Match history — match detail
biggest overkill: Poskok (125 dmg) · airborne kills: 51 · gutsiest kill: Poskok (1 HP)
Match verdict: The match was decided by discipline in the final moments. Poskok removed himself from the race by dropping from 29 to 28, Jano still forced 29:29, but KST won the last exchange and closed the Deathmatch 30:29. With KST and Jano tied on 33 kills, suicide penalties were decisive.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (33 kills) vs best bot Poskok (34 kills).
MVP goes to KST for 30 winning points and composure at 29:29. Poskok earns the five-kill-spree award, Jano owns the 61.5 m long-range special, and Poskok, Skokan and Jano share the revenge crown with 11 revenge kills each.
KST steals Deck16 in the final duel by a single point
Deck16 changed hands twelve times and needed the full clock to separate KST from Jano by a single point.
DM-Deck16]I[ produced a match that refused to settle until the final second. Skokan drew first blood after only 11 seconds with a Sniper Rifle shot on Poskok, but Poskok immediately answered by building the longest spree of the night and controlling the early pace. KST stayed within reach, Jano recovered from a rough opening with the Rocket Launcher, and what first looked like a side battle turned into a four-way scramble for every point. Twelve lead changes, Redeemer suicides, slime deaths and repeated comebacks set up a finish in which KST and Jano met right on the edge of the 30-point limit.
Poskok launches first, then Gibko hits the brakes
First blood belonged to Skokan: at 0:11 he hit Poskok with the Sniper Rifle from 27.8 meters. One second later KST answered with a headshot on Skokan, but the first real wave belonged to Poskok. From 0:44 to 1:53 he stacked five kills in a row, including a Flak Cannon Double Kill on KST after taking Skokan. The spree ended only when Gibko dropped him at point-blank range with the Flak Cannon.
That burst gave Poskok room at the top while KST collected points through Shock Combo, rockets and Link Gun. Jano made his opening worse with a Redeemer suicide at 3:47 and spent a long stretch around zero. After Poskok killed Jano at 3:06 came the longest quiet spell in the match: 52 seconds without a counted kill. Once the action restarted, Deck16 rarely offered another pause.
Rockets, Redeemers and Jano's return
Around the seventh and eighth minutes KST began pushing hard for the lead. A Shock Combo on Skokan gave him his tenth point, and Poskok's slime death briefly left KST alone in front. Poskok answered with the sniper rifle while Jano finally found the weapon that would define his night: the Rocket Launcher. The tenth minute produced eight kills, making it the busiest minute of the match, and Jano started shaving away his deficit almost every time he entered a fight.
His biggest long-range mark arrived at 7:40. A Redeemer erased Skokan from 61.5 meters, the longest kill of the match. Less than two minutes later came classic Redeemer chaos: Jano hit KST and Poskok in the same moment and blew himself up as well. It did not boost his score as much as the blast suggested, but from then on he was no outsider. Poskok and KST traded the top spot, Jano closed in, and Skokan punished overconfident close-range visits with the Flak Cannon.
A three-way race and expensive self-inflicted wounds
The middle phase explained why the final margin became so small. At 14:14 Poskok caught both KST and Jano with a Redeemer and reached 21, only to kill himself with the same weapon one second later and hand a point straight back. Similar losses hit every contender. KST later punished himself twice with explosions, Jano finished with four suicides and Poskok with six. In a match decided by one point, each mistake became an invoice with brutal interest.
KST did one thing especially well: he changed tools with the situation. Stinger gave way to Rocket Launcher, then back to Shock Rifle and Link Gun. Link Gun finished as his most productive weapon with ten kills. Jano was far more specialized, scoring 24 of his 33 kills with the Rocket Launcher. Poskok stayed lethal up close with Flak, and Skokan recorded eleven Flak Cannon kills. Different plans, same effect: the scoreboard refused to break open.
Final minute: 28, 29, 29, then the winner
The finish was pure chaos with exact arithmetic. At 23:42 Poskok reached 29 with the Flak Cannon, one point from the limit. Eighteen seconds later he died in slime, fell back to 28 and left the match, opening the door for KST and Jano. From 24:06 to 24:18 Jano scored three times, including a Rocket Launcher kill on KST that tied the leaders at 28. KST answered with the Enforcer directly on Jano and moved to 29.
Jano still had one more response. At 24:35 he dropped Skokan with the Flak Cannon to make it 29:29. At that point averages and favorite weapons no longer mattered; one clean frag did. At 24:48 Skokan killed hemeroid with Flak, and in the same second KST caught Skokan with the Link Gun. Point 30 was the last point. KST won 30:29 after twelve lead changes and after beating Jano 17:10 in their direct frag exchanges.
Match moments
- Skokan drew first blood at 0:11 with a sniper shot on Poskok.
- Poskok built the match's longest spree, five kills from 0:44 to 1:53, before Gibko stopped him.
- The tenth minute delivered eight kills and was the busiest minute of the match.
- Jano hit Skokan with a Redeemer from 61.5 meters, the longest kill of the night.
- Poskok reached 29 at 23:42 but a slime death knocked him back to 28.
- Jano tied it 29:29 with 13 seconds left, before KST won with the Link Gun at 24:48.
Deck16 never gave anyone a comfortable path to victory. KST needed all 30 points and the final second to hold off Jano, who recovered from a dreadful opening and reached a 29:29 tie. Poskok spent long stretches in front and was one point from the limit late, but self-inflicted losses and the final slime death removed him from the finish. Skokan kept scrambling the order and ultimately became the victim of the winning frag. The score 30:29 looks simple; the road to it was anything but simple.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a zipper: the match had 12 lead changes and repeated KST-Poskok ties. It was settled only in the last 22 seconds, when KST and Jano moved through 28:28 and 29:29 before the final 30:29.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The busiest minute was minute 10 with eight kills, and several other minutes also reached eight, so the middle of the match barely slowed down. The longest lull lasted 52 seconds after 3:06; long silent stretches were rare after that.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Poskok owned the opening with his five-kill spree, while KST and Jano drove the middle phase. In the last five minutes Jano and Skokan scored most often, but KST landed the final frag.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 26 | 3 | 56% | 1 | 5051 | 5821 | 5 | Link Gun | 11 | 56 | 9,9 | 34 | 11,96 s | ~12 m | 120 | 11 | 24:48 | 0:55 | ||
| 2 | 29 | 33 | 44 | 4 | 43% | 0 | 4801 | 6955 | 5 | Double Kill | Rocket Launcher | 8 | 32 | 7,9 | 20 | 19,00 s | ~18 m | 32 | 17 | 22:13 | 0:29 | |
| 3 | B Skokan | 21 | 30 | 43 | 9 | 41% | 0 | 5054 | 6468 | 4 | Flak Cannon | 10 | — | 7,3 | 16 | 28,51 s | ~14 m | 154 | 27 | 24:48 | 0:33 | |
| 4 | 0 | 0 | 3 | 0 | 0% | 0 | 188 | 390 | 0 | 2 | 34 | 0,2 | 0 | — | ~18 m | 2 | 0 | 0:52 | 0:13 | |||
| 5 | B Poskokleft | 28 | 34 | 34 | 6 | 50% | 2 | 5992 | 5841 | 5 | Double Kill | Flak Cannon | 9 | — | 7,3 | 14 | 17,38 s | ~15 m | 136 | 22 | 24:00 | 0:41 |
| 6 | B Gibkoleft | 0 | 1 | 4 | 1 | 20% | 0 | 330 | 580 | 1 | Flak Cannon | 1 | — | 0,8 | 2 | 65,54 s | ~5 m | 12 | 0 | 2:36 | 0:31 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 125 | 6 586 | 52,7 | 32:36 |
| Shock Rifle | 51 | 3 086 | 60,5 | 16:34 |
| Flak Cannon | 165 | 3 462 | 21,0 | 15:34 |
| Link Gun | 293 | 2 298 | 7,8 | 10:44 |
| Enforcer | 47 | 940 | 20,0 | 9:44 |
| Sniper Rifle | 21 | 1 680 | 80,0 | 9:18 |
| Stinger | 126 | 2 004 | 15,9 | 7:22 |
| Redeemer | 15 | 1 227 | 81,8 | 1:20 |
| Bio Rifle | 6 | 126 | 21,0 | 0:42 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Average kill distance shows a mix of close and mid-range fights: Jano led at 19.3 m while KST averaged 12.1 m. The clear outlier was Jano's 61.5 m Redeemer kill on Skokan at 7:40.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.