Match history — match detail
biggest overkill: Jano (107 dmg) · airborne kills: 30 · gutsiest kill: Municak (2 HP)
Match verdict: Jano beat Municak 30:16 because his early advantage survived the middle-game setbacks and Rocket Launcher kills kept extending the gap. Although Municak nearly matched the winner directly at 13:14, seven self-kills and weaker returns against the other opponents left him unable to challenge for first place.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (34 kills) vs best bot Municak (23 kills).
MVP goes to Jano for winning with 30 points, a six-kill streak, 25 rocket kills and 13 quick revenge kills. Municak takes the award for three Double Kills and eleven revenge kills, Liandrik for ending the record streak, and Rachot for refusing to avoid close-range scraps; the Redeemer also handed out some very expensive self-inflicted lessons.
Jano rules DM-Deck with rockets as Municak fights on
Rockets flew across DM-Deck, revenge came fast, and Jano never surrendered the lead.
On October 24, 2026, UT3.sk hosted a Normal Deathmatch on DM-Deck, with Jano, Municak, Rachot and Liandrik chasing the 30-point target. A final scoreboard of 30:16:12:7 might suggest that the winner took a leisurely stroll, but the chronological log tells a noisier story: sudden setbacks, unfortunate explosions and opponents who kept pushing even when the gap widened. Jano relied heavily on the Rocket Launcher, Municak mixed Shock Rifle precision with explosive Redeemer strikes, and both Rachot and Liandrik entered plenty of close-range exchanges. The match lasted 18 minutes and 18 seconds. The leader never changed, yet this was hardly a quiet session: the four combatants recorded 21 self-inflicted deaths between them.
First blood in seven seconds
At 0:07 Jano drew first blood, hitting Liandrik with a Rocket Launcher from 23.5 metres. Fourteen seconds later he added Municak, then found the same opponent again at 1:23. The 62 seconds between the scored kills at 0:21 and 1:23 were the longest such pause of the match. Liandrik had already succumbed to Slime in between. Even when no opponent was scoring, Deck had a way of charging admission.
Jano then built a six-kill streak without dying, with a sixth frag against Municak at 2:35 and a score of 6:0 against him. Liandrik finally ended the streak with a Link Gun at 2:44. Just six seconds later, Jano returned the favour with a Stinger shot from 41.3 metres. The opening therefore produced both the longest streak and a remarkably quick reply, putting the rocket specialist at the front before anyone else could settle in.
Ten points before the chase begins
By 3:53 Jano had ten points while Municak was still scoreless. At 4:18 he used the Redeemer to hit Liandrik from 56 metres away. Rachot had already sampled that weapon at 2:20, killing Municak but also catching himself in the explosion. A point gained and immediately taken away in the very same second: efficient only if the goal is emotional turbulence.
Municak finally scored at 4:37, taking down Jano with the Flak Cannon at a distance of just two metres. He then landed two Shock Combos against Jano at 5:29 and 5:39. At 5:57 Rachot was credited with Jano dying from a fall. These hits made the chase more entertaining, but they never reversed the lead. Jano had already opened too large a margin, and even his own Flak Cannon mishap at 6:18 subtracted just one point from that cushion.
Municak answers with double trouble
The middle stretch gave Municak repeated chances to strike back. At 7:54 he eliminated Liandrik through Slime and Jano with the Flak Cannon in the same second: his first recorded Double Kill. Jano answered at 8:23 with the longest elimination of the match, using a Redeemer against Rachot from 64.6 metres. There are no kill coordinates in the data, so nobody can honestly pinpoint that impact on a map, but the distance is impressive enough on its own.
The busiest period was minute eleven, from 10:00 through 10:59, with seven scored kills. Municak blew himself up with a Redeemer at 10:23, then used the same weapon to eliminate Rachot and Jano at 10:24, earning his second Double Kill. Shortly before that, Slime had cost Jano a point, dropping him to 17; Municak then reached nine. Liandrik stopped Municak with a Shock Combo at 10:40. This single minute produced more noise than the opening lull could have warned anyone about.
The rocket lead becomes painful
Jano returned to his reliable routine: rockets against Liandrik at 10:52, Municak at 11:12 and Rachot at 11:26. That last hit gave him 20 points while Municak held nine. At 12:06 Jano removed Liandrik again, but at 12:25 a self-inflicted Rocket Launcher death took a point away. At 12:42 another close rocket exchange with Municak came with an additional self-inflicted penalty. The weapon doing the most damage to everyone else was not entirely safe for its owner either.
Between 12:51 and 14:46 Jano moved from 23 points to 27, eliminating Rachot and Municak along the way. Municak tried to answer with Shock Rifle and Stinger attacks, and Liandrik caught Jano with a Shock Combo at 14:05, but the top position was never seriously threatened. The decisive margin was not a single miracle shot. It was the repeated pattern of Jano adding points faster than his own mistakes or his rivals could remove them.
A long wait for the last two rockets
At 15:39 Jano hit Rachot to reach 28 points. Then his score stopped moving. Rachot killed him with a Stinger at 15:49, Liandrik with a Rocket Launcher at 16:28, and Municak with a Redeemer at 16:43. One second later Municak completed his third Double Kill by hitting Rachot with another Redeemer blast. Liandrik eliminated Jano with a Flak Cannon at 17:08, Rachot did so at 17:21 and Municak struck with a rocket at 17:40. Jano had a formidable lead, but no easy victory lap.
Municak then blew himself up with a Rocket Launcher at 17:48, dropping from 17 to 16 points, and Liandrik suffered a Flak Cannon self-kill at 17:49. Jano finally broke his scoring silence at 18:03 with a rocket against Municak, reaching 29. The last hit arrived at 18:17: another Rocket Launcher, the same victim, just 2.9 metres away. The match closed at 30:16, ending with a short and extremely direct rocket-powered conversation.
Match moments
- At 0:07 Jano drew first blood against Liandrik with a rocket from 23.5 metres.
- Liandrik ended Jano’s six-kill streak at 2:44; Jano retaliated with a Stinger six seconds later.
- Municak scored a Double Kill against Liandrik and Jano at 7:54.
- Jano hit Rachot with a Redeemer from 64.6 metres at 8:23.
- The eleventh minute held seven kills and Municak’s second Redeemer-powered double.
- Municak added his third Double Kill with a Redeemer hit on Rachot at 16:44.
- Jano ended a long scoring drought with rockets at 18:03 and 18:17 to win 30:16.
The final ledger reads 30 points for Jano, 16 for Municak, 12 for Rachot and seven for Liandrik. Jano made 34 kills, but four self-inflicted deaths cost him four points; the same arithmetic punished his rivals, particularly Municak with seven suicides. The champion produced 25 Rocket Launcher kills, 13 immediate revenge kills and collected 19 items. His average life lasted 35 seconds, shorter than that of any opponent: dominance clearly did not require immortality. Municak owned the Double Kill category, Rachot embraced close combat and Liandrik was the one who ended the longest streak. None was merely scenery on DM-Deck, but the trophy belonged to the player whose rockets delivered from first blood to the final blow.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
Jano led from the seventh second and never gave first place away, making the number of lead changes exactly zero. Municak reached nine against Jano’s 17 at 10:37, but Jano returned to 20 by 11:26 and collected his last two points only at 18:03 and 18:17.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The eleventh minute (10:00–10:59) was busiest with seven kills; minutes three, eight, fifteen and sixteen each had six. The longest interval between scored kills lasted 62 seconds after 0:21, while the incomplete final minute contained two kills.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano opened with seven kills in the first 180 seconds and gained another nine from 12:00 to 14:59. From 15:00 to 17:59 Municak registered five kills and Jano just one, before the winner closed the game with two rockets.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 34 | 30 | 4 | 53% | 0 | 4780 | 5704 | 6 | Rocket Launcher | 4 | 35 | 6,9 | 19 | 13,96 s | ~15 m | 26 | 4 | 18:18 | 0:35 | ||
| 2 | B Municak | 16 | 23 | 28 | 7 | 45% | 0 | 4210 | 4247 | 4 | Double Kill | Shock Rifle | 10 | — | 5,6 | 5 | 15,78 s | ~15 m | 71 | 17 | 18:18 | 0:37 |
| 3 | B Rachot | 12 | 16 | 25 | 4 | 39% | 0 | 2667 | 4390 | 3 | Flak Cannon | 6 | — | 5,7 | 9 | 14,67 s | ~9 m | 46 | 6 | 18:18 | 0:42 | |
| 4 | B Liandrik | 7 | 13 | 24 | 6 | 35% | 0 | 2456 | 4494 | 3 | Flak Cannon | 8 | — | 6,0 | 13 | 19,55 s | ~14 m | 70 | 10 | 18:18 | 0:43 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 100 | 5 317 | 53,2 | 29:52 |
| Flak Cannon | 108 | 2 370 | 21,9 | 13:48 |
| Shock Rifle | 33 | 2 082 | 63,1 | 10:26 |
| Enforcer | 33 | 660 | 20,0 | 7:22 |
| Bio Rifle | 24 | 546 | 22,8 | 5:12 |
| Link Gun | 75 | 591 | 7,9 | 3:52 |
| Sniper Rifle | 3 | 210 | 70,0 | 3:14 |
| Stinger | 56 | 808 | 14,4 | 2:34 |
| Redeemer | 17 | 1 508 | 88,7 | 0:56 |
| Impact Hammer | 1 | 20 | 20,0 | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Because kill coordinates are absent, exact hotspot locations cannot be verified; Rachot’s 0.8-metre Flak Cannon frag illustrates close combat, while Jano’s 64.6-metre Redeemer kill against Rachot at 8:23 is the range record. Average kill distances were Municak 17.8 m, Jano 17.6 m, Liandrik 13.3 m and Rachot 10.7 m.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.