Match history — match detail
biggest overkill: Rozsekac (105 dmg) · airborne kills: 27 · gutsiest kill: Flakjack (1 HP)
Match verdict: The match was decided by Vulgarus’s immediate opening margin and his ability to answer every Rozsekac surge. The key phase followed 24–23: Vulgarus scored twice quickly, then closed the 30–24 win with three frags in six seconds.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (32 kills) vs best bot Rozsekac (24 kills).
MVP goes to Vulgarus for 30 points, 32 kills and seven immediate revenge kills. Ironguard earns the spree award, Rozsekac the late-pressure award, and Rikoset the trophy for turning three fast frags into an equally fast search for the next spawn.
Vulgarus Survives Rocket Chaos and Seals Campgrounds
Vulgarus led from the first shot, but safety arrived only with the last frag at 644 seconds.
DM-Campgrounds-U3-Fix produced a match that never changed leaders, yet never felt comfortable. Vulgarus drew first blood at 0:26 by dropping Rozsekac with the Shock Rifle and stayed in front from there. Behind him, the arena became a traffic jam of rockets, flak, Stingers and Link Gun beams. Rozsekac refused to disappear, Ironguard quietly assembled the longest spree of the night, and the closing minute became a mass brawl in which the score moved faster than any sane commentator could narrate it.
First blood and the rocket bill
Vulgarus opened the scoring against Rozsekac with the Shock Rifle. Rozsekac answered at 0:52 with a close Flak Cannon kill to tie 1–1, but that was as close as the match came to a different leader. Vulgarus followed with the Bio Rifle, then took control of the Rocket Launcher and dismantled Ironguard and Rozsekac between 83 and 106 seconds. The kill at 106 completed a Double Kill and pushed the score to 6–1.
The rockets also charged their owner. Vulgarus blew himself up at 91 and 111 seconds, slowing his escape without surrendering first place. Rozsekac used the Shock Rifle and Stinger to stay relevant, yet every small recovery met another Vulgarus response. The opening established the winner’s style: maximum pressure, broad weapon use and no promise that the nearest explosion would respect team ownership.
A quiet gap and Ironguard’s hidden fortress
After Ironguard flaked Flakjack at 184 seconds, the match entered its longest pause: 37 seconds without a kill. When combat resumed, Flakjack scored on Skokan, Vulgarus kept Rozsekac at arm’s length and Rikoset joined the middle-table fighting. While the leaders drew attention, Ironguard accumulated five unanswered kills from 184 to 341 seconds with flak, shock and close-range control.
That was the longest spree of the match. Ironguard never looked likely to win, but for several minutes he became the opponent nobody wanted to meet in a narrow corridor. Rozsekac ended the run with the Stinger at 341 seconds. The sixth minute was already the busiest of the night with 16 kills, turning the arena around Vulgarus and Rozsekac into a secondary war among Flakjack, Rikoset, Skokan and Ironguard.
Stinger storm, revenge and a 38.9-metre shot
Rikoset delivered the sharpest mid-match multikill. He eliminated Flakjack at 388 seconds, Vulgarus three seconds later and Skokan at 392 to complete a Multi Kill. His average life lasted only 19 seconds, however, so every burst of form carried a short fuse. Vulgarus answered with an Impact Hammer kill from 1.9 metres and later rockets and Shock Rifle hits. Revenge was a major theme: Vulgarus recorded seven immediate revenge kills, the most in the match, while Rozsekac and Flakjack had six each.
The longest kill belonged to Ironguard, who sniped Vulgarus from 38.9 metres at 427 seconds. Most fights were much closer, with player averages ranging from 11.3 to 14 metres. The Stinger was the deadliest weapon overall with 27 kills, followed by the Link Gun with 16. Vulgarus used a wider winning mix: nine rocket kills, seven Shock Rifle kills and four Shock Combos.
Rozsekac closes in, Vulgarus seals it
The final two minutes accelerated dangerously. At 596, 597 and 599 seconds, Rozsekac killed Skokan, Vulgarus and Ironguard; the sequence rose from Double Kill to Multi Kill and cut the gap to 24–23. For the first time, Vulgarus’s lead looked like paper rather than concrete. Yet Rozsekac never moved ahead, leaving the official lead-change count at zero. Vulgarus replied with the Enforcer against Rozsekac and a Shock Combo against Rikoset for 26–23.
The ending twisted once more. Flakjack struck Vulgarus and Ironguard in quick succession, Rozsekac reached 24 and Flakjack killed the leader again at 631 seconds. Vulgarus still had only 27. Then came the seal: Shock Combo on Rikoset at 638, Shock Rifle on Skokan at 639 for a Double Kill, and Flak Cannon on Ironguard at 644. Three final frags in six seconds completed a 30–24 win.
Match moments
- Vulgarus drew first blood on Rozsekac with the Shock Rifle at 26 seconds.
- Two early rocket suicides reduced Vulgarus’s margin but never cost him the lead.
- Ironguard built the longest spree, five kills, before Rozsekac ended it at 341 seconds.
- The sixth minute produced a match-high 16 kills.
- Ironguard landed the longest kill, a 38.9-metre sniper shot on Vulgarus.
- Rozsekac cut the score to 24–23 with a late Multi Kill.
- Vulgarus finished with three frags in six seconds to win 30–24.
Vulgarus left Campgrounds with a 30–24 victory despite two self-inflicted rocket deaths, twenty total deaths and repeated pressure from behind. The decisive quality was his response time: whenever Rozsekac narrowed the gap, Vulgarus found another weapon and another target. Rozsekac created the strongest chase, Ironguard owned the longest spree, Rikoset supplied the loudest mid-match Multi Kill and Flakjack disrupted the finish. From first blood to final flak, however, the leader’s name never changed.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
Vulgarus took the lead with first blood and never surrendered it, even after the score briefly reached 1–1; lead_changes remained zero. The critical squeeze came at 24–23, but his final three-frag burst converted the pressure into a 30–24 finish.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace climbed from two kills in minute one to 16 in the sixth, the busiest period. The longest lull lasted 37 seconds after 184 seconds, while the closing minutes returned 13 kills each and almost continuous action.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Vulgarus controlled the opening with rockets, Ironguard owned part of the middle through his five-kill spree, and the finish became a Vulgarus–Rozsekac duel complicated by Flakjack.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 20 | 2 | 62% | 1 | 4910 | 3214 | 4 | Double Kill | Shock Rifle | 9 | 47 | 4,6 | 13 | 15,01 s | ~12 m | 58 | 17 | 10:44 | 0:30 | |
| 2 | B Rozsekac | 24 | 24 | 18 | 0 | 57% | 1 | 3204 | 2952 | 4 | Multi Kill | Link Gun | 5 | — | 3,2 | 12 | 15,04 s | ~10 m | 153 | 43 | 10:44 | 0:33 |
| 3 | B Flakjack | 17 | 17 | 14 | 0 | 55% | 0 | 1888 | 2016 | 4 | Double Kill | Stinger | 5 | — | 2,7 | 9 | 13,45 s | ~10 m | 55 | 23 | 8:42 | 0:34 |
| 4 | B Ironguard | 9 | 10 | 15 | 1 | 40% | 0 | 1479 | 2416 | 5 | Flak Cannon | 4 | — | 3,6 | 6 | 5,98 s | ~13 m | 33 | 16 | 10:44 | 0:40 | |
| 5 | B Rikoset | 9 | 10 | 18 | 1 | 36% | 0 | 1695 | 2348 | 4 | Multi Kill | Stinger | 8 | — | 1,9 | 2 | 24,18 s | ~13 m | 48 | 18 | 6:13 | 0:19 |
| 6 | B Skokan | 6 | 6 | 18 | 0 | 25% | 0 | 1237 | 2184 | 2 | Link Gun | 7 | — | 2,1 | 3 | 13,73 s | ~15 m | 39 | 15 | 7:07 | 0:22 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 48 | 2 753 | 57,4 | 11:14 |
| Enforcer | 87 | 1 740 | 20,0 | 10:18 |
| Rocket Launcher | 38 | 1 921 | 50,6 | 8:56 |
| Link Gun | 278 | 1 901 | 6,8 | 8:04 |
| Stinger | 183 | 3 042 | 16,6 | 7:36 |
| Flak Cannon | 103 | 2 105 | 20,4 | 3:48 |
| Sniper Rifle | 7 | 630 | 90,0 | 2:22 |
| Bio Rifle | 6 | 210 | 35,0 | 0:58 |
| Impact Hammer | 2 | 107 | 53,5 | 0:24 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Combat clustered at short and medium range, with player averages between 11.3 and 14 metres. Ironguard’s 38.9-metre sniper kill on Vulgarus was the clear long-range exception.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.