Match history — match detail
biggest overkill: Municak (98 dmg) · airborne kills: 31 · gutsiest kill: Municak (6 HP)
Match verdict: The match turned in two waves: Liftjump’s seven-kill spree created the first stable margin, and the sequence from 7:28 to 7:52 made it decisive. His Flak Cannon conversion in tight fights was the most reliable scoring tool, so even after Municak’s comeback Liftjump won 30:21.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (19 kills) vs best bot Liftjump (30 kills).
MVP goes to Liftjump for 30 points, a seven-kill spree and the decisive Flak finish. Municak earns the revenge award with 12 revenge kills, KST gets the long-range desk for the highest average kill distance, and Gibko shares the rivalry plaque after his duel with Municak ended exactly 10:10.
Liftjump rules Penetrated as Flak seals wild finish
Four lead changes, a seven-kill spree, and a Flak Cannon that stopped showing mercy when the finish came into view.
DM-1on1-Penetrated-LE delivered ten minutes in which the scoreboard first passed from hand to hand before Liftjump finally bent the match into his shape. He drew first blood at 0:07 with a Shock Rifle kill on Gibko, but there was no calm opening: KST, Municak and Gibko all answered immediately and the lead kept moving. Liftjump eventually won 30:21 ahead of Gibko and Municak, with KST on 19. The route was anything but straight. A long deathless run, strong close-range conversion and a late stretch dominated by the Flak Cannon turned an unsettled four-player fight into a clear finish.
First minute: everyone gets a turn
First blood belonged to Liftjump, who dropped Gibko with the Shock Rifle at 0:07. Fifteen seconds later Gibko removed KST with the Link Gun, and one second after that KST answered with the Bio Rifle. At 0:36 KST used the Stinger on Municak to reach two points, only for Municak to rocket him in the same second. Municak then added a Shock Rifle kill on KST and, at 0:48, another on Liftjump. That Double Kill pushed him into a 3:1 lead.
The opening minute therefore belonged less to one player than to changing momentum. Municak led, Gibko stayed close, and KST had his own brief spell on top. By 1:32 KST had reached four points and stood alone in first, but Liftjump was already building the run that would reshape the match. The apparent chaos was starting to develop a direction.
Seven unanswered
Beginning with a kill on KST at 1:01, Liftjump produced the longest spree of the match. He took Gibko with the Flak Cannon, Gibko again with the Rocket Launcher, Municak with Flak, and then completed a Double Kill at 1:46 with another rocket on Gibko. KST fell to Flak next, followed by Gibko to the Bio Rifle. When KST finally ended the spree with a Stinger kill at 2:37, Liftjump had eight points and the first meaningful cushion of the game.
It was not a quiet procession. Municak stayed involved in the middle, Gibko kept collecting points with Flak and the Link Gun, and KST repeatedly punished wider angles with the Stinger. At 3:41 KST killed Liftjump from 26.6 metres, but the answer arrived one second later: Liftjump hit KST with the Bio Rifle from 40.6 metres. It was the longest kill of the match and an instant revenge that captured how quickly hunter and target swapped roles on this map.
Municak presses, then 21 seconds of silence
At mid-match the lead still did not feel safe. Municak reached 11 points at 4:32 and tied Liftjump, while Gibko and KST sat on nine. KST then landed another Shock Combo on Liftjump, but at 4:46 the leader took a point back with the Enforcer on Municak and moved to 12:11. Then came the longest pause of the match: 21 seconds without a kill. After the previous pace, it felt almost like a commercial break, only with more weapons lying around.
When action resumed, Liftjump accelerated again. Between 5:16 and 5:47 he killed KST and Municak twice, reaching 16 points. KST answered with his second Shock Combo, Gibko kept earning close-range points, and Municak completed his second Double Kill with the Rocket Launcher at 6:33. Yet the table was stretching. Liftjump’s kills at 6:37 and 6:44 moved him to 20 while the chasing group remained clustered between 12 and 15.
The Flak shutdown
The decisive sequence began at 7:28. Liftjump killed Gibko with the Flak Cannon, Municak twelve seconds later with the same weapon, then Gibko again with Flak and once more with the Link Gun at 7:52. The score became 24:15:15:15, and a close four-way contest suddenly looked like a chase for one player. Flak Cannon was the deadliest weapon overall with 25 kills; Liftjump supplied 13 of them himself.
Municak refused to become scenery. From 8:04 through 8:45 he piled up kills with the Link Gun, Flak and Rocket Launcher, but his rocket kill on Gibko at 8:45 was paired with a Rocket Launcher suicide, taking some force out of the surge. The last full minute was the busiest of the match with 13 kills. KST completed a Stinger Double Kill on Liftjump at 9:45, but the leader was already on 28. Liftjump took Municak with the Link Gun at 9:50 for 29, Gibko reached 21 at 9:57, and at 10:04 Liftjump closed the match by killing Municak with the Flak Cannon. Thirty points, game over: 30:21:21:19.
Match moments
- Liftjump drew first blood at 0:07 with a Shock Rifle kill on Gibko.
- Municak completed a Double Kill at 0:48 and led 3:1.
- Liftjump’s seven-kill spree ran from 1:01 to 2:37 before KST ended it.
- The longest shot was Liftjump’s 40.6-metre Bio Rifle kill on KST at 3:42.
- Municak tied Liftjump 11:11 at 4:32.
- The match’s longest quiet spell lasted 21 seconds after 4:46.
- Flak Cannon produced 25 kills, 13 of them for Liftjump.
- The busiest minute delivered 13 kills before Liftjump finished the match 30:21.
Liftjump did not win because the opposition disappeared. Municak tied him in the middle of the match, KST killed him nine times, and Gibko and Municak fought their own perfectly balanced duel. The winner simply stayed alive longest at the right moments, owned the longest spree and turned close-range engagements into a steady supply of points late on. When the final Flak Cannon blast hit Municak at 10:04, it was not a random shot over the credits. It was the logical end to a stretch in which Liftjump controlled both tempo and space better than the rest of the field.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows four early lead changes: after Liftjump, KST and Municak both reached the top, KST returned once more, and Liftjump took over for good at 1:43. Municak tied him 11:11 at 4:32, but Liftjump was alone in front again by 4:46 and widened the gap sharply after 7:28.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace stayed high almost throughout, with full minutes generally producing between seven and eleven kills before the tenth minute exploded for 13. The longest lull was only 21 seconds after 4:46, so even the quietest phase barely qualified as a breather.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Liftjump, KST and Municak traded the early initiative before Liftjump’s run from 1:01 created the first sustained control. From 7:28 onward the closing phase belonged mainly to Liftjump, even though Municak and KST both launched short late surges.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Liftjump | 30 | 30 | 18 | 0 | 63% | 0 | 3882 | 3117 | 7 | Double Kill | Flak Cannon | 8 | — | 2,8 | 9 | 8,85 s | ~7 m | 181 | 20 | 10:04 | 0:31 |
| 2 | B Gibko | 21 | 22 | 28 | 1 | 44% | 0 | 3592 | 3921 | 3 | Flak Cannon | 11 | — | 2,8 | 7 | 17,62 s | ~9 m | 146 | 19 | 10:03 | 0:20 | |
| 3 | B Municak | 21 | 22 | 28 | 1 | 44% | 0 | 3427 | 4022 | 5 | Double Kill | Rocket Launcher | 9 | — | 2,8 | 8 | 16,95 s | ~8 m | 84 | 6 | 10:02 | 0:20 |
| 4 | 19 | 19 | 21 | 0 | 48% | 0 | 2897 | 3297 | 4 | Double Kill | Stinger | 6 | 55 | 3,0 | 11 | 18,47 s | ~12 m | 61 | 12 | 10:04 | 0:27 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Link Gun | 453 | 2 941 | 6,5 | 8:48 |
| Bio Rifle | 77 | 2 289 | 29,7 | 7:14 |
| Rocket Launcher | 42 | 2 117 | 50,4 | 6:48 |
| Enforcer | 35 | 700 | 20,0 | 4:40 |
| Flak Cannon | 148 | 3 272 | 22,1 | 4:36 |
| Stinger | 85 | 1 310 | 15,4 | 3:06 |
| Shock Rifle | 23 | 1 163 | 50,6 | 2:56 |
| Impact Hammer | 0 | 0 | — | 0:16 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range: Liftjump averaged 7.7 m per kill, Gibko 8.9 m, Municak 10.2 m and KST led at 16.1 m. The outlier was Liftjump’s 40.6 m Bio Rifle kill on KST at 3:42.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.