Match history — match detail
biggest overkill: Vulgarus (124 dmg) · airborne kills: 27 · gutsiest kill: Vulgarus (3 HP)
Match verdict: The match was decided in the seventh minute, when Vulgarus converted the highest tempo and control of Flak and rockets into a decisive 23-11 margin. Vulgarus won 30-15 because every interruption was followed by renewed pressure, with no lead change allowed.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (31 kills) vs best bot Rozsekac (15 kills).
The MVP is clearly Vulgarus: 30-15, a five-kill spree, three Double Kills and eight revenge kills. Rozparovac wins long-distance delivery, Nabeh gets the late-hurricane prize, and Ohnostroj receives the shortest effective cameo award.
Vulgarus ruled Rising Sun from first kill to final rocket
Rising Sun became a private firing range, although second place refused to leave quietly.
DM-RisingSun opened exactly as a deathmatch should: no greetings, no warm-up, and a Flak Cannon speaking before anyone else. Vulgarus struck after 15 seconds, dropping Rozsekac at close range for the authoritative first blood. Twenty seconds later he added Ironguard with the Rocket Launcher, immediately establishing the pace. Ironguard answered with a Shock Combo at 49 seconds, but Vulgarus never surrendered the lead. The match recorded zero lead changes, so the suspense was not about who stood first. It was about whether the chasing pack could cut the gap before the leader found another corridor, another weapon, and another reason to fill the air with shrapnel.
First strike and a five-kill march
After first blood, Vulgarus kept working with methodical aggression. At 71 seconds he removed Rozsekac with the Link Gun, then used the Rocket Launcher on Ironguard and closed another meeting with Rozsekac through a Shock Combo at 115 seconds. His longest spree reached five kills and ran from 71 to 167 seconds. No opponent ended it; Vulgarus interrupted himself with a Shock Rifle suicide, the purest possible version of “if they cannot stop me, I will handle it personally.”
Rozsekac refused to become scenery. Between 179 and 215 seconds he killed Vulgarus three times and then added Rozparovac, creating a four-kill surge of his own. He was still chasing the early deficit. The longest quiet spell lasted only 29 seconds after the 86-second mark, leaving very little time for tactical reflection and even less for standing still.
Midgame traffic jam
The arena became crowded around the fourth and fifth minutes. At 221 seconds Vulgarus killed Ironguard with a Shock Combo, but Ironguard returned the favor with the Flak Cannon in the same second. Soon Nabeh caught Rozsekac, Vulgarus immediately removed Nabeh, and at 235 seconds he added Ironguard for the first Double Kill. Rozparovac entered later but without hesitation: he flak-killed the leader at 249 seconds and then built a three-kill spree.
The strangest long-range moment arrived at 322 seconds. Rozparovac hit Rozsekac with the Bio Rifle from 38.5 metres, the longest kill of the match. It did not cross the 50-metre sniper threshold, but for a Bio Rifle projectile it was a surprisingly ambitious business trip. Around the same period, Vulgarus earned another Double Kill with two Flak eliminations only two seconds apart and moved to 14 points.
The seventh-minute storm
The kill rate climbed from three in the opening minute to six in the third and nine in both the fourth and fifth. The decisive break came in minute seven, which produced a match-high 11 kills. During that phase Vulgarus moved from 16 to 23 points. Between 350 and 400 seconds he killed Nabeh four times, Ironguard three times, and completed a Rocket Launcher Double Kill at 386 and 390 seconds.
Rozsekac stopped him with Flak at 371 seconds and Ironguard used the Stinger at 382, but those were brief interruptions rather than a change of control. Vulgarus also owned the highest average kill distance at 12.3 metres. He was not winning only in tight corners; he maintained effective middle range and rotated between Flak, rockets, Shock Combo and Bio Rifle. After the seventh minute the table was no longer close: 23 for the leader, 11 for Rozsekac, and smoke between everyone else and first place.
Late resistance and the final rocket
From 421 seconds onward, the pursuers still tried to extend the contest. Ironguard killed Vulgarus with a rocket, Rozsekac added a Flak kill and later another Rocket Launcher elimination at 513 seconds. Rozsekac immediately followed with a Double Kill on Nabeh and finished on 15 points. Ohnostroj, active for only 68 seconds, used his lone Link Gun kill to remove Rozsekac at 518 seconds. It was a brief appearance, but the ticket was fully used.
The loudest finish belonged to Nabeh. At 537 and 542 seconds he killed Vulgarus twice with the Shock Rifle, then added a Shock Combo on Ironguard at 544 for a Double Kill and a four-kill closing spree. Vulgarus remained calm on 28. At 569 seconds he stopped Nabeh with a Shock Combo, and six seconds before time he launched the final rocket into Ironguard. He had only six health left, but exactly 30 points on the board. Match closed, result stamped, Rising Sun under new management.
Match moments
- Vulgarus took first blood on Rozsekac with the Flak Cannon at 15 seconds.
- His longest spree reached five kills from 71 to 167 seconds and ended with his own suicide.
- Rozparovac recorded the longest kill: a 38.5-metre Bio Rifle shot.
- Minute seven was the busiest with 11 kills and the decisive escape by the leader.
- Vulgarus scored three Double Kills; Rozsekac and Nabeh added one each.
- The winning point was a Rocket Launcher kill on Ironguard while Vulgarus had six health.
Vulgarus completed the 576-second duel with a 30-15 victory, exactly doubling Rozsekac's final score. His 31 kills, one suicide and eight immediate revenge kills formed an aggressive performance that still retained control. Rozsekac earned second place through resilience and a 41-second average life, the longest in the field. Rozparovac energized the middle, Ironguard accepted the most punishment, Nabeh supplied the late noise, and Ohnostroj left one precise signature. Rising Sun never changed leaders, yet it never ran out of incidents worth recording.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score lines separated from first blood and never crossed, with zero lead changes. Rozsekac closed to 8-12 in the middle, but Vulgarus surged between 350 and 400 seconds to reach 23-11 and effectively settle the result.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose from three and four kills in the first two minutes to 11 in the seventh, the busiest minute. The longest pause was only 29 seconds after 1:26, while the closing minutes stayed active at seven kills each.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Vulgarus controlled the opening with a five-kill spree, while Rozsekac and Rozparovac sharpened the middle. Nabeh owned a late burst, but the final two decisive points still belonged to Vulgarus.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 20 | 1 | 61% | 0 | 4504 | 3576 | 5 | Double Kill | Flak Cannon | 4 | 45 | 3,9 | 4 | 14,28 s | ~10 m | 64 | 6 | 9:36 | 0:27 | |
| 2 | B Rozsekac | 15 | 15 | 13 | 0 | 54% | 0 | 2104 | 2092 | 4 | Double Kill | Flak Cannon | 3 | — | 2,9 | 3 | 14,63 s | ~12 m | 57 | 15 | 9:36 | 0:41 |
| 3 | B Rozparovac | 10 | 10 | 11 | 0 | 48% | 0 | 1792 | 1575 | 3 | Flak Cannon | 7 | — | 2,0 | 0 | 9,92 s | ~11 m | 41 | 15 | 6:36 | 0:33 | |
| 4 | B Ironguard | 9 | 10 | 21 | 1 | 32% | 0 | 2135 | 3437 | 2 | Shock Rifle | 8 | — | 2,6 | 3 | 12,88 s | ~10 m | 80 | 16 | 9:36 | 0:26 | |
| 5 | B Nabeh | 4 | 6 | 11 | 2 | 35% | 0 | 1039 | 1878 | 4 | Double Kill | Shock Rifle | 7 | — | 2,0 | 4 | 13,77 s | ~14 m | 11 | 6 | 7:30 | 0:37 |
| 6 | B Ohnostroj | 1 | 1 | 1 | 0 | 50% | 0 | 203 | 206 | 1 | Link Gun | 0 | — | 0,4 | 1 | 65,54 s | ~11 m | 15 | 1 | 1:08 | 0:34 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 36 | 1 785 | 49,6 | 9:52 |
| Shock Rifle | 45 | 3 190 | 70,9 | 8:56 |
| Stinger | 104 | 1 552 | 14,9 | 6:26 |
| Link Gun | 169 | 1 173 | 6,9 | 6:04 |
| Bio Rifle | 25 | 1 134 | 45,4 | 4:30 |
| Flak Cannon | 120 | 2 431 | 20,3 | 4:16 |
| Enforcer | 23 | 460 | 20,0 | 3:36 |
| Impact Hammer | 1 | 52 | 52,0 | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most combat clustered at short and medium range around 10 to 12 metres. The exception was Rozparovac's 38.5-metre Bio Rifle kill on Rozsekac, the longest elimination on the map.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.