UTCore – Player's Handbook
Everything the UT3.sk server adds on top of standard Unreal Tournament 3 – living bots with memory, in-game settings, special modes, four weapon packs and modules that change movement and combat.
Quick start
Connect and play – nothing to install. On your first visit a few small packages download (sounds, graphics); the second visit is instant. If the server has a special weapon pack enabled, its content downloads quietly right after you connect, so it's ready by the time you run into the weapon.
Scoreboard Hold it to see the full match overview, then let go and keep playing – it won't stop or protect you. At the end of the match you'll find a grid of awards there. Chat While you're typing, a bubble lights up over your head so others know your hands are full with the keyboard. Your identity The server remembers you by your game installation, not by your name. Rename yourself however you like – your stats, history and how the bots know you all stay yours.
Every kill, death and headshot gets logged – your numbers grow across matches. Check the history and leaderboards in the menu above.
What you can set directly in-game
All settings are local and remembered – set them once, they stick forever. The menu has 9 languages (Slovak, English, Czech, German, French, Spanish, Italian, Polish, Russian), and the language also applies to bot chat lines – they talk to you in your own language.
Crosshair 69 crosshair styles plus size, gap, opacity and color (8 presets or custom RGB). There's also a second layer and a live preview right in the menu. You can even set a separate crosshair for each weapon – a dot for the sniper, a circle for the Flak, a wider cross for the Rocket. Brightskins Players glow in a bright color so you can spot them even in a dark corner. The color for both enemies and teammates is adjustable. Dark corpses Dead bodies darken to almost black – they don't get in the way or confuse you. Hitsounds A ping on every hit you land on an opponent. Adjustable volume, plus an optional mode where the bigger the hit, the deeper the tone. Team nametags Nametags with health and armor above teammates – position, size and opacity, all your choice. Field of view (FOV) Field of view 40–150° (default 90). Hide weapon Hides your weapon from view – a clean screen, though others still see it.
Everything can also be toggled via chat commands – mutate utcorecomp help prints the full list, mutate utcorecomp status shows your current settings.
Bots that remember you
These aren't your average UT3 bots. They're bots with minds of their own – and a memory of you. You'll recognize them by names like Deckrat, Telefrag, Kemper, Gibko, Rikoset or Zabijak, and every name carries its own personality, permanently: Kemper will still be camping a month from now.
They hear you They follow the sound of your footsteps and gunfire once they lose sight of you. They dodge like humans Wall-dodges, jumps and jukes according to their own personality and skill. They hate camping They avoid spots where you keep killing them – camping there won't last you long. They know how to move They use the hoverboard, translocator and vehicles more sensibly than ordinary bots. They know your style From long-term stats they know whether you're a sniper or a close-range rocketeer – they draw snipers into close range and keep brawlers at arm's length. And they talk Voice lines after kills, deaths, headshots and close fights – in your own language, with human-like delay. Kill the same bot three times in a row and you'll become their nemesis – they'll tell you so. Come back later, and they'll greet you according to your reputation.
The server adapts to you Every player has a reputation with the bots from −1 to +1. Kill bots and it rises. Get killed by them and it falls. Bots smoothly adjust their play in both directions based on it – easing up on newcomers, pushing back against dominators. Reputation is remembered across maps and server restarts. When someone dominates for a long stretch, the bots escalate in stages:
1 · Better aim Bots simply land more hits on you. 2 · Higher skill Faster reactions, more dodging and better prediction – all the way up to Godlike level. 3 · Focus fire Bots start singling you out as a target and coming at you in pairs, not one at a time. 4 · Fighting for items They stop leaving you Armor, UDamage and the keg – they actively eat them out from under you. 5 · Reinforcements If you keep dominating even a fully cranked-up bot for about a minute straight, another bot joins in. Once the game evens out, it leaves again.
The goal isn't to crush you, but to give you an even match – the system balances itself.
Game modes
The server can be switched into special modes on the fly:
Normal Classic – the full arsenal and pickups on the map. Instagib One shot, one frag. Just the rail with unlimited ammo – there's nothing else on the map, just you and the crosshair. ComboGib Shock Rifle with an instant combo, UT99-style – use your primary fire to detonate your own ball. UltraInstagib A tuned-up Instagib with zoom and its own beam. 20 kills without dying = the „UNREAL!" reward, with announcer. OnlyRocket Only rockets, unlimited. Rocket-jump is disabled – flying takes pure skill. MeleeArena Melee only: katana, knife and hammer, each bound to its own key.
Weapon packs
Besides the classic weapons, the server has four complete packs. Each of the nine slots (enforcer, hammer, bio, shock, link, stinger, flak, rocket, sniper) can be switched to a variant from any pack – the swap happens live, including the weapon you're currently holding.
Elite Tuned-up versions of the classic weapons, several with a dual-wield mode (two at once). UNK Akimbo Akimbo dual pistols and reworked behavior for the classic weapons – nothing to download, it uses the original graphics. Crucible A completely original arsenal: pistol, machete, grenade, assault rifle, machine gun, shotgun, rocket launcher and sniper rifle. Ballistic Realistic firearms from RuneStorm – the biggest selection, up to 4 alternatives per slot (revolvers, SMGs, shotguns, bazooka, Marlin and more).
Modules that change movement and combat
The admin can enable modules that turn the rules of the game upside down:
MultiDodge Up to 3 mid-air jumps and chained dodges – movement like in faster arena shooters. Fast switch Instant weapon switching – no lowering animation, the new weapon comes out right away. JetPack Hold jump and you fly; steer direction with the movement keys. No fuel – pure fun. Vampire A portion of the damage you deal comes back to you as health (up to a cap of 150). CascadeShock Shock combos chain together – each combo opens a window for a bigger one, up to a fourth, devastating tier. CombatRewards Multikills heal and speed you up; spree milestones (5/10/15…) create a healing aura for you and everyone nearby. W-YDeemer Redeemer with a surprise: 50/50 either the classic nuclear blast, or a gravity well that sucks everything in. You only find out on impact.
Match flow
From first blood to the final awards – everything you'll see and hear during the game:
First blood The first kill of the match belongs forever to whoever scored it. Sprees 5 kills without dying = Killing Spree, then Rampage (10), Dominating (15), Unstoppable (20) and Godlike (25). Whoever ends your spree gets announced to the whole server. Multikills Double → Multi → Mega → Ultra → MONSTER KILL, depending on how many frags you score in quick succession. Death recap After you die, it privately tells you who killed you, with what, whether it was a headshot, and how much HP they had left. Perfect for gritting your teeth.
Awards at the end of the match The final scoreboard shows a grid of cards – who earned what:
MVP Highest score of the match. Headhunter Most headshots. Longest spree Longest kill streak (min. 5). Best multikill Best multikill. Juggernaut Most damage dealt. Tank Most damage taken. First blood First kill of the match. Punching bag Most deaths – rest in peace. Lemming Most suicides (min. 2).
Move or die – no camping
Camping has no home here. If you don't move from your spot for 10 seconds, a red MOVE OR DIE countdown starts pulsing on your screen – and once it runs out, you start losing health until you move. Typing in chat and having the menu open fairly pause the countdown.
Typing protection: while you're typing or have the menu open, a bubble lights up over your head. If the server has this enabled, you're immortal and frozen while typing – nobody can kill you mid-sentence (but you can't kill anyone either).
Everything counts – every match goes into the database: kills, weapons, headshots, streaks and damage. See you on the server!