UTCore – Player's Handbook

Everything the UT3.sk server adds on top of standard Unreal Tournament 3 – living bots with memory, in-game settings, special modes, four weapon packs and modules that change movement and combat.

Quick start

Connect and play – nothing to install. On your first visit a few small packages download (sounds, graphics); the second visit is instant. If the server has a special weapon pack enabled, its content downloads quietly right after you connect, so it's ready by the time you run into the weapon.

ScoreboardHold it to see the full match overview, then let go and keep playing – it won't stop or protect you. At the end of the match you'll find a grid of awards there.
ChatWhile you're typing, a bubble lights up over your head so others know your hands are full with the keyboard.
Your identityThe server remembers you by your game installation, not by your name. Rename yourself however you like – your stats, history and how the bots know you all stay yours.

Every kill, death and headshot gets logged – your numbers grow across matches. Check the history and leaderboards in the menu above.

What you can set directly in-game

All settings are local and remembered – set them once, they stick forever. The menu has 9 languages (Slovak, English, Czech, German, French, Spanish, Italian, Polish, Russian), and the language also applies to bot chat lines – they talk to you in your own language.

Crosshair69 crosshair styles plus size, gap, opacity and color (8 presets or custom RGB). There's also a second layer and a live preview right in the menu. You can even set a separate crosshair for each weapon – a dot for the sniper, a circle for the Flak, a wider cross for the Rocket.
BrightskinsPlayers glow in a bright color so you can spot them even in a dark corner. The color for both enemies and teammates is adjustable.
Dark corpsesDead bodies darken to almost black – they don't get in the way or confuse you.
HitsoundsA ping on every hit you land on an opponent. Adjustable volume, plus an optional mode where the bigger the hit, the deeper the tone.
Team nametagsNametags with health and armor above teammates – position, size and opacity, all your choice.
Field of view (FOV)Field of view 40–150° (default 90).
Hide weaponHides your weapon from view – a clean screen, though others still see it.

Everything can also be toggled via chat commands – mutate utcorecomp help prints the full list, mutate utcorecomp status shows your current settings.

Bots that remember you

These aren't your average UT3 bots. They're bots with minds of their own – and a memory of you. You'll recognize them by names like Deckrat, Telefrag, Kemper, Gibko, Rikoset or Zabijak, and every name carries its own personality, permanently: Kemper will still be camping a month from now.

They hear youThey follow the sound of your footsteps and gunfire once they lose sight of you.
They dodge like humansWall-dodges, jumps and jukes according to their own personality and skill.
They hate campingThey avoid spots where you keep killing them – camping there won't last you long.
They know how to moveThey use the hoverboard, translocator and vehicles more sensibly than ordinary bots.
They know your styleFrom long-term stats they know whether you're a sniper or a close-range rocketeer – they draw snipers into close range and keep brawlers at arm's length.
And they talkVoice lines after kills, deaths, headshots and close fights – in your own language, with human-like delay. Kill the same bot three times in a row and you'll become their nemesis – they'll tell you so. Come back later, and they'll greet you according to your reputation.

The server adapts to you
Every player has a reputation with the bots from −1 to +1. Kill bots and it rises. Get killed by them and it falls. Bots smoothly adjust their play in both directions based on it – easing up on newcomers, pushing back against dominators. Reputation is remembered across maps and server restarts. When someone dominates for a long stretch, the bots escalate in stages:

1 · Better aimBots simply land more hits on you.
2 · Higher skillFaster reactions, more dodging and better prediction – all the way up to Godlike level.
3 · Focus fireBots start singling you out as a target and coming at you in pairs, not one at a time.
4 · Fighting for itemsThey stop leaving you Armor, UDamage and the keg – they actively eat them out from under you.
5 · ReinforcementsIf you keep dominating even a fully cranked-up bot for about a minute straight, another bot joins in. Once the game evens out, it leaves again.

The goal isn't to crush you, but to give you an even match – the system balances itself.

Game modes

The server can be switched into special modes on the fly:

NormalClassic – the full arsenal and pickups on the map.
InstagibOne shot, one frag. Just the rail with unlimited ammo – there's nothing else on the map, just you and the crosshair.
ComboGibShock Rifle with an instant combo, UT99-style – use your primary fire to detonate your own ball.
UltraInstagibA tuned-up Instagib with zoom and its own beam. 20 kills without dying = the „UNREAL!" reward, with announcer.
OnlyRocketOnly rockets, unlimited. Rocket-jump is disabled – flying takes pure skill.
MeleeArenaMelee only: katana, knife and hammer, each bound to its own key.
Weapon packs

Besides the classic weapons, the server has four complete packs. Each of the nine slots (enforcer, hammer, bio, shock, link, stinger, flak, rocket, sniper) can be switched to a variant from any pack – the swap happens live, including the weapon you're currently holding.

EliteTuned-up versions of the classic weapons, several with a dual-wield mode (two at once).
UNK AkimboAkimbo dual pistols and reworked behavior for the classic weapons – nothing to download, it uses the original graphics.
CrucibleA completely original arsenal: pistol, machete, grenade, assault rifle, machine gun, shotgun, rocket launcher and sniper rifle.
BallisticRealistic firearms from RuneStorm – the biggest selection, up to 4 alternatives per slot (revolvers, SMGs, shotguns, bazooka, Marlin and more).
Modules that change movement and combat

The admin can enable modules that turn the rules of the game upside down:

MultiDodgeUp to 3 mid-air jumps and chained dodges – movement like in faster arena shooters.
Fast switchInstant weapon switching – no lowering animation, the new weapon comes out right away.
JetPackHold jump and you fly; steer direction with the movement keys. No fuel – pure fun.
VampireA portion of the damage you deal comes back to you as health (up to a cap of 150).
CascadeShockShock combos chain together – each combo opens a window for a bigger one, up to a fourth, devastating tier.
CombatRewardsMultikills heal and speed you up; spree milestones (5/10/15…) create a healing aura for you and everyone nearby.
W-YDeemerRedeemer with a surprise: 50/50 either the classic nuclear blast, or a gravity well that sucks everything in. You only find out on impact.
Match flow

From first blood to the final awards – everything you'll see and hear during the game:

First bloodThe first kill of the match belongs forever to whoever scored it.
Sprees5 kills without dying = Killing Spree, then Rampage (10), Dominating (15), Unstoppable (20) and Godlike (25). Whoever ends your spree gets announced to the whole server.
MultikillsDouble → Multi → Mega → Ultra → MONSTER KILL, depending on how many frags you score in quick succession.
Death recapAfter you die, it privately tells you who killed you, with what, whether it was a headshot, and how much HP they had left. Perfect for gritting your teeth.

Awards at the end of the match
The final scoreboard shows a grid of cards – who earned what:

MVPHighest score of the match.
HeadhunterMost headshots.
Longest spreeLongest kill streak (min. 5).
Best multikillBest multikill.
JuggernautMost damage dealt.
TankMost damage taken.
First bloodFirst kill of the match.
Punching bagMost deaths – rest in peace.
LemmingMost suicides (min. 2).
Move or die – no camping

Camping has no home here. If you don't move from your spot for 10 seconds, a red MOVE OR DIE countdown starts pulsing on your screen – and once it runs out, you start losing health until you move. Typing in chat and having the menu open fairly pause the countdown.

Typing protection: while you're typing or have the menu open, a bubble lights up over your head. If the server has this enabled, you're immortal and frozen while typing – nobody can kill you mid-sentence (but you can't kill anyone either).

Everything counts – every match goes into the database: kills, weapons, headshots, streaks and damage. See you on the server!