Match history — match detail
biggest overkill: hemeroid (142 dmg) · airborne kills: 24 · gutsiest kill: hemeroid (3 HP)
Match verdict: The match was decided by hemeroid scoring volume and his ability to answer deaths immediately: 18 revenge kills repeatedly restored his pressure after mistakes. The middle phase created the decisive gap, and he then protected it through resistance from Telefrag and Separr to win with 30 points.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (35 kills) vs best bot Firstblood (15 kills).
The result-based MVP is hemeroid on 30 points, spree king is Separr with five straight kills, and the long-range prize goes to Firstblood for a 61.9-meter Redeemer. Longshot takes first blood, while hemeroid claims the revenge crown with 18.
hemeroid conquers DM-Deck after a wild race to thirty
Longshot opened the scoring, Separr owned the longest spree, but hemeroid pushed through the rocket chaos all the way to thirty.
DM-Deck served up an unusually long Deathmatch on September 16. The Normal-mode match lasted 2,694 seconds, or 44 minutes and 54 seconds, and hemeroid route to the 30-point limit was anything but straight. The lead changed three times, instant revenge kills kept resetting the pressure, and the score was repeatedly dented by self-kills, slime deaths and badly timed explosions. Longshot struck first, Separr later produced the longest spree of the match, Firstblood landed the longest-range kill, yet the final word belonged to the player who relied most heavily on the Rocket Launcher.
First eight minutes: Longshot lights up Deck
First blood arrived after only 18 seconds. Longshot hit Palba with the Flak Cannon from 27.6 meters, then added hemeroid nine seconds later. The opening quickly became a points exchange between Longshot, Palba and hemeroid. Palba answered Longshot with both the Sniper Rifle and Rocket Launcher, while hemeroid began stacking rocket kills from the 58-second mark. At 88 seconds, though, hemeroid blew away one of his own points with the Redeemer, a neat summary of the match's early rhythm: a lead could be built and wasted just as quickly.
The computed data marks minute eight as the busiest, with five kills. By then hemeroid had started to separate from the pack and reached 10 points at 7:25 by killing Longshot with the Rocket Launcher. A Redeemer kill on Palba and another rocket followed. Most fights were short- to medium-range affairs in which explosions mattered more than elegance. Longshot remained dangerous and, over the full match, actually scored more direct kills on hemeroid than he conceded, but the overall flow of points was starting to favor someone else.
Midgame: a lead, self-kills and fresh pressure
After the tenth minute, Separr became a much bigger factor and began punishing hemeroid with the Enforcer, Bio Rifle and later the Shock Rifle. Longshot kept applying pressure, Stingray found several Link Gun kills, and hemeroid continued collecting rocket points. His run was far from clean: he finished with five self-kills and an average life of only 56 seconds. Even so, he kept striking back almost immediately. The computed summary credits him with 18 revenge kills, the highest total in the match.
At 20:13, hemeroid reached 20 points by killing Stingray with the Bio Rifle, then immediately ended up in the slime. Sixty-nine seconds later came the longest kill of the match: Firstblood sent a Redeemer into hemeroid from 61.9 meters. Firstblood then kept taking lives from him with rockets, Redeemers and the Link Gun. hemeroid still moved through 21 and later 22 points. The match recorded three lead changes overall, but by this stage hemeroid had the shortest route to the 30-point target.
Separr spree and 151 seconds of silence
The cleanest spree of the night belonged not to the winner but to Separr. From 25:52 to 34:25 he put together five kills without an opponent ending the run. The Shock Rifle and Shock Combo suited him, and his average kill distance of 27.1 meters was the highest in the field. The spree ended only when Firstblood caught him with the Link Gun from 52.8 meters at 34:25. Separr also survived for an average of 172 seconds, far longer than anyone else, giving his game a noticeably more positional feel.
hemeroid, meanwhile, had climbed to 24 points before the tempo suddenly collapsed. After his kill on Firstblood at 28:20, the match entered its longest dead spell: 151 seconds without a kill. When action resumed, Firstblood and Separr brought the pressure back. Later, Firstblood recorded the only multikill in the log, a Double Kill on Telefrag and hemeroid at 38:09 and 38:10. Even that did not stop hemeroid for long; two Bio Rifle kills soon took him to 25 and 26.
Finish: the final two points had to be earned
After minute 39, Telefrag entered the late-game picture and stretched the finish into something uncomfortable. hemeroid reached 28 points at 39:51 with a Rocket Launcher kill on Telefrag, but the next few minutes brought deaths rather than a clean close. Telefrag caught him with both the Flak Cannon and Rocket Launcher, while Separr added Shock Rifle and Rocket Launcher kills. hemeroid finally reached 29 at 44:34 by dropping Separr with a close-range rocket.
There was still no immediate full stop. Five seconds later Telefrag killed him with the Bio Rifle and extended the match by another 15 seconds. At exactly 44:54, hemeroid answered with the same weapon: a 21.7-meter Bio Rifle kill on Telefrag delivered point 30 and ended the game. The winner finished with 35 kills, 47 deaths and five self-kills. It was not sterile domination; it was a sustained ability to re-enter the scoring race after every setback.
Match moments
- Longshot scored first blood at 18 seconds with a Flak Cannon kill on Palba.
- Minute eight was the busiest in the computed data, with five kills.
- Firstblood hit hemeroid with a Redeemer from 61.9 meters for the longest kill of the match.
- Separr produced the longest spree at five kills before Firstblood ended it.
- The longest quiet period began after 28:20 and lasted 151 seconds without a kill.
- Firstblood recorded the match's only multikill, a Double Kill at 38:10.
- hemeroid posted 18 revenge kills, the highest total in the field.
- hemeroid secured point 30 with a Bio Rifle kill on Telefrag at 44:54.
The final standings look cleaner than the match itself. hemeroid finished on 30, Separr on 14, Firstblood on 12 and Longshot on 11, but the road to the frag limit was littered with revenge kills, self-inflicted damage and long exchanges between very different styles. Longshot won the main head-to-head with hemeroid 11-9 in direct kills, Separr owned the best spree and Firstblood the longest shot, yet hemeroid scored more consistently across the whole field and kept recovering after interruptions. The final Bio Rifle kill merely sealed a match decided by dozens of small recoveries rather than one perfect moment.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should show three lead changes before hemeroid gradually opened a gap. His decisive cushion formed in the middle of the match, although the last two points dragged the finish all the way to 44:54.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed summary identifies minute eight as the busiest with five kills, a five-kill pace that appeared again in other minutes. The sharpest slowdown came after 28:20, when no kill was recorded for 151 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged mainly to Longshot, Palba and a rising hemeroid; the middle phase brought stronger pressure from Firstblood and Separr. The finish centered on hemeroid fights with Separr and Telefrag.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 47 | 5 | 43% | 0 | 6895 | 8106 | 4 | Rocket Launcher | 7 | 35 | 15,4 | 29 | 34,33 s | ~21 m | 46 | 12 | 44:54 | 0:56 | ||
| 2 | 14 | 17 | 11 | 5 | 61% | 0 | 4447 | 3091 | 5 | Shock Rifle | 13 | 108 | 10,1 | 29 | 47,09 s | ~29 m | 26 | 15 | 34:33 | 2:52 | ||
| 3 | B Telefrag | 4 | 5 | 8 | 1 | 38% | 0 | 962 | 2049 | 2 | Rocket Launcher | 1 | — | 2,1 | 9 | 42,14 s | ~12 m | 9 | 3 | 6:58 | 0:46 | |
| 4 | B Firstbloodleft | 12 | 15 | 14 | 3 | 52% | 0 | 2666 | 3605 | 4 | Double Kill | Link Gun | 4 | — | 5,8 | 21 | 65,54 s | ~23 m | 25 | 18 | 19:19 | 1:17 |
| 5 | B Longshotleft | 11 | 15 | 19 | 4 | 44% | 0 | 2059 | 3925 | 4 | Flak Cannon | 5 | — | 5,2 | 18 | 8,28 s | ~16 m | 24 | 1 | 18:29 | 0:55 | |
| 6 | B Palbaleft | 4 | 7 | 12 | 3 | 37% | 0 | 1346 | 2041 | 2 | Rocket Launcher | 3 | — | 2,3 | 5 | 58,67 s | ~14 m | 20 | 0 | 8:02 | 0:37 | |
| 7 | B Stingrayleft | 3 | 4 | 8 | 1 | 33% | 0 | 481 | 1047 | 2 | Link Gun | 1 | — | 1,2 | 3 | 28,05 s | ~13 m | 30 | 0 | 4:16 | 0:28 | |
| 8 | B Palicleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:04 | 0:02 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 106 | 6 473 | 61,1 | 42:44 |
| Shock Rifle | 76 | 4 431 | 58,3 | 25:46 |
| Bio Rifle | 53 | 1 680 | 31,7 | 14:00 |
| Flak Cannon | 59 | 1 190 | 20,2 | 10:34 |
| Enforcer | 37 | 740 | 20,0 | 10:28 |
| Sniper Rifle | 16 | 1 190 | 74,4 | 7:48 |
| Link Gun | 97 | 962 | 9,9 | 7:30 |
| Redeemer | 24 | 1 760 | 73,3 | 3:36 |
| Stinger | 29 | 430 | 14,8 | 3:02 |
| Impact Hammer | 0 | 0 | — | 1:48 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The kill log points mostly to short- and medium-range fights, but exact spatial clusters cannot be confirmed because the data contains no coordinates. The longest confirmed kill was Firstblood 61.9-meter Redeemer shot on hemeroid.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.