Match history — match detail
biggest overkill: KST (137 dmg) · airborne kills: 38 · gutsiest kill: KST (8 HP)
Match verdict: The match was decided between minutes seven and fifteen: KST inherited the lead when Sundavac lost a point in slime, then secured it with a five-kill spree. Broader use of the Bio Rifle and Shock weapons, combined with fewer point-losing suicides, let KST extend the gap and win 30:18.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (33 kills) vs best bot Sundavac (24 kills).
MVP goes to KST for the 30:18 win, the five-kill spree and ten immediate revenge kills. Sundavac takes the style award for first blood, the only headshot, the longest kill and the only Double Kill. Slime probably deserves a medal for its influence on the scoreboard.
KST Claims DM-Deck After Five Lead Changes and Late Surge
Five lead changes, one 62.5-meter shot, then KST took control and never gave the lead back.
DM-Deck turned into a twenty-minute test of nerve shortly before midnight on October 10, 2026. The standings swung back and forth before one player finally imposed order. Sundavac drew first blood after 13 seconds with an Enforcer kill on Doskok, but the opening minutes offered no stability: slime suicides erased points, Doskok, KST, Kemper and Sundavac all held the outright lead at different moments, and the official lead count changed five times. KST eventually won 30:18, yet the path to that final margin was far more tangled than the scoreline suggests.
An opening with no owner
Sundavac scored first blood at 0:13, dropping Doskok with the Enforcer from 11.4 meters. Kemper answered with a rocket on KST, but at 0:43 he fell into slime, and thirteen seconds later Sundavac did the same. The table was effectively reset. At 1:01 Doskok moved into sole possession of first with a Link Gun kill on Kemper. KST first broke clear at 1:44 on two points, only to lose one to an Enforcer suicide and reopen the race.
Kemper took the outright lead at 2:24, Sundavac tied him three seconds later and moved ahead at 3:05 with a Rocket Launcher kill from 35.6 meters. By raw kills the first five minutes belonged to Sundavac with five, while Kemper and KST had four each. The pace was not frantic yet; the match's longest quiet spell, 40 seconds, arrived immediately after KST's kill at 1:44. Deck was still arranging its pieces.
Sundavac leads, KST gains ground
Sundavac stayed in front, but the margin was fragile. At 5:16 he had five points, then a slime death one second later knocked him back to four. KST kept closing through the Bio Rifle and Shock weapons, while Doskok briefly stirred the middle of the board with kills on KST and Kemper. At 8:47 came the shot nobody could ignore: Sundavac hit Doskok with a Sniper Rifle headshot from 62.5 meters. It was both the only headshot and the longest kill of the match.
The decisive shift arrived without fanfare. KST reached five points at 7:16, and at 7:26 Sundavac went into slime again, falling to four. KST was left alone in first, and the fifth lead change became the last. From there he began stacking the margin: a Shock Combo removed Sundavac at 7:58, Kemper followed six seconds later, and by 10:07 KST led 9:6. The match was not over, but for the first time it had a clear direction.
Five kills that broke the balance
Between 13:31 and 14:51 KST produced the longest spree of the night. He started with a Bio Rifle kill on Doskok, followed with Shock Rifle kills on Sundavac and Doskok, added another Bio Rifle finish, then used the Link Gun on Kemper. Five kills without dying moved his score from 13 to 17. Sundavac finally stopped the run with a Shock Combo at 14:51. Three seconds later Sundavac hit Vybuch with the Flak Cannon for the match's only Double Kill, but KST had already created separation.
This stretch also showed KST's variety. Of his 33 kills, 12 came with the Bio Rifle, six with direct Shock Rifle shots and five more through Shock Combos; Link Gun, Slime, Stinger, Redeemer and a rocket completed the mix. He also collected 29 items, most in the field, and led immediate revenge kills with ten. Sundavac remained the nearest challenger, but six suicides repeatedly removed points he had worked to earn.
The nineteenth minute opens the floodgates
After the fifteenth minute the match accelerated sharply. At 15:53 and 15:59 KST used the Bio Rifle to kill Doskok twice and reached 20 points. Hlavicka surprised him with the Enforcer at 16:04, but KST kept moving through Kemper, Vybuch and more targets. By 18:28 he had 27 points to Sundavac's 15. Vybuch also burst into the story late, collecting all ten of his kills in the final five minutes and climbing to a final score of nine.
The nineteenth minute was the busiest with 11 kills. KST reached 28 through Hlavicka, then suffered three quick deaths to Hlavicka, Vybuch and Sundavac, yet the lead stayed comfortable. At 19:35 he rocketed Kemper for point 29. Kemper answered one second later with the Bio Rifle, so the winner still had to earn the last point. At 19:50 he found Doskok: Bio Rifle from 3.2 meters, 30:18, match over.
Match moments
- Sundavac scored first blood after 13 seconds with the Enforcer on Doskok.
- The lead changed five times; KST took it for good at 7:26 after Sundavac died in slime.
- Sundavac landed the only headshot from 62.5 meters, the longest kill of the match.
- KST ran a five-kill spree from 13:31 to 14:51 before Sundavac stopped it.
- Sundavac recorded the match's only Double Kill at 14:54 against Vybuch.
- The nineteenth minute produced a match-high 11 kills.
- KST closed the match with a Bio Rifle kill on Doskok at 19:50 for the final 30:18.
The twelve-point final gap looks comfortable, but the first seven and a half minutes were anything but. Five lead changes, slime deaths and four different outright leaders kept DM-Deck wide open. Once KST moved ahead, however, he stopped giving the field room, built a five-kill spree in the middle phase and survived a brief late burst from his rivals. Sundavac owned the prettiest long-range moment and the only Double Kill, while Kemper and KST fought the most frequent personal duel. Match 239 ends with the simplest line in the record: KST, 30 points, victory after 19 minutes and 50 seconds.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph is jagged early: Sundavac, Doskok, KST, Kemper and Sundavac again all held sole possession of first across five lead changes. The break came at 7:26 when Sundavac dropped from five to four in slime and KST remained on five; KST never lost the lead again and finished 30:18.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose almost continuously: the first minute had two kills, while the last four minutes produced 7, 9, 11 and 9. Minute 19 was the busiest with 11 kills, and the longest lull lasted 40 seconds after the event at 1:44.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Sundavac was most active in the first five minutes with five kills, but KST took over the middle phase. In the final five minutes KST scored 13 kills, while Vybuch recorded all ten of his match kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 21 | 3 | 61% | 0 | 4051 | 4337 | 5 | Bio Rifle | 4 | 56 | 7,9 | 29 | 8,09 s | ~13 m | 68 | 12 | 19:51 | 0:54 | ||
| 2 | B Sundavac | 18 | 24 | 20 | 6 | 55% | 1 | 4033 | 3994 | 5 | Double Kill | Shock Rifle | 10 | — | 5,9 | 14 | 21,84 s | ~16 m | 67 | 15 | 19:51 | 0:56 |
| 3 | B Kemper | 9 | 15 | 30 | 6 | 33% | 0 | 3022 | 4483 | 2 | Flak Cannon | 4 | — | 5,6 | 8 | 15,62 s | ~16 m | 60 | 23 | 19:51 | 0:38 | |
| 4 | B Vybuch | 9 | 10 | 14 | 1 | 42% | 0 | 1663 | 1772 | 3 | Flak Cannon | 4 | — | 1,4 | 0 | 12,61 s | ~11 m | 28 | 5 | 5:05 | 0:20 | |
| 5 | B Doskok | 4 | 11 | 33 | 7 | 25% | 0 | 2658 | 5113 | 2 | Shock Rifle | 8 | — | 5,7 | 12 | 36,99 s | ~13 m | 64 | 12 | 19:51 | 0:35 | |
| 6 | B Hlavicka | 4 | 4 | 2 | 0 | 67% | 0 | 592 | 440 | 2 | Enforcer | 3 | — | 1,2 | 1 | 50,12 s | ~20 m | 8 | 10 | 3:49 | 1:16 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 80 | 4 387 | 54,8 | 23:54 |
| Rocket Launcher | 39 | 1 990 | 51,0 | 15:54 |
| Enforcer | 95 | 1 900 | 20,0 | 12:20 |
| Flak Cannon | 118 | 2 574 | 21,8 | 11:04 |
| Bio Rifle | 58 | 1 737 | 29,9 | 8:08 |
| Link Gun | 153 | 1 017 | 6,6 | 7:42 |
| Stinger | 73 | 1 142 | 15,6 | 5:08 |
| Sniper Rifle | 8 | 630 | 78,8 | 2:58 |
| Redeemer | 6 | 620 | 103,3 | 0:56 |
| Impact Hammer | 1 | 20 | 20,0 | 0:44 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without positional coordinates it would be misleading to claim specific map clusters, but the distances point to mostly close- and mid-range fighting. The exception was Sundavac's 62.5-meter sniper kill; average kill distance ranged from Vybuch's 9.7 m to Sundavac's 17.0 m.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.