Match history — match detail
biggest overkill: Jano (96 dmg) · airborne kills: 42 · gutsiest kill: Jano (5 HP)
Match verdict: The decisive phase ran from Jano’s five-kill spree through the lead change at 368 seconds and the cushion he built from 497 to 523. The Rocket Launcher supplied 33 of his kills and the key late hits, giving Jano the 30:25:25:17 win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (37 kills) vs best bot Longshot (29 kills).
MVP goes to Jano for the win, 37 kills, the five-kill longest spree and 33 Rocket Launcher eliminations. Longshot takes the revenge award with 14, hemeroid gets longest shot, and Liandrik earns recognition for the strongest opening burst.
Jano turns Terminal around and rockets all the way to 30
Liandrik burst into the lead, but Jano fought back with rockets and survived a final charge from two rivals sitting on 25.
DM-1on1-Terminal delivered a Normal Deathmatch in which the scoreboard never settled. Jano opened at 0:18 by hitting hemeroid with the Rocket Launcher for first blood, but his early advantage was repeatedly damaged by his own rockets. Liandrik took advantage, moved into the lead after Jano’s suicide at 104 seconds and built a strong start. The match featured two lead changes, five Double Kills and 137 recorded deaths. Longshot and hemeroid both reached 25 late on, yet Jano absorbed the pressure, scored the last two points with the Rocket Launcher and closed the 842-second fight at 30:25:25:17.
A rocket opened the scoring, but the lead kept moving
Jano struck first at 0:18, hitting hemeroid with the Rocket Launcher from 10.6 metres. Longshot joined the scoring at 31 seconds and Jano answered with another rocket on Longshot. At 63 seconds Jano chained two quick eliminations into a Double Kill and reached four points, but suicides at 52 and 68 seconds kept cutting into his own work.
Liandrik exploited that instability. He killed Jano with the Link Gun at 95 seconds and added Longshot three seconds later for a Double Kill. When Jano killed himself with the Rocket Launcher again at 104 seconds, Liandrik became the sole leader. Link Gun, Stinger and Flak Cannon kills then carried Liandrik to 11 points by 170 seconds while Jano sat on four.
Jano launched the five-kill chase
The comeback arrived as a sequence. From 196 to 230 seconds Jano produced the longest spree: five kills before anyone stopped him. hemeroid fell at 196, then Jano hit hemeroid and Liandrik at 203 for another Double Kill, followed by hemeroid at 216 and Longshot at 224. Liandrik ended the run with the Flak Cannon at 230, but the lead had already shrunk to 12:9.
The pace stayed severe. The computed data marks the third minute as the busiest with 11 kills, and average life lasted only 22 to 24 seconds. Longshot increasingly found points with the Flak Cannon, hemeroid leaned on the Rocket Launcher, and Jano kept returning to the weapon that defined the result.
A tie at the top produced the decisive swing
Liandrik held the lead deep into the middle phase. At 338 seconds Jano caught him at 14:14, but another self-inflicted rocket at 352 dropped Jano back. Three seconds later Liandrik returned the favour with his own suicide, making it 13:13. The decisive lead change came at 368 seconds when Jano killed hemeroid with the Rocket Launcher and moved to 14 while Liandrik remained on 13. Jano never gave up first place again.
The gap was still fragile. At 419 seconds hemeroid recorded the longest kill of the match, hitting Longshot with a Rocket Launcher from 25.9 metres. Jano and Liandrik traded kills in the same second at 443, and Longshot used two Sniper Rifle kills before completing a Flak Cannon Double Kill on Jano at 451. Every mistake still had an immediate price.
Rocket pressure created the winning cushion
After the match’s longest pause, 25 seconds after 459, action restarted at 484. Between 497 and 523 Jano built a crucial run: Liandrik by rocket, Longshot one second later for his third Double Kill, then Liandrik again at 512 and 523. His score reached 22 and the others finally had a real deficit to chase.
The Rocket Launcher dominated with 56 kills, and Jano supplied 33 of them. Flak Cannon produced 25, Link Gun 20 and Shock Rifle 11; nobody registered a headshot. Jano’s average kill distance was 7.2 metres, while hemeroid averaged 11 and also owned the 25.9-metre longest hit.
At 26:25:25, Terminal still had one last twist
After ten minutes Longshot and hemeroid closed in. Longshot led everyone with 14 revenge kills, while hemeroid kept collecting late points against Jano and Liandrik. At 780 seconds Longshot killed hemeroid and the scoreboard tightened to Jano 26, Longshot 25, hemeroid 25, Liandrik 16. Two challengers were only one point behind after more than thirteen minutes.
Jano answered with the same weapon that had carried him all match. He rocketed Longshot at 781 for 27:25 and again at 794 for 28:25. Longshot replied with an Enforcer kill at 800 to reach 26, but a crushing death at 809 dropped him back to 25. Jano then killed Longshot at 817 for point 29, and at 842 he finished hemeroid with a Rocket Launcher from 8.6 metres to reach the target of 30.
Match moments
- Jano scored first blood at 18 seconds with the Rocket Launcher against hemeroid.
- Liandrik became the sole leader after Jano’s suicide at 104 seconds and reached 11 points by 170.
- Jano recorded the longest spree: five kills from 196 to 230 seconds before Liandrik stopped him.
- At 368 seconds Jano killed hemeroid to take a 14:13 lead that he never surrendered.
- hemeroid produced the longest kill, a 25.9-metre Rocket Launcher hit on Longshot at 419 seconds.
- At 780 seconds the leaders were packed at 26:25:25, but Jano closed with four rocket kills.
- The Rocket Launcher delivered 56 kills, including 33 of Jano’s 37 eliminations.
The final 30:25:25:17 margin looks calmer than the last minute actually was. Jano had to survive seven suicides, Liandrik’s early escape and a joint late push from Longshot and hemeroid, who both sat just one point behind at 780 seconds. The difference was sustained rocket production and Jano’s ability to score four points over the final 61 seconds without allowing the chase to turn into a lead change. He was imperfect, but once he reclaimed first place he never handed it back.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart contains two true changes of leader: Liandrik became the sole leader after 104 seconds, and Jano moved ahead for good at 368. The pressure peaked again at 780 with a 26:25:25 top three before Jano stretched the finish to 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The third minute was the busiest with 11 kills, while several other minutes also stayed in double-digit territory. The longest quiet spell lasted 25 seconds after 459, and the final partial minute contained only one kill.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Liandrik controlled the early phase and reached 11 by 170 seconds, while Jano owned the middle comeback and the decisive lead change. Longshot and hemeroid drove the late chase, but Jano closed the final exchanges with rockets.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 37 | 34 | 7 | 52% | 0 | 5034 | 5107 | 5 | Double Kill | Rocket Launcher | 9 | 30 | 5,1 | 18 | 8,75 s | ~8 m | 38 | 11 | 14:02 | 0:24 | |
| 2 | B Longshot | 25 | 29 | 33 | 4 | 47% | 0 | 4091 | 104513 | 4 | Double Kill | Flak Cannon | 14 | — | 3,8 | 11 | 12,75 s | ~9 m | 182 | 44 | 14:02 | 0:24 |
| 3 | 25 | 28 | 34 | 3 | 45% | 0 | 4167 | 4656 | 4 | Double Kill | Rocket Launcher | 12 | 35 | 4,7 | 18 | 9,60 s | ~11 m | 53 | 13 | 14:02 | 0:24 | |
| 4 | B Liandrik | 17 | 23 | 36 | 6 | 39% | 0 | 3310 | 104797 | 4 | Double Kill | Link Gun | 16 | — | 3,6 | 12 | 9,61 s | ~8 m | 137 | 40 | 14:02 | 0:22 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 147 | 8 204 | 55,8 | 21:06 |
| Link Gun | 344 | 2 548 | 7,4 | 9:18 |
| Flak Cannon | 132 | 3 264 | 24,7 | 8:08 |
| Shock Rifle | 31 | 1 484 | 47,9 | 7:36 |
| Enforcer | 35 | 700 | 20,0 | 4:18 |
| Sniper Rifle | 3 | 210 | 70,0 | 1:54 |
| Stinger | 13 | 182 | 14,0 | 0:50 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distance stayed short to medium: Jano 7.2 m, Longshot 8 m, Liandrik 8.5 m and hemeroid 11 m. hemeroid also owned the longest hit, a 25.9-metre Rocket Launcher kill on Longshot at 419 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.