Match history — match detail
biggest overkill: Necrolite (100 dmg) · airborne kills: 30 · gutsiest kill: Rekrut (1 HP)
Match verdict: The decisive phase came immediately after Rikoset's five-kill spree: Rekrut ended it at 5:36 and rebuilt a gap that the others could only reduce. The Flak Cannon supplied his largest kill total, while steady close-range scoring kept him ahead of Necrolite's late charge. Rekrut won 30:27.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human iHyobi (22 kills) vs best bot Rekrut (31 kills).
Rekrut takes the result-based MVP for reaching 30 and landing the finishing rocket. Rikoset gets the five-kill spree award, Necrolite the 51.7-metre shot, and iHyobi first blood; Rekrut and Rikoset also led revenge kills with 10 each.
Rekrut survives Judith pressure and seals thirty points
iHyobi lit the fuse, Rikoset built the longest spree, but Rekrut protected the lead until the final rocket.
DM-1on1-Judith-NAW-v120 wasted no time on introductions. At 0:16, iHyobi drew first blood with a Flak Cannon kill on Rekrut, then moved to 2:0 four seconds later. Rekrut answered immediately: a Stinger kill on Rikoset at 0:29, another Stinger frag and a Double Kill on Necrolite at 0:32, then a Link Gun kill on iHyobi at 0:36 to take the first clear 3:2 lead. That became the match's only outright lead change. The field repeatedly closed the gap and forced ties later, but Rekrut was never permanently removed from first place again.
Opening minute: iHyobi fires first, Rekrut takes control
The start belonged to iHyobi. First blood came at 0:16 from 7.1 metres with the Flak Cannon, and the same weapon put Rikoset down four seconds later. Rekrut's reply was rapid: Stinger at 0:29, another Stinger and a Double Kill at 0:32, then the Link Gun on iHyobi at 0:36. In seven seconds he went from zero to the outright lead at 3:2. Necrolite soon reached 3:3, and Rekrut even lost a point to a Shock Rifle suicide at 1:04, compressing the scoreboard again.
That frantic exchange set the tone. The first minute produced eleven kills, while the longest quiet spell of the entire match was the opening 16 seconds before first blood. Rekrut recovered from the suicide, Necrolite mixed Flak Cannon pressure with more precise weapons, and iHyobi stayed close largely through the Enforcer. Rikoset had the slowest launch, but he was gradually finding rhythm and preparing the strongest individual run of the match.
Middle phase: the lead stretches, but nobody disappears
From the second through the fifth minute, Rekrut stayed ahead through a steady mixture of Flak Cannon and Rocket Launcher kills. He was on nine at 2:30, reached ten soon after, and moved to 13 by 4:29 with a rocket kill on Rikoset. The others never let him breathe. iHyobi repeatedly checked him with rockets and flak, Necrolite landed a Shock Combo at 4:19, and Rikoset kept collecting points with rockets and the Shock Rifle.
Around halfway, the match became a dense exchange of trades. Rekrut reached 15 at 4:59, Rikoset was on 12 and moved to 13 three seconds later, narrowing the gap again. Necrolite was also working back into contention and, at 5:39, produced the longest kill of the match: a Shock Rifle hit on Rekrut from 51.7 metres. It was the only clearly sniper-range frag beyond 50 metres and a reminder that Judith was not only about point-blank flak fights.
Rikoset's five-kill surge and Rekrut's stop sign
The biggest individual push came from Rikoset. From 4:49 to 5:36 he scored five kills without dying, the longest spree of the match. The run included Necrolite, Rekrut twice, Necrolite again and iHyobi, leaving Rikoset on 16 and only one point behind Rekrut. At 5:36, however, Rekrut answered with a Rocket Launcher kill on Rikoset and ended the spree himself. The most dangerous pressure on the leader instantly became another point for the leader.
Rekrut then accelerated again. Flak Cannon kills on Rikoset and iHyobi, close Link Gun work and mid-range rockets rebuilt separation. At 21:14 over iHyobi he had a visible cushion, but nothing was settled. Necrolite was gaining speed, with the Shock Rifle and Shock Combo becoming increasingly important, while Rikoset remained a live threat in the fight for second place.
Ninth minute: thirteen kills and a fight for the last word
The ninth minute was the busiest with 13 kills. Rekrut reached 25, then at 8:21 Necrolite landed two Shock Combos at the same timestamp, killing Rekrut and Rikoset for a Double Kill. Rekrut answered with the Enforcer and at 8:40 completed his own Double Kill with the Flak Cannon on iHyobi to reach 28. At 8:47 Rikoset fired back with two Link Gun kills, Necrolite and then Rekrut, proving that nobody was switching to a safe finish.
Rekrut reached 29 with a Flak Cannon kill on Necrolite at 8:55, but the final point would not come cheaply. iHyobi knocked him down with a rocket, Necrolite mounted a late charge through Rikoset and iHyobi, and Rikoset still found a Flak Cannon kill on iHyobi at 9:43. Necrolite climbed to 27 at 9:54, only three behind. Three seconds later Rekrut hit Necrolite with the Rocket Launcher from 9.5 metres and closed the Deathmatch at 30:27. Rikoset finished on 24 and iHyobi on 22.
Match moments
- iHyobi scored first blood at 0:16 with a Flak Cannon kill on Rekrut.
- Rekrut took the outright lead at 0:36 and was never permanently displaced from first after that.
- Rikoset built the match's longest spree, five kills from 4:49 to 5:36, before Rekrut ended it.
- Necrolite recorded the longest kill, a 51.7-metre Shock Rifle shot on Rekrut at 5:39.
- The ninth minute was the busiest with 13 kills.
- Rekrut finished at 9:57 with a Rocket Launcher kill on Necrolite to win 30:27.
Judith delivered everything a close Deathmatch promises in just under ten minutes: short lives, constant revenge and almost no time to calculate. Rekrut's average life lasted only 20 seconds, yet he was the only player to force the score all the way to the 30-point target. Necrolite charged to 27, Rikoset owned the longest spree, and iHyobi posted the highest average kill distance at 15.1 metres. Rekrut simply converted key situations often enough, and the last rocket signed a final scoreboard of 30:27:24:22.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
iHyobi opened the scoring and led early, but Rekrut moved ahead 3:2 at 0:36 and held the top line from there. Ties and close approaches followed, yet the only outright lead change remained that early swing; Rekrut finally protected a 30:27 edge over Necrolite.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace was high from the opening: each minute produced between 6 and 13 kills, and the longest pause was only 16 seconds. The peak was minute nine with 13 kills, while minutes three and six each produced 12.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
iHyobi started fastest, but Rekrut took the lead in the first minute and controlled most of the match. Necrolite accelerated sharply over the final two minutes and climbed all the way to 27.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Rekrut | 30 | 31 | 28 | 1 | 53% | 0 | 3696 | 3740 | 3 | Double Kill | Flak Cannon | 9 | — | 2,5 | 3 | 17,21 s | ~8 m | 88 | 15 | 9:58 | 0:20 |
| 2 | B Necrolite | 27 | 28 | 26 | 1 | 52% | 0 | 3383 | 3153 | 4 | Double Kill | Shock Rifle | 9 | — | 2,5 | 5 | 6,93 s | ~9 m | 56 | 9 | 9:58 | 0:22 |
| 3 | B Rikoset | 24 | 24 | 26 | 0 | 48% | 0 | 2780 | 3453 | 5 | Double Kill | Flak Cannon | 6 | — | 2,8 | 3 | 10,68 s | ~9 m | 99 | 10 | 9:58 | 0:22 |
| 4 | 22 | 22 | 27 | 0 | 45% | 0 | 3334 | 3249 | 4 | Enforcer | 14 | 58 | 2,8 | 3 | 8,96 s | ~14 m | 41 | 9 | 9:58 | 0:21 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 62 | 3 143 | 50,7 | 10:16 |
| Rocket Launcher | 50 | 3 034 | 60,7 | 9:06 |
| Enforcer | 77 | 1 540 | 20,0 | 6:20 |
| Flak Cannon | 151 | 3 293 | 21,8 | 6:02 |
| Link Gun | 208 | 1 394 | 6,7 | 3:40 |
| Stinger | 51 | 786 | 15,4 | 1:30 |
| Impact Hammer | 0 | 0 | — | 0:04 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, matching the Flak Cannon's dominance. The exception was Necrolite's 51.7-metre Shock Rifle kill on Rekrut at 5:39; player average kill distances ranged from 8.8 to 15.1 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.