Match history — match detail
biggest overkill: Jano (96 dmg) · airborne kills: 45 · gutsiest kill: Biosludge (1 HP)
Match verdict: The match turned in the final sixth of play: hemeroid tied Jano at 23, then Jano's suicide at 1035 seconds gave hemeroid sole control. hemeroid won 30–26 because he converted the closing phase more consistently while giving away fewer points through self-inflicted mistakes.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (32 kills) vs best bot Lamka (25 kills).
MVP goes to hemeroid for the 30–26 win and decisive finish; Naboj takes the longest-spree award with five kills, while Jano is the revenge king with 14 revenge kills. Lamka earns the distance trophy for the 67.4-metre Redeemer hit.
DM-Deck: hemeroid survives chaos to win a tight finish
Jano struck first, Lamka controlled the middle, and hemeroid saved his hardest push for the final minutes.
DM-Deck was not decided by one clean breakaway but by a chain of counters. Jano scored first blood at 18 seconds with a Flak Cannon kill on Naboj, yet the standings immediately started to move. Across just under twenty minutes there were seven lead changes, short bursts of control, fast revenge kills and repeated ties. Lamka took charge through the middle phase, Jano kept forcing his way back toward the top, and hemeroid, who entered the action later, steadily erased the gap. In the end hemeroid was the player who reached the 30-point limit, beating Jano 30–26 after the strongest closing run of the match.
First blood and early disorder
Jano opened fastest. At 18 seconds he dropped Naboj with the Flak Cannon and nine seconds later added Biosludge. The start never became comfortable, though. Lamka first lost a point to slime, then opened his account against Naboj with the Shock Rifle and worked back into contention. Biosludge packed a lot into a short stay: he killed Naboj, hit Jano twice and also took Lamka, while also suffering two self-inflicted deaths before leaving after 216 seconds.
The first five minutes were more about surviving than owning the table. Jano, Lamka, Naboj and Biosludge repeatedly converged on the same scores, and the longest quiet spell came after 134 seconds: 37 seconds without a kill. Lamka ended it by hitting Naboj with the Shock Rifle. hemeroid entered at 234 seconds in style, making his first kill the only headshot of the match with a Sniper Rifle shot on Naboj.
Lamka takes over the map
After five minutes, the pace settled around five or six kills per minute and Lamka became the most visible name at the top. He reached six points at 347 seconds, added a Flak Cannon Double Kill four seconds later and was already on eight at 376. Jano and hemeroid stayed in pursuit, but Lamka rotated through Shock Rifle, Stinger, Bio Rifle and Rocket Launcher, making his fights hard to predict.
The standout long-range moment arrived at 573 seconds. Lamka hit hemeroid with a Redeemer from 67.4 metres, the longest kill of the entire match. Even that did not create separation. hemeroid stayed close with Sniper Rifle and Bio Rifle kills, Jano kept applying pressure with the Rocket Launcher, and the scores around 13 to 16 points tightened again. What had looked like Lamka's breakaway was turning into a three-player chase.
Jano returns and Naboj starts a streak
Around the twelfth and thirteenth minutes the match broke into an open firefight. Jano hit Naboj with the Redeemer, died to his own blast a second later, then still registered a Double Kill on hemeroid immediately afterward. He kept adding points with Flak Cannon and Rocket Launcher and reached 18 at 737 seconds. hemeroid answered with Bio Rifle kills, while Lamka remained close enough that no lead felt secure.
The longest individual spree belonged to Naboj. From 801 to 879 seconds he collected five kills without dying: Lamka, Jano twice, hemeroid and Jano again were caught in the run. Jano ended it with a Rocket Launcher kill at 879 seconds. Naboj's burst was not enough to put him into the title fight, but it disrupted the leading trio and showed how strongly a fourth-place player could affect who kept momentum.
The sixteenth minute loses the brakes
The sixteenth minute was the busiest, producing nine kills. Jano, hemeroid, Lamka and Naboj all scored in a compressed stretch, and almost every success drew an immediate answer. Jano finished the match with 14 revenge kills, the highest total, so his pattern was clear: lose a duel, return quickly and attack the same rivalry again. hemeroid followed with eight revenge kills and Naboj had seven.
The ranges also showed distinct styles. Jano averaged only 11.5 metres per kill and leaned heavily on the Rocket Launcher, which supplied 19 of his kills. hemeroid averaged 22.7 metres and combined 12 Rocket Launcher kills with 10 from the Sniper Rifle. Lamka averaged 18.7 metres and used the widest mix of weapons. Across the whole match the Rocket Launcher was the dominant tool with 36 kills.
hemeroid closes on thirty
The decisive shift came after 1025 seconds. hemeroid killed Naboj with the Sniper Rifle to draw level with Jano on 23 points. Ten seconds later Jano killed himself with the Rocket Launcher and dropped to 22, handing hemeroid sole possession of the lead without hemeroid needing to score at that instant. He then expanded it directly: a Sniper Rifle kill on Jano at 1049, a Rocket Launcher kill on Jano at 1085, and a Double Kill on Lamka two seconds later.
Naboj and Jano both managed to stop hemeroid once, but the finish still belonged to the leader. At 1160 he killed Lamka, and at 1171 he produced two Rocket Launcher kills on Naboj and Lamka to reach 29. Jano hit him once more at 1177, but eight seconds later hemeroid killed Lamka with the Enforcer for point 30 and a 30–26 win.
Match moments
- Jano scored first blood at 18 seconds with the Flak Cannon against Naboj.
- Lamka produced the longest kill: a 67.4-metre Redeemer shot on hemeroid.
- Naboj made the longest spree, five kills from 801 to 879 seconds, before Jano ended it.
- The sixteenth minute produced nine kills, the busiest minute of the match.
- The Rocket Launcher accounted for 36 kills, including 19 by Jano and 12 by hemeroid.
- hemeroid took sole control after Jano's self-kill at 1035 seconds.
- hemeroid scored point 30 with the Enforcer against Lamka at 1185 seconds.
This DM-Deck match rewarded the player who could change range and tempo without giving away too many points. Jano had the most kills overall with 32, but six suicides created exactly the opening hemeroid needed. Lamka controlled long stretches and Naboj owned the longest spree, yet the closing minutes belonged to hemeroid. His mix of Sniper Rifle and Rocket Launcher built the decisive gap, and the final Enforcer kill only signed the result: 30–26 after seven lead changes.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows seven lead changes and a long period with Jano, Lamka and later hemeroid packed closely together. The decisive separation came after 1035 seconds, when Jano's suicide dropped him behind and hemeroid took a lead he never surrendered.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose gradually from three to five kills per minute early on to a peak of nine in the sixteenth minute. The longest pause was 37 seconds after 134 seconds; after that, the match rarely stayed quiet for long.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano owned the opening, Lamka controlled much of the middle, and hemeroid clearly won the closing phase. Naboj's biggest impact came through his five-kill spree between 801 and 879 seconds.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 24 | 1 | 56% | 1 | 4363 | 3512 | 5 | Double Kill | Rocket Launcher | 6 | 35 | 4,9 | 7 | 22,21 s | ~20 m | 33 | 14 | 16:11 | 0:38 | |
| 2 | 26 | 32 | 30 | 6 | 52% | 0 | 4899 | 5318 | 4 | Double Kill | Rocket Launcher | 8 | 33 | 6,5 | 19 | 17,89 s | ~12 m | 38 | 5 | 19:45 | 0:38 | |
| 3 | B Lamka | 22 | 25 | 25 | 3 | 50% | 0 | 4054 | 4145 | 4 | Double Kill | Shock Rifle | 9 | — | 5,0 | 10 | 18,94 s | ~15 m | 108 | 35 | 19:45 | 0:45 |
| 4 | B Naboj | 13 | 15 | 37 | 2 | 29% | 0 | 2602 | 5697 | 5 | Flak Cannon | 8 | — | 5,2 | 7 | 16,36 s | ~19 m | 55 | 22 | 19:45 | 0:31 | |
| 5 | B Biosludgeleft | 3 | 5 | 6 | 2 | 45% | 0 | 831 | 832 | 3 | Flak Cannon | 2 | — | 1,0 | 2 | 9,12 s | ~12 m | 28 | 3 | 3:36 | 0:30 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 118 | 6 428 | 54,5 | 28:22 |
| Flak Cannon | 90 | 1 957 | 21,7 | 9:44 |
| Enforcer | 50 | 1 000 | 20,0 | 8:18 |
| Shock Rifle | 24 | 1 273 | 53,0 | 6:44 |
| Sniper Rifle | 25 | 1 820 | 72,8 | 6:16 |
| Bio Rifle | 31 | 1 099 | 35,5 | 3:50 |
| Stinger | 66 | 1 140 | 17,3 | 3:42 |
| Link Gun | 101 | 853 | 8,4 | 3:12 |
| Redeemer | 17 | 1 179 | 69,4 | 1:06 |
| Impact Hammer | 0 | 0 | — | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from near-contact hits under one metre to long lines across DM-Deck. The record was Lamka's 67.4-metre Redeemer kill on hemeroid.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.