Match history — match detail

back← #101#103 →
18.07.2026 21:10
DM-Deck · Normal · Deathmatch · duration 0:40 min · Server ~27 FPS (min ~27) · bots Ø 4,0

Match verdict: The key was the transition from the three-quarter state, led by Necrolite on 0, to the final table. Necrolite won with -1, backed by a 0/1 line and a maximum spree of 0.

Players4
Humans1
Bots3
Kills0
Headshots0
Suicides4
Total damage132
Kills / min0,0
MVPNecrolite0 kills, 0% effbest player of the match
JuggernautTrhac132 dmg dealtdealt the most damage
TankPalba132 dmg takenabsorbed the most damage
Punching BagNecrolite1 deathmost deaths

MVP goes to Necrolite for first place and -1. The spree award belongs to —, revenge specialist to —, and the long-range signature to —.

Necrolite wins match 102: an exact UT3.sk chronicle

Match 102 took UT3.sk to DM-Deck in Normal mode and the Deathmatch game type. Across 40 seconds, the log recorded 4 events among 4 participants, so this chronicle rests on exact points, times, and hits. The final table placed Necrolite first with -1, while Palba ended the duel in second place with -1. The goal score was 0, but the actual result stored in the data remains decisive. There were 0 lead changes, showing whether control swung repeatedly or grew steadily. The story follows first blood, pace, weapons, sprees, and the last recorded event without adding scenes the server never saw.

The opening in the log

The log contains no valid first blood; it records only self-inflicted deaths or no successful hit. At the first quarter of playing time, the recorded scores had Necrolite leading on 0. The longest gap between events lasted 26 seconds and began after 14. The opening is therefore defined by the exact order of early hits and scores, not by impressions.

At halftime, the log showed Necrolite in front with 0. After three quarters, Necrolite held the highest recorded score at 0. The lead changed 0 times in total, precisely framing the movement at the top. Lead changes must be read together with suicides, which can lower a score without an opponent landing a hit.

Weapons and the main rivalry

— caused the most valid kills with 0; Necrolite listed no specified weapon as the favorite weapon. The log records 0 headshots and 0 multikill-marked events, with a maximum level of 0. Weapon distribution shows whether short range or safer distance converted fights into points.

No valid direct kill was recorded between Necrolite and Palba, so their rivalry existed only in the standings. The data contains no valid hit with a distance, so no honest long-range record can be declared. Average kill distances were unavailable for this match. Mutual kills give the main rivalry a measurable basis rather than a dramatic label.

The decisive tempo

No valid kill spree was evaluated in the computed data. No immediate revenge kill was recorded in this match. Pace peaked in minute 1 with 0 kills; the minute profile was 0. The spree and revenge data reveal who held rhythm and who answered immediately.

At halftime, the log showed Necrolite in front with 0. After three quarters, Necrolite held the highest recorded score at 0. The busiest minute alone did not decide the match; its points had to survive into the final table.

A result without embellishment

The finish contains no valid kill, only an administrative or self-inflicted end to the log. The result, Necrolite -1 ahead of Palba -1, is the final state rather than an estimate from the chart. The last phase separated a brief burst of activity from stable scoring.

Palba achieved the longest average life at 20 seconds. Necrolite dealt 0 damage, took 0, collected 0 items, and closed with a 0/1 kill-death line. The final order respects every valid frag and every self-inflicted deduction. Necrolite recorded 0 kills, 1 deaths, and 1 self-inflicted deaths. The final score of -1 already includes every server-recorded deduction. Necrolite's damage line shows 0 dealt and 0 taken. Necrolite's longest spree was 0, with a maximum multikill level of 0. Necrolite played 40 seconds and collected 0 items. The data lists — as Necrolite's favorite weapon. Palba recorded 0 kills, 1 deaths, and 1 self-inflicted deaths. The final score of -1 already includes every server-recorded deduction.

Match moments
  • The log contains no valid first blood; it records only self-inflicted deaths or no successful hit.
  • Pace peaked in minute 1 with 0 kills; the minute profile was 0.
  • No valid kill spree was evaluated in the computed data.
  • The data contains no valid hit with a distance, so no honest long-range record can be declared.
  • No valid direct kill was recorded between Necrolite and Palba, so their rivalry existed only in the standings.
  • The finish contains no valid kill, only an administrative or self-inflicted end to the log.

Match 102 ends with Necrolite winning on DM-Deck. The score of -1 did not come from one isolated scene: it combines minute-by-minute pace, weapon work, the longest spree, revenge kills, and survival through decisive stretches. Palba remained second with -1, yet the pressure is visible in the direct rivalry and intermediate scores. Most importantly, the ending agrees with the log through its final event and needs no invented twist.

Score progression

Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.

The score chart recorded 0 lead changes. At halftime Necrolite led on 0, after three quarters it was Necrolite on 0, and Necrolite closed on -1.

Match pace

Kills in each minute of this match. Peaks are the wildest moments of the game.

Minute 1 was busiest with 0 kills. The longest pause lasted 26 seconds after 14, providing both a clear peak and a quiet stretch.

Who killed when

Heatmap of player kills per match minute. A darker cell means more kills in that minute.

Necrolite led at the first quarter; Necrolite led the final table. That movement identifies the early and closing controllers.

#PlayerScoreKillsDeathsSuic.EffHSDmg+Dmg−SpreeMultiFavorite weaponAssistsPingkmItemsTimeØ life
1B Necroliteleft-10110%000000,300:400:20
2B Palbaleft-10110%00132000,210:400:20
3Janoleft-10110%005000320,000:140:07
4B Trhacleft-10110%01320000,100:230:11
Player verdicts
  • B Necrolite — Necrolite finished 1 with -1, a 0/1 line, a maximum spree of 0, and a preference for —.
  • B Palba — Palba finished 2 with -1, a 0/1 line, a maximum spree of 0, and a preference for —.
  • Jano — Jano finished 3 with -1, a 0/1 line, a maximum spree of 0, and a preference for —.
  • B Trhac — Trhac finished 4 with -1, a 0/1 line, a maximum spree of 0, and a preference for —.
Frequently asked questions about the match
How long did the match last?

The match lasted 0:40 minutes.

How many kills happened in the match?

A total of 0 kills were scored among 4 players (1 human, 3 bots).

Who won the match on DM-Deck?

On DM-Deck in Normal mode, Necrolite won with -1; Palba was second with -1.

What decided Necrolite's victory?

Necrolite combined -1 points with a 0/1 line and a maximum spree of 0. The total includes every self-inflicted deduction.

When was the match fastest?

Minute 1 was busiest with 0 kills. The longest pause lasted 26 seconds after 14.

Which weapon mattered most?

— caused the most valid kills, 0. Winner Necrolite listed no specified weapon as the favorite weapon.

How did the main rivalry finish?

Necrolite and Palba traded 0 kills at 0:0. Their final places were 1 and 2.

What was the standout spree or oddity?

No valid kill spree was evaluated in the computed data. The log also records 4 self-inflicted deaths that directly changed scores.

Match moments
  • Fun fact: The gap between winner Necrolite and runner-up Palba was 0 points, while the log contained 4 self-inflicted deaths.
More matches on this map

All matches on map DM-Deck

Match flow (4 events)
0:14Jano killed himself (CampKiller)
0:40B Trhac killed himself (unknown cause)
0:40B Necrolite killed himself (unknown cause)
0:40B Palba killed himself (RocketLauncher)

Weapon economy

WeaponHitsDmgDmg / hitTime held
RocketLauncher213266,01:02
Enforcer000:14
SniperRifle000:14
ShockRifle000:12
FlakCannon000:10
Stinger000:06
LinkGun000:04

Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.

Kill map (top-down)

Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.

The distance profile peaked at no valid distance. The highest player average belonged to no available average, describing range without inventing named locations.

Kill density (heatmap)

The same map as a grid — the darkest zones had the most kills. The arena's hot spots.