Maps: DM-Diesel
An industrial maze where route control, verticality, and steady nerves in tight passages decide the frags.
DM-Diesel is an industrial deathmatch map from Unreal Tournament 3, built around a mix of tight corridors, broader combat spaces, and several vertical levels. Its roughly 82 × 79 metre footprint provides 3,923 m² of walkable area and 16 notable obstacles or holes, so a straight charge is often just a faster route to respawn.
On UT3.sk, DM-Diesel has hosted 5 matches so far, producing 342 kills with an average of 3.6 players and a 22-minute match length. Bot Deckrat leads the statistics with 39 kills, narrowly ahead of Fraghound with 38; among human players, MaxRus has 33 kills and Trajbalajka 31.
Liandrik owns the single-match record with 34 kills, MaxRus managed a streak of 15 kills without dying, and Trajbalajka recorded the map's only tracked headshot record. The deadliest measured zone lies in the lower-right area of the floor plan, yet it accounts for only 2.2% of all kills — DM-Diesel spreads trouble rather democratically across the entire map.
Battle tips
- Do not repeat the same route. Alternate between lower and upper passages to make your respawn path and equipment runs harder to predict.
- Use splash damage and ricochets in tight corridors; in wider sightlines, keep room to dodge and switch to more accurate weapons.
- Move immediately after a frag. Combat sounds and weapon fire reveal your position quickly, while the multi-level layout enables instant counterattacks from above or the flank.
- Watch the lower-right section of the floor plan: server data marks it as the most dangerous measured zone. Enter with a loaded weapon and a planned exit.
- With fewer players, control major junctions and routes back to pickups; in busier matches, movement, short attacks, and rapid elevation changes pay off more.
Only 2.2% of the 342 recorded kills occurred in the single deadliest zone, so DM-Diesel has no one dominant slaughter spot — danger is spread almost everywhere.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Kill Distance Histogram
The distances at which this map kills — 5-metre bands from all kills with known shooter and victim positions.
Top players
| Player | Kills | Matches |
|---|---|---|
| Vulgarus | 66 | 2 |
| trajbalajko | 31 | 1 |
| Jano | 20 | 1 |
| Bogota | 19 | 1 |
| Hlavickabot | 11 | 1 |
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 10.08.2026 21:48 | DM-Diesel | Normal | 21:00 | 5 | trajbalajko |
| 06.08.2026 00:21 | DM-Diesel | Normal | 11:02 | 8 | Vulgarus |
| 05.08.2026 20:40 | DM-Diesel | Normal | 9:01 | 5 | Vulgarus |