 15 immediate revenge kills. Rikoset gets the distance prize and the streak-stopper badge; Liandrik owns first blood, while Zabijak shared the most active head-to-head rivalry with KST.
KST turns Agony2 around with an eight-kill run, wins 30:26
Liandrik exploded out of the gate, but KST shifted gears in the middle and rewrote the standings with an eight-kill run.
DM-Agony2 needed no warm-up. Eight seconds in, Liandrik dropped KST with the Stinger for first blood; at 32 seconds he hit him again with the Shock Rifle, and at 39 a Bio Rifle kill on Rikoset made it 3:0. KST did not score until 66 seconds. The opening belonged to Liandrik, but a race to 30 still had a long way to go. Across 868 seconds the match produced 91 regular kills, three suicides and three lead changes. KST did not panic: he closed the gap piece by piece, survived Liandrik's next surge and eventually built a lead that lasted to the final frag.
Liandrik starts fast, then pays for two mistakes
Liandrik kept pressing after first blood. He hit KST again and then used the Bio Rifle on Rikoset to lead 3:0 after 39 seconds. KST was still scoreless while Zabijak began pushing with rockets. Liandrik reached five points, but then punished himself: at 125 seconds he died to his own Bio Rifle, and 11 seconds later to his Rocket Launcher. Five points became three.
KST started answering more often. At 178 seconds he replied almost immediately with a rocket after Liandrik had killed him with the Link Gun; at 195 he added a Shock Combo, followed by more Rocket Launcher kills. Liandrik still led at 300 seconds with nine points, ahead of KST on six, Zabijak on four and Rikoset on two. The early runaway had become an open race.
The first lead change gets an immediate reply
In the fifth and sixth minutes the pace rose sharply. KST mixed Shock Rifle shots with Shock Combos, Zabijak leaned on the Flak Cannon, and Liandrik protected his advantage with Stinger, Flak and rockets. At 342 seconds KST landed a Shock Combo on Zabijak and reached ten points to Liandrik's nine. It was the first of three lead changes.
Liandrik answered quickly. At 367 seconds he tied it 10:10 with a Stinger kill on Rikoset, and at 381 his Flak Cannon took Zabijak down for an 11:10 lead. The seventh minute was the busiest with nine kills. Earlier came the longest quiet stretch: after KST's rocket at 219 seconds, no kill was recorded for 50 seconds. From 269 onward, the arena returned to constant exchanges.
The Bio Rifle rewrites the match
Liandrik still led after halfway and reached 20 points at 547 seconds while KST had 14. Then came the decisive sequence. At 559 KST killed Zabijak with the Bio Rifle, one second later Rikoset for a Double Kill, then Liandrik and Zabijak. At 595 he removed Rikoset and Zabijak for another Double Kill. At 602 KST's Bio Rifle caught Liandrik and flipped the score to 21:20. A kill at 610 completed eight straight.
The run lasted until Rikoset stopped KST at 626 seconds with the Flak Cannon. KST scored 11 Bio Rifle kills in the match, more than with any other weapon. He also recorded 15 immediate revenge kills, ahead of Liandrik's nine, Rikoset's eight and Zabijak's five. His ability to answer deaths quickly helped keep the comeback alive even before the decisive streak.
A tense finish without one more reversal
Liandrik stayed close. At 670 and 674 seconds he scored twice with the Shock Rifle and reached 22 points, level with KST. Rikoset stopped that momentum at 679 with a 37.8-meter Bio Rifle kill on Liandrik, the longest kill of the match. KST then used a Shock Combo on Zabijak for point 23, although Zabijak answered with a rocket one second later.
Over the final two minutes KST moved out to 28. Liandrik cut the gap with a Shock Rifle kill at 813 seconds, and Rikoset stopped KST again 11 seconds later. KST still found Zabijak at 836 for point 29. Liandrik reached 26 with two late kills, but KST had the last word: at 868 seconds his Stinger killed Liandrik and closed the match 30:26.
Average kill distance was 11.9 m for KST, 11.5 for Rikoset, 10.5 for Liandrik and 9.1 for Zabijak; Liandrik averaged 37 seconds per life, the others 34.
Match moments
- Liandrik took first blood at eight seconds with the Stinger on KST and led 3:0 after 39 seconds.
- Liandrik's suicides at 125 and 136 seconds dragged his score from five points back to three.
- KST first took the lead at 342 seconds with a Shock Combo on Zabijak, but Liandrik reclaimed it at 381.
- The seventh minute produced nine kills, the busiest minute of the match.
- KST scored eight kills without dying from 559 to 610 seconds and flipped the lead to 21:20 at 602.
- Rikoset ended KST's eight-kill spree at 626 seconds with the Flak Cannon.
- Rikoset's 37.8-meter Bio Rifle kill on Liandrik at 679 seconds was the longest kill of the match.
- KST ended the duel at 868 seconds with a Stinger kill on Liandrik to win 30:26.
KST won a match that began 0:3 for him. He did not erase the deficit with one miracle; he answered steadily until the Bio Rifle changed the scoreboard in the decisive phase. Liandrik remained the main threat for a long time and still reached 26 late, but he could not reverse the swing at 602 seconds. Zabijak and Rikoset repeatedly interrupted both leaders, and Rikoset even ended the longest spree. The final 30:26, 17 and 15 fits a Deathmatch that remained alive until the final second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows all three lead changes: KST first moved ahead at 342 seconds, Liandrik reclaimed first place at 381, and KST made the decisive turn at 602 for 21:20. From there he never surrendered the lead and finished 30:26.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The seventh minute was the busiest with nine kills; the sixth, tenth and thirteenth minutes were also intense with eight each. The longest pause lasted 50 seconds after the 219-second mark before the pace surged again.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Liandrik owned the opening, leading 3:0 after 39 seconds and holding an advantage through most of the first half. KST took control between 559 and 610 seconds with the eight-kill run that changed the match.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 24 | 0 | 56% | 0 | 4951 | 4496 | 8 | Double Kill | Bio Rifle | 8 | 46 | 5,1 | 13 | 19,36 s | ~13 m | 50 | 7 | 14:28 | 0:34 | |
| 2 | B Liandrik | 26 | 28 | 22 | 2 | 56% | 0 | 4568 | 3803 | 5 | Double Kill | Shock Rifle | 9 | — | 3,9 | 7 | 21,86 s | ~9 m | 66 | 30 | 14:28 | 0:37 |
| 3 | B Zabijak | 17 | 18 | 24 | 1 | 43% | 0 | 2998 | 4085 | 4 | Flak Cannon | 8 | — | 4,1 | 10 | 20,82 s | ~9 m | 45 | 10 | 14:28 | 0:34 | |
| 4 | B Rikoset | 15 | 15 | 24 | 0 | 38% | 0 | 3056 | 3898 | 4 | Rocket Launcher | 10 | — | 3,8 | 6 | 18,21 s | ~10 m | 56 | 10 | 14:28 | 0:34 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 63 | 3 557 | 56,5 | 13:34 |
| Shock Rifle | 52 | 3 155 | 60,7 | 11:10 |
| Stinger | 166 | 2 612 | 15,7 | 9:28 |
| Enforcer | 44 | 880 | 20,0 | 6:10 |
| Flak Cannon | 117 | 2 559 | 21,9 | 5:06 |
| Bio Rifle | 53 | 2 037 | 38,4 | 4:50 |
| Link Gun | 71 | 563 | 7,9 | 4:22 |
| Sniper Rifle | 3 | 210 | 70,0 | 1:14 |
| Impact Hammer | 0 | 0 | — | 0:26 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The data contain no spatial coordinates, so genuine map clusters cannot be identified honestly. Kill distances still point to mostly close- and mid-range fighting, topped by Rikoset's 37.8-meter Bio Rifle kill on Liandrik.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.