Match history — match detail
biggest overkill: Vulgarus (113 dmg) · airborne kills: 29 · gutsiest kill: Rozstrel (1 HP)
Match verdict: The match was decided between seconds 157 and 453, when Vulgarus converted an early deficit into a huge margin through an eleven-kill spree and Rocket Launcher control. The late chaos only delayed the 30:11 result; Rozstrel never had enough time or scoring rate for a real comeback.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (35 kills) vs best bot Rozstrel (11 kills).
MVP goes to Vulgarus for 30 points, 35 kills and an eleven-kill spree. Municak wins long-distance delivery, Ironguard the best cameo, and Rozstrel with Odstrel the most honest draw in a private dispute.
Vulgarus survived the Diesel storm and sealed the match
Ironguard cornered him early; then Vulgarus switched on the rocket press and turned DM-Diesel into an unsafe workplace.
Match 28 on DM-Diesel began with peace that lasted exactly 23 seconds. Vulgarus then launched a rocket into Ironguard for first blood, but the expected smooth start immediately became uncomfortable. Rozsekac answered with flak, Ironguard struck three times, and after 112 seconds the early score stood at 3:1 against Vulgarus. A suicide then dropped him back to zero. At that point the favorite looked less like a champion and more like someone who had walked into the engine room during an alarm test. The match still had 662 seconds to spend, however, and Diesel carried enough fuel for a complete reversal.
Ironguard ambushes, then the arena goes silent
The opening belonged to Ironguard. After sniping Rozsekac, he added a flak kill on Vulgarus and followed it with the Link Gun. The longest quiet spell of the match came between seconds 39 and 87: 48 seconds without a frag. It was not a rest, only a tightening spring, because Ironguard hit Vulgarus again as soon as action resumed. His 3:1 start created the first real plot twist and contributed to one of only two lead changes.
At 118 seconds Vulgarus died by an unknown self-inflicted cause and fell to zero. Seventeen seconds later Ironguard fired a rocket too close and surrendered a point of his own. He later left the match, making his excellent opening a short but vivid chapter. His 45-second average life was the field’s longest, and three kills against two deaths made the exit especially intriguing.
Eleven frags and one rocket too many
From second 157 onward, the match entered Vulgarus mode. He first removed Rozsekac with the sniper, hit Kombo with a rocket four seconds later, then kept collecting points with flak, rockets and a Shock Combo. Kombo and Rozsekac became the central victims of the surge. By second 266 Vulgarus led 9:1 and reached ten at 310.
His longest spree contained eleven kills and ran from seconds 157 to 324. No opponent ended it. At 324, Vulgarus rocketed Kombo, but the same blast also claimed the shooter. His score stayed at ten and the streak ended by his own hand, an elegant way of denying everyone else the credit. After respawning he continued through Rozsekac and Kombo, then produced a Double Kill at seconds 380 and 381. The scoreboard now resembled a private Vulgarus project.
The ninth minute offers nineteen reasons not to blink
The tempo climbed from two to four kills per minute into a full detonation. Minute nine delivered 19 frags, the match high, and Diesel became an intersection with no traffic lights. Vulgarus reached 24, but the field finally found a shared strategy: fire everything at the leader, preferably at the same time. Odstrel hit him with a rocket, Palic added a clean sniper headshot, and later Palic, Kombo and Rozsekac killed him again. The margin stayed huge, but his rhythm broke.
Several side stories flourished inside the chaos. Rozstrel and Odstrel exchanged eight direct kills, four each, making their personal contest perfectly level. At 530 seconds Municak sniped Rozstrel from 36.7 metres for the longest kill of the match, then completed a Double Kill on Kombo three seconds later. Palic connected two flak kills at seconds 599 and 600 for another Double Kill. Across the entire match the Flak Cannon produced 21 kills, edging the Rocket Launcher by one.
Point thirty demands the entire finale
Vulgarus restarted at 537 seconds by killing Municak, then removed Kombo, Palic and Rozstrel to reach 28. Another rocket placed too close caused a suicide and dropped him to 27. Odstrel immediately sniped him, Rozstrel added a Shock Rifle kill, and the finish appeared open again. Vulgarus answered with a headshot on Palic, only for Odstrel to stop him with the Bio Rifle. The limit was visible, but Diesel kept moving it a few metres away.
At 623 seconds came point 29, a sniper hit on Municak. The last defensive wave followed. Odstrel killed Vulgarus with a Link Gun while surviving on one health; Rozstrel used the Bio Rifle six seconds later, while everyone else fought over second place. Rozstrel reached 11 and Odstrel 10. Only at second 662, at the very end of the timeline, did Vulgarus find Odstrel at 5.1 metres and close the score 30:11 with the Link Gun. After rockets, flak and sniper fire, the deciding tool was a weapon he had used for only one previous kill. Diesel appreciates a punchline.
Match moments
- Vulgarus scored first blood on Ironguard with a rocket at 23 seconds.
- Ironguard turned the opening into a 3:1 lead and caused one of two lead changes.
- Vulgarus recorded an eleven-kill spree from 157 to 324 seconds, ended by his own rocket.
- The ninth minute produced a match-high 19 kills.
- Municak sniped Rozstrel from 36.7 metres for the longest kill.
- Rozstrel and Odstrel finished their personal duel level at 4:4.
- The thirtieth point arrived only at second 662, with a Link Gun kill on Odstrel.
The final 30:11 looks decisive, but the route included self-inflicted explosions, brief rebellions and a finish that repeatedly postponed the inevitable. Vulgarus posted 35 kills, four suicides, 5,235 damage and the longest spree at eleven. His average life lasted only 29 seconds, yet those short shifts produced points faster than the rest of the factory. Rozstrel and Odstrel claimed the podium, Palic and Municak supplied Double Kills, and Diesel received a finale that refused to end before the last second.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The chart will show Ironguard escaping early, followed by Vulgarus reversing the lead sharply during his eleven-kill spree. The decisive gap formed between seconds 157 and 453; the finale merely delayed point thirty.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The first six minutes were restrained, at two to four kills per minute, including the 48-second pause after second 39. Minute nine exploded to 19 kills, followed by 15 and 11, concentrating most of the chaos in the final third.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Ironguard controlled the opening, but Vulgarus took over from second 157 and built an unreachable margin. Late activity came from Rozstrel, Odstrel, Palic and Municak, who repeatedly slowed the leader.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 21 | 4 | 63% | 1 | 5235 | 3430 | 11 | Double Kill | Rocket Launcher | 4 | 43 | 4,1 | 17 | 16,07 s | ~11 m | 67 | 3 | 10:47 | 0:29 | |
| 2 | B Rozstrel | 11 | 11 | 13 | 0 | 46% | 0 | 1633 | 1837 | 2 | Shock Rifle | 1 | — | 1,7 | 5 | 15,10 s | ~13 m | 25 | 11 | 6:08 | 0:26 | |
| 3 | B Odstrel | 10 | 11 | 13 | 1 | 46% | 0 | 1786 | 1572 | 4 | Flak Cannon | 5 | — | 1,5 | 5 | 19,33 s | ~9 m | 47 | 7 | 5:14 | 0:22 | |
| 4 | B Palic | 7 | 8 | 8 | 1 | 50% | 1 | 1067 | 1214 | 2 | Double Kill | Flak Cannon | 3 | — | 1,0 | 3 | 9,00 s | ~12 m | 19 | 3 | 3:27 | 0:23 |
| 5 | B Municak | 7 | 7 | 7 | 0 | 50% | 0 | 1041 | 959 | 2 | Double Kill | Sniper Rifle | 3 | — | 1,3 | 3 | 5,36 s | ~13 m | 21 | 2 | 4:20 | 0:32 |
| 6 | B Kombo | 6 | 6 | 15 | 0 | 29% | 0 | 1230 | 2319 | 2 | Rocket Launcher | 7 | — | 2,8 | 5 | 9,11 s | ~16 m | 21 | 2 | 9:04 | 0:34 | |
| 7 | B Rozsekac | 5 | 5 | 17 | 0 | 23% | 0 | 1083 | 2682 | 2 | Flak Cannon | 3 | — | 3,5 | 8 | 6,86 s | ~13 m | 27 | 5 | 11:02 | 0:36 | |
| 8 | B Ironguardleft | 2 | 3 | 2 | 1 | 60% | 0 | 433 | 278 | 3 | Flak Cannon | 1 | — | 0,7 | 4 | 15,26 s | ~11 m | 17 | 1 | 2:15 | 0:45 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 45 | 2 371 | 52,7 | 10:32 |
| Rocket Launcher | 67 | 3 592 | 53,6 | 9:06 |
| Flak Cannon | 145 | 3 231 | 22,3 | 6:56 |
| Sniper Rifle | 30 | 2 240 | 74,7 | 6:52 |
| Enforcer | 28 | 560 | 20,0 | 6:10 |
| Bio Rifle | 24 | 504 | 21,0 | 4:42 |
| Stinger | 18 | 372 | 20,7 | 4:22 |
| Link Gun | 95 | 638 | 6,7 | 3:26 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were close to medium range, reflected by Vulgarus at 11.5 metres and Palic at only 6.6 metres per kill. Municak’s 36.7-metre sniper shot on Rozstrel was the clear exception.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.