Match history — match detail
biggest overkill: KST (162 dmg) · airborne kills: 25 · gutsiest kill: KST (1 HP)
Match verdict: The final quarter decided the match, especially the 849-second moment when Doskok took the lead and never surrendered it. His late Double Kills and five-kill spree from 1025 turned a compressed contest into a 30:24 win over Sundavac, with KST and Kemper both on 20.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (23 kills) vs best bot Doskok (30 kills).
MVP goes to Doskok for the win, eleven immediate revenge kills and the match-long five-kill spree that survived to the final horn. KST gets the distance prize, Sundavac owns first blood, and Kemper takes the Flak trophy with 11 kills from that weapon.
Doskok steals Agony with a five-kill finish to 30 points
Sundavac struck first, KST owned the middle, but Doskok saved the hardest run for the final 43 seconds.
DM-Agony3-SE offered no comfortable ride to thirty. Over 17 minutes and 48 seconds the lead changed five times, and after fourteen minutes Doskok, Sundavac and KST were still packed within a single point. Sundavac claimed first blood at 20 seconds, sending KST to respawn with the Shock Rifle, then added a Shock Combo on Doskok thirteen seconds later. The early lead was no insurance policy. The Deathmatch became a tug-of-war between close Flak Cannon fights, Stinger pressure and rockets, and the last word belonged to the player who waited longest to deliver it.
Sundavac lights up Agony
Sundavac opened without knocking. After first blood on KST he caught Doskok with a Shock Combo at 33 seconds and finished the first minute on four points. Doskok had two, Kemper one, while KST did not score until 72 seconds. The third minute then exploded for nine counted kills. Kemper dropped Doskok at 166 and Sundavac at 169 seconds, with the second close-range Flak Cannon hit registering a Double Kill from just 1.1 metres.
KST also produced the strangest Redeemer sequence of the opening: he lost a point to his own blast at 148 seconds, then removed Doskok with the same weapon one second later. Sundavac still led 7:4:4:3 after three minutes over KST, Kemper and Doskok. His Flak Cannon was already collecting victims, but the advantage looked less like a cushion and more like an invitation for everyone else to chase.
KST stretches the firing line
KST fought back through the Stinger and Rocket Launcher. At 201 seconds he took Sundavac with the Stinger, then nine seconds later hit Kemper with a rocket from 41.3 metres, the longest kill of the match. KST also finished with the highest average kill distance at 20 metres. At 292 seconds his Redeemer caught Doskok and created an 8:8:8 tie with Sundavac and Kemper. A rocket on Kemper at 319 pushed him to nine and into sole possession of the lead for the first time.
Doskok was quietly rebuilding through the Enforcer, scoring Double Kills at 300 and 344 seconds, both with Kemper as the second victim. KST kept pressing and shared the top with Sundavac after ten minutes. Then came the longest silence: after Sundavac killed Kemper at 585 seconds, no one scored for 51 seconds. KST broke the pause at 636 with a rocket on Sundavac and moved ahead again. His 42-second average life was the longest of the four.
Doskok changes the rhythm
The turn came through small shifts rather than one giant blast. KST lost another Redeemer point at 676 seconds, leaving Sundavac alone on top. Doskok then took Kemper with Flak and KST with the Enforcer at 690, reaching a first solo lead at 15:14. Sundavac stole it back: he tied at 713, killed KST with Flak at 731, and after an immediate exchange with Doskok at 744 led 18:17. After fourteen minutes the table was compressed to Doskok 18, Sundavac 18, KST 17 and Kemper 15.
At 849 seconds came the final decisive swing. Doskok hit KST with the Rocket Launcher to make it 19:18. Ten seconds later he added KST with Flak, registered a Rocket Launcher Double Kill on Kemper at 862, and caught the same opponent with a Shock Combo at 888. He reached 23 at 900 seconds and 24 three seconds later with Flak on Sundavac, another Double Kill. Doskok also led the revenge count with eleven immediate paybacks.
Five kills as a signature
KST still pushed back, stopping Doskok with a Shock Combo at 910 seconds and adding Kemper eight seconds later, but Doskok answered on KST with the Stinger at 922 to reach 25. KST then lost another point to a Redeemer suicide at 949. Sundavac launched one last run: kills at 957, 974 and 978 seconds moved him to 22, the last two forming a Flak Cannon Double Kill. A Shock Rifle kill on KST at 1015 and Enforcer on Kemper at 1035 brought him to 24.
From 1025 seconds onward, however, the match became Doskok's closing statement. He took Sundavac with the Stinger for 26, KST with a Shock Combo for 27, then Kemper with the Shock Rifle at 1041 for 28 and a Double Kill. Another Shock Rifle hit on KST made it 29, and a Stinger kill on Sundavac at 1067 reached the limit of 30. The five-kill spree from 1025 was the longest of the match and never ended. Final score: Doskok 30, Sundavac 24, KST 20, Kemper 20.
Match moments
- Sundavac drew first blood at 20 seconds with the Shock Rifle on KST.
- The third minute produced nine counted kills, the busiest minute of the match.
- KST hit Kemper with a Rocket Launcher from a match-long 41.3 metres at 210 seconds.
- The longest drought lasted 51 seconds after the 585-second mark.
- Doskok took the lead for good at 849 seconds with a rocket on KST.
- From 1025 seconds, Doskok closed the match with five uninterrupted kills.
The 30:24:20:20 scoreline looks calmer than the match felt for most of its duration. Sundavac owned the opening, KST controlled longer stretches of the middle, and Kemper kept scrambling the order with his Flak Cannon, but Doskok timed his peak best. The Enforcer helped him stay in contact, while the decisive finish was split across the Stinger, Shock Combo and Shock Rifle. With zero headshots in the match, the deciding qualities were tempo, exchanges and the ability to answer immediately. The winner controlled the final 43 seconds completely.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows five lead changes and a long stretch in which nobody could separate from the front group. KST led in the middle and Sundavac returned to first place later, but after Doskok killed KST at 849 seconds the top position never changed again.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The third minute was the busiest with nine counted kills, while the minute-by-minute pace ranged from two to eight kills elsewhere. The biggest lull began after 585 seconds and lasted 51 seconds; the final minute accelerated again to seven kills.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Sundavac controlled the opening, KST was strongest through the middle phase, and Doskok seized the initiative late. Kemper most often disrupted the order through short-range Flak Cannon runs and rapid exchanges.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Doskok | 30 | 30 | 26 | 0 | 54% | 0 | 4020 | 4678 | 5 | Double Kill | Enforcer | 7 | — | 5,4 | 9 | 15,76 s | ~14 m | 52 | 16 | 17:48 | 0:39 |
| 2 | B Sundavac | 24 | 25 | 27 | 1 | 48% | 0 | 4931 | 5002 | 3 | Double Kill | Flak Cannon | 15 | — | 5,5 | 12 | 18,60 s | ~11 m | 98 | 19 | 17:48 | 0:38 |
| 3 | 20 | 23 | 24 | 3 | 49% | 0 | 4764 | 4969 | 4 | Stinger | 12 | 60 | 6,4 | 26 | 18,76 s | ~14 m | 75 | 9 | 17:48 | 0:42 | ||
| 4 | B Kemper | 20 | 22 | 29 | 2 | 43% | 0 | 4305 | 4488 | 4 | Double Kill | Flak Cannon | 12 | — | 5,5 | 9 | 20,62 s | ~13 m | 74 | 23 | 17:48 | 0:35 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 64 | 3 601 | 56,3 | 14:00 |
| Stinger | 234 | 3 540 | 15,1 | 13:14 |
| Enforcer | 130 | 2 600 | 20,0 | 12:52 |
| Shock Rifle | 50 | 3 286 | 65,7 | 11:24 |
| Flak Cannon | 131 | 2 975 | 22,7 | 7:40 |
| Bio Rifle | 33 | 695 | 21,1 | 5:48 |
| Link Gun | 119 | 830 | 7,0 | 5:24 |
| Redeemer | 4 | 423 | 105,8 | 0:20 |
| Sniper Rifle | 1 | 70 | 70,0 | 0:14 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Many fights were decided at short range, especially the Flak Cannon kills, but KST averaged a match-high 20 metres per kill. The longest shot came at 210 seconds, when KST hit Kemper with a Rocket Launcher from 41.3 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.