Match history — match detail
biggest overkill: Doskok (136 dmg) · airborne kills: 23 · gutsiest kill: Doskok (5 HP)
Match verdict: The decisive phase ran from 199 to 381 seconds, when KST collected six kills without dying and turned an even opening into a sustainable lead. Few suicides, the longest average life and an efficient Rocket Launcher combined to produce a 30:17 win over Zabijak.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (31 kills) vs best bot Zabijak (24 kills).
MVP goes to KST for 30 points, 31 kills and the best 54-second average life. Roznetka wins the revenge award with 8 immediate paybacks and the long-delivery trophy for a 58-metre Redeemer; Doskok earns the stopper badge for ending KST's six-kill spree.
KST rules DM-Deck: rockets, comeback and a 30-point win
Two lead changes, a six-kill escape and a finish in which KST turned DM-Deck into his personal scoreboard.
DM-Deck opened without any polite exchange of business cards. In the 19th second, KST put Zabijak down with the Rocket Launcher for the authoritative first blood, then hit the same opponent again four seconds later. Yet the opening was anything but one-way traffic. Zabijak fought back through the Sniper Rifle and Flak Cannon, Doskok caught KST twice at close range, and Roznetka mixed dangerous weapons with a few costly trips into the slime. The score kept shifting, the lead changed twice during the match, and the opening minutes suggested that accuracy alone would not be enough here: movement discipline and survival between fights would matter just as much.
Zabijak takes the lead, KST prepares the answer
After KST's fast start, Zabijak refused to accept the role of chaser. At 62 seconds he headshot Doskok with the Sniper Rifle, and at 80 seconds another sniper hit on Roznetka moved him to 3 points while KST remained on 2. That was the first real swing at the top. Doskok also kept pressure on KST with the Flak Cannon and reached 2 points at 147 seconds, briefly turning the front of the table into a traffic jam. KST answered at 160 seconds with a Shock Combo on Zabijak to make it 3:3, and the fight for first place was clearly going to be physical.
Zabijak reclaimed sole possession at 182 seconds by flaking KST for a 4:3 lead, but that was exactly where the decisive stretch began to form. At 199 seconds KST answered by killing Zabijak with Slime and tying it 4:4. Kills on Doskok, Roznetka and Zabijak followed, and at 236 seconds a Shock Rifle kill carried KST to 5 points and into a lead he would never surrender. It was not a spectacular multikill — there were no multikills in this match at all — but a disciplined run of individual finishes that started changing the rhythm of the entire Deathmatch.
Six unanswered kills and control of the middle game
The strongest evidence came between 199 and 381 seconds. KST built the longest spree of the match there: six kills without dying. He rotated through Slime, Shock Rifle, Stinger, Rocket Launcher and Bio Rifle, denying his opponents an easy pattern to read. When he dropped Roznetka with the Rocket Launcher at 331 seconds, he had already reached 9 points. Doskok finally stopped the spree at 381 seconds with a close Link Gun kill from 3.4 metres. By then KST had created room, and his 54-second average life was the longest of all four players.
The middle of the match also showed how well KST adjusted his weapon choice to the space. The Rocket Launcher gave him nine kills and was his most productive weapon, with another six from the Link Gun and five from the Shock Rifle. Overall, the Rocket Launcher led the match with 18 kills, narrowly ahead of the Flak Cannon on 17. Zabijak, by contrast, lived mainly through the Flak and scored 11 kills with it. Roznetka posted the highest average kill distance at 22.1 metres and, at 783 seconds, hit Zabijak with a 58-metre Redeemer shot — the longest kill of the match. KST reduced those isolated explosions to side notes by protecting his lead: after 600 seconds he was ahead 14:7 over Zabijak.
The sixteenth minute boils, then comes the final breakaway
The 16th minute was the busiest, producing eight kills. Between 900 and 959 seconds the points arrived so quickly that calm on DM-Deck felt like a disabled feature. KST opened the phase by killing Roznetka, Doskok then caught KST with the Redeemer while also dying to his own blast, Zabijak sniped KST from 52.7 metres, and Roznetka answered with an Enforcer kill on KST and a Bio Rifle kill on Zabijak. Even in that traffic KST kept his direction. At 946 seconds he took down Roznetka with the Shock Rifle and soon resumed his push toward twenty.
After KST's Rocket Launcher kill on Zabijak at 976 seconds came the longest quiet spell of the match: 57 seconds without a kill. The pause did not help the pursuers change the shape of the game. Doskok did hit KST with a rocket at 1033 seconds, and Zabijak and Roznetka kept exchanging points, but KST moved steadily through 22, 24 and 25. Zabijak accelerated late with the Flak Cannon and Redeemer to reach a final 17, but KST was already too far away. At 1343 seconds he added his only headshot, with the Sniper Rifle on Zabijak, for point 29; at exactly 1372 seconds he closed the match with a Shock Combo on the same opponent. The final 30:17:12:11 reflected the story: the gap was not built by one shot, but by a long period in which KST scored more reliably than everyone else.
Match moments
- KST scored first blood at 19 seconds with the Rocket Launcher against Zabijak.
- Zabijak took sole possession of the lead, 3:2, at 80 seconds after a Sniper Rifle kill.
- KST moved into the lead at 236 seconds and never gave it back.
- The longest spree belonged to KST: six kills from 199 to 381 seconds, ended by Doskok.
- Roznetka landed the longest kill of the match, a 58-metre Redeemer shot on Zabijak at 783 seconds.
- The 16th minute produced eight kills, the busiest minute of the match.
- A match-high 57-second kill drought followed the event at 976 seconds.
- KST finished the 30:17 scoreline with a Shock Combo on Zabijak at 1372 seconds.
KST left DM-Deck with 30 points, 31 kills and only one suicide, while the other three players paid much more heavily for self-inflicted mistakes: Zabijak had seven suicides, Doskok and Roznetka eight each. That stability gave the win its weight. Zabijak had moments at the top, Doskok stopped the longest spree, and Roznetka produced both the longest-range kill and the most immediate revenge kills, but nobody maintained production as evenly. KST never needed a multikill show. He assembled the victory from survival, a varied armoury and repeated answers at the right moments. By the finish the gap was thirteen points, and DM-Deck had a clear winner.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows two genuine lead changes: Zabijak moved ahead after KST's early edge, then KST took first place back at 236 seconds. From there the gap kept widening until the final 30:17 over Zabijak.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace peaked in the 16th minute with 8 kills; the 14th and 23rd minutes were also hot with 6 each. The longest silence came after 976 seconds, when no kill occurred for 57 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged alternately to KST and Zabijak as they traded control of first place. From roughly the fourth minute onward, KST produced points most consistently and managed the finish from a substantial lead.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 24 | 1 | 56% | 1 | 3802 | 6168 | 6 | Rocket Launcher | 4 | 57 | 9,5 | 42 | 19,14 s | ~13 m | 66 | 7 | 22:52 | 0:54 | ||
| 2 | B Zabijak | 17 | 24 | 29 | 7 | 45% | 1 | 4098 | 4877 | 6 | Flak Cannon | 5 | — | 7,2 | 11 | 12,71 s | ~11 m | 65 | 19 | 22:52 | 0:45 | |
| 3 | B Doskok | 12 | 20 | 31 | 8 | 39% | 0 | 4318 | 4849 | 3 | Flak Cannon | 6 | — | 7,1 | 13 | 32,73 s | ~13 m | 128 | 42 | 22:52 | 0:42 | |
| 4 | B Roznetka | 11 | 19 | 34 | 8 | 36% | 1 | 4561 | 5227 | 5 | Rocket Launcher | 8 | — | 7,0 | 11 | 21,80 s | ~17 m | 76 | 17 | 22:52 | 0:39 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 56 | 3 275 | 58,5 | 22:40 |
| Shock Rifle | 47 | 2 663 | 56,7 | 17:26 |
| Bio Rifle | 47 | 1 092 | 23,2 | 12:04 |
| Link Gun | 198 | 1 418 | 7,2 | 11:52 |
| Flak Cannon | 155 | 3 244 | 20,9 | 9:58 |
| Enforcer | 36 | 720 | 20,0 | 9:46 |
| Stinger | 120 | 1 824 | 15,2 | 5:46 |
| Sniper Rifle | 10 | 910 | 91,0 | 5:46 |
| Redeemer | 21 | 1 566 | 74,6 | 2:04 |
| Impact Hammer | 1 | 67 | 67,0 | 0:24 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range, with player average kill distances from 12.8 to 22.1 metres. The outlier was Roznetka's 58-metre Redeemer kill on Zabijak, the longest of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.