Match history — match detail
biggest overkill: Mlatic (107 dmg) · airborne kills: 21 · gutsiest kill: Warchim (5 HP)
Match verdict: The decisive phase began after the final 16:16 tie, when Vulgarus changed from pursuit to continuous pressure and Ironguard could no longer offset his losses. The eight-kill spree turned a close duel into a 30:15 Vulgarus victory.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (30 kills) vs best bot Ironguard (20 kills).
MVP goes to Vulgarus for 30:11, an eight-kill spree and seventeen revenge kills. Mlatic earns the pyrotechnics trophy, Ironguard the impossible-ballistics medal, and Rozsekac the award for the boldest final interruption.
Vulgarus storms DM-Deck and wins the match by 30:15
He arrived late, erased an established lead and turned the final minutes into a rocket-powered exhibition.
DM-Deck initially looked like a private argument between Mlatic and Ironguard. Mlatic opened the match after only seven seconds with the Stinger, claimed the authoritative first blood and immediately made it clear that neither ammunition nor personal safety would be rationed. Ironguard answered more patiently, while Warchim fought the opponents, CampKiller and his own explosions in roughly equal measure. By the time Vulgarus appeared more than thirteen minutes into the game, the scoreboard already had a story, scars and eight future lead changes waiting to happen. Nobody knew that the real central character had only just entered the arena.
Mlatic lights the fuse, Ironguard stays close
The first seven minutes largely belonged to Mlatic. After first blood on Ironguard, he added Stinger, Link Gun and Shock Rifle kills and led 5:2 at 228 seconds. His game carried a familiar signature: relentless pressure, oversized weapons and an occasional invoice addressed to himself. Slime took a point away, while later Redeemer blasts repeatedly damaged both his score and his dignity. Ironguard was less explosive but persistent, using the Flak Cannon, Bio Rifle and rockets to remain within reach.
The strangest long-range hit came at 234 seconds. Ironguard killed Mlatic with Slime from 47.3 metres, the longest kill of the match. On a map famous for cramped, dirty corners, it looked almost like a sniper message delivered through the plumbing. Then, at 465 seconds, Mlatic launched a Redeemer, killed Ironguard and Warchim for a Double Kill, and also caught himself in the blast. The scoreboard gained two victims, one self-inflicted deduction and exactly the amount of chaos his performance had promised.
Mlatic leads, then the arena pauses for breath
Despite six suicides, Mlatic reached ten points at 685 seconds and created a meaningful lead. Ironguard had six, while Warchim was still trying to remain above zero after repeated penalties and mistakes. Mlatic scored in waves, produced a five-kill spree and averaged 80 seconds per life, the best mark among active scorers. Other average life spans were Mieridlo 70, Vulgarus 57, Warchim 48, Ironguard 40, Rozsekac 26 and Odstrel only 7 seconds. Yet his Redeemer aggression came with a brutal tax: fourteen kills became a final score of eight after six self-inflicted deaths.
After Mlatic scored at 685 seconds, the longest gap between scoring kills lasted 82 seconds. The arena did not become completely harmless, but the scoreboard waited. Warchim restarted it with a rocket kill on Ironguard at 767 seconds. Mlatic left soon afterward, opening DM-Deck to a new contender. Fifty-eight seconds later, at 13:45, Vulgarus introduced himself with a Sniper Rifle shot on Ironguard. He had zero, while the leaders already had a substantial head start, but his immediate pace suggested that no margin would remain comfortable for long.
Vulgarus catches up as the lead changes eight times
Vulgarus needed only seventeen seconds for his second kill, a headshot on Warchim. Shock Combo, rockets, Flak Cannon and another sniper hit followed. Ironguard stopped him several times with the Stinger and Flak, but almost every exchange triggered an immediate answer. Vulgarus collected seventeen revenge kills, the most in the match, with Ironguard on nine; Mlatic had four, Rozsekac three and Warchim two. The main rivalry was unmistakable: Vulgarus killed Ironguard seventeen times, while Ironguard took Vulgarus down seven times.
The busiest period was minute eighteen with six kills. That was where the score repeatedly snapped into new shapes: 10:10, 11:10, 12:11, 12:12, then another narrow Ironguard lead. At 1189 seconds Ironguard led 15:14, Vulgarus tied it, Ironguard moved to 16:15, and at 1248 seconds the score was 16:16. After eight lead changes came the decisive separation. Vulgarus killed Rozsekac and then Ironguard, reached 18:16 and finally established a lead that would not be surrendered.
An eight-kill avalanche and a Link Gun signature
Rozsekac stopped Vulgarus with the Link Gun at 1290 seconds and later landed a 44.9-metre Sniper Rifle kill, but those moments only delayed the inevitable. From 1370 seconds, Vulgarus started the longest spree of the match. Flak Cannon, Rocket Launcher, Shock Combo, more rockets and even Slime dismantled Rozsekac and Ironguard in sequence. Eight kills without dying moved his score from 21 to 29 and transformed a close contest into a one-sided finish.
Rozsekac ended the spree at 1489 seconds with the Enforcer and added a Flak Double Kill on Odstrel one second later. It was a defiant final punctuation mark, not a comeback. Vulgarus respawned, found Ironguard and closed the match at 1495 seconds with the Link Gun for 30:15. His average kill distance was 13.8 metres: he did not hide at range, but mixed medium-distance precision, Shock control and rocket pressure in the corridors. Rozsekac averaged 22.4 metres, Ironguard 16.5, Mlatic 10.4 and Warchim 7.9. In only 695 seconds of play, he delivered thirty kills against eleven deaths.
Match moments
- Mlatic claimed first blood after seven seconds with the Stinger against Ironguard.
- Ironguard produced the longest kill: Slime on Mlatic from 47.3 metres.
- Mlatic scored a Redeemer Double Kill at 465 seconds, while also catching himself in the blast.
- Vulgarus did not score until 825 seconds and still won the match.
- The lead changed eight times, with the last tie arriving at 16:16.
- Vulgarus built an eight-kill closing spree before Rozsekac finally stopped it.
- Rozsekac scored a last-second Double Kill, but Vulgarus answered with the winning point.
The final 30:15 score looks calm, but the route toward it was anything but calm. Mlatic ignited the match, Ironguard survived the explosions and held the lead for long stretches, Warchim both delivered and absorbed punishment, and Rozsekac refused to become background scenery in the finish. Vulgarus combined precision, instant revenge and controlled aggression. Once the match reached 16:16, he stopped chasing and started dictating. The final 247 seconds belonged to him, and the Link Gun kill for 30:15 merely signed the verdict.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows two distinct halves: first the Mlatic and Ironguard advantage, then Vulgarus's steep rise from 825 seconds. After eight lead changes and a 16:16 tie, the match broke permanently when he escaped to 18:16.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute eighteen was the busiest with six kills as Vulgarus and Ironguard fought for every point. The longest gap between scoring kills lasted 82 seconds after 685 seconds; the pace later surged to six kills in the final minute.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Mlatic controlled the opening, Ironguard owned the middle phase, and the last eleven minutes belonged to Vulgarus. Rozsekac became most active only in the final seconds.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 11 | 0 | 73% | 2 | 4092 | 2697 | 8 | Rocket Launcher | 2 | 44 | 4,6 | 23 | 12,31 s | ~13 m | 44 | 2 | 11:35 | 0:57 | ||
| 2 | B Ironguard | 15 | 20 | 36 | 5 | 36% | 0 | 3589 | 5895 | 3 | Flak Cannon | 4 | — | 7,7 | 17 | 38,55 s | ~13 m | 69 | 13 | 24:56 | 0:40 | |
| 3 | B Rozsekac | 4 | 4 | 8 | 0 | 33% | 0 | 803 | 1308 | 2 | Double Kill | Enforcer | 0 | — | 1,2 | 2 | 59,20 s | ~15 m | 20 | 4 | 4:02 | 0:26 |
| 4 | B Mieridlo | 0 | 0 | 0 | 0 | 0% | 0 | 14 | 70 | 0 | 0 | — | 0,4 | 1 | — | ~24 m | 1 | 0 | 1:10 | 1:10 | ||
| 5 | B Odstrel | 0 | 0 | 1 | 0 | 0% | 0 | 20 | 116 | 0 | 0 | — | 0,0 | 0 | — | ~19 m | 1 | 0 | 0:15 | 0:07 | ||
| 6 | B Mlaticleft | 8 | 14 | 9 | 6 | 61% | 0 | 2226 | 2553 | 5 | Double Kill | Redeemer | 2 | — | 4,2 | 18 | 16,10 s | ~11 m | 36 | 6 | 13:23 | 1:20 |
| 7 | Warchimleft | 1 | 6 | 25 | 5 | 19% | 0 | 1529 | 3554 | 1 | Flak Cannon | 3 | 27 | 6,4 | 10 | 9,12 s | ~13 m | 30 | 1 | 20:52 | 0:48 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 46 | 2 727 | 59,3 | 17:30 |
| Flak Cannon | 110 | 2 184 | 19,9 | 14:46 |
| Shock Rifle | 50 | 2 628 | 52,6 | 13:24 |
| Link Gun | 96 | 838 | 8,7 | 6:54 |
| Enforcer | 17 | 340 | 20,0 | 6:34 |
| Sniper Rifle | 13 | 1 050 | 80,8 | 6:08 |
| Stinger | 62 | 1 012 | 16,3 | 5:54 |
| Bio Rifle | 27 | 567 | 21,0 | 3:48 |
| Redeemer | 8 | 925 | 115,6 | 1:36 |
| Impact Hammer | 0 | 0 | — | 0:32 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights occurred at short and medium range, although Rozsekac's 22.4-metre and Ironguard's 16.5-metre averages stretched the map. The extreme was Ironguard's 47.3-metre Slime kill.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.