Match history — match detail
biggest overkill: Bloody.HU (167 dmg) · airborne kills: 12 · gutsiest kill: Doskok (6 HP)
Match verdict: The first third decided the structure of the match, and Bloody.HU's ability to punish every attempted response finished the job. After the early gap he added a seven-kill spree in the second half and never surrendered the lead; Shock Combo was the decisive factor in a 30:9 DM-Deck win over Firstblood.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Bloody.HU (31 kills) vs best bot Firstblood (10 kills).
MVP goes to Bloody.HU for 30 points, a seven-kill spree and nine immediate revenge kills. Firstblood gets the train-stopper award for ending that spree, while Walldodge leaves with the style prize for a Multi Kill through Slime.
Bloody.HU rules DM-Deck from first shock to final frag
Bloody.HU grabbed Deck by the throat in the sixth second and did not let go until point thirty.
DM-Deck got no warm-up this time. In the 6th second, Bloody.HU fired a rocket into Kropic for the authoritative first blood, then picked off Doskok four times over the next 31 seconds. With Shock Combo and a clean Shock Rifle hit joining the Rocket Launcher, it was obvious the leader had not come to test the temperature of the slime. Firstblood did get moving and killed Bloody.HU at 39 seconds with the score leader already on five, but the table had found its direction: Bloody.HU led from the opening point all the way to 30:9 and never allowed a single lead change in the entire Deathmatch.
A rocket hello, then Shock to establish order
The first minute was one-sided, but not uncontested. Bloody.HU opened with two rocket kills, then switched to Shock Combo and Shock Rifle against Doskok. After 37 seconds he had five points. Firstblood had already sniped Kropic and at 39 seconds became the first player to bring the leader down, but only after the gap had begun to form. Doskok made matters worse for himself with slime suicides at 51 and 88 seconds, sending his score below zero.
Bloody.HU answered with what became the signature of the match: Shock Combo. Firstblood fell at 73, 82 and 88 seconds, and the gap kept growing. By 117 seconds the leader had ten points, while the rest rotated more as obstacles than pursuers. Firstblood added a bizarre Redeemer suicide at 119 seconds, and nine seconds later Bloody.HU even finished him through Slime. Deck offered plenty of weapons, but only one player was setting the rhythm.
A long-range reply and the calm before the next surge
Kropic proved at 136 seconds that Bloody.HU was not immortal, dropping him with a Sniper Rifle from 43.4 meters. The reply came at 148 seconds and was even louder: Bloody.HU hit Kropic with Shock Rifle from 61.6 meters, the longest kill of the entire match. He then removed Firstblood with another Shock Combo and reached 14 points by 188 seconds. After that came the longest quiet spell — 36 seconds without a kill.
The game restarted at full speed after the pause. Bloody.HU added a sniper kill on Doskok, Kropic found his own point against Doskok, and the leader hunted Firstblood again at 239 seconds. At 246 seconds Bloody.HU accidentally took a point away from himself with a Rocket Launcher suicide, falling from 16 to 15, but even that mistake did not reopen the race for first. Flakos scored his first frag with Flak Cannon and Firstblood answered with Stinger. The match was tightening up, and the biggest chaos was still ahead.
Minute six: Deck turns into a projectile crossroads
From 261 seconds, Bloody.HU launched the longest spree of the match. Kropic, Doskok, Firstblood twice, Flakos, Firstblood again and finally Flakos — seven kills without dying through 332 seconds. At 294 seconds a Shock Rifle hit produced a Double Kill and took him to point twenty. That run explains why the sixth minute exploded to 17 kills: Deck became a fight at nearly every step, with everyone currently on the map getting dragged into rapid exchanges.
Firstblood finally stopped the spree with Stinger at 332 seconds and one second later killed Doskok for a Double Kill. Bloody.HU simply returned to scoring. Flak Cannon on Walldodge, then more work with Shock Rifle, Rocket Launcher and Flak Cannon pushed him to 26. Meanwhile Walldodge built his own late highlight reel: after kills on Flakos and Jumpboots he earned a Double Kill, then at 377 seconds added a Multi Kill on Doskok through Slime. Even in the wildest stretch, however, the leader remained safely clear.
The final 44 seconds: resistance, yes; comeback, no
The finish had far more energy than a 30:9 scoreline might suggest. At 385 seconds Firstblood landed a Sniper Rifle headshot on Bloody.HU — the only headshot of the match — and Doskok killed him with Shock Rifle at 396. Four seconds later Doskok earned a Double Kill with Shock Combo on Jumpboots, while Firstblood dropped Flakos and Kropic at 407 and 409 seconds for his own Double Kill. The pursuers had not surrendered; they were simply staring at a gap that had become both mathematically and practically enormous.
Bloody.HU answered at 413 seconds with another Shock Combo on Firstblood. Four seconds later he killed Doskok to start a Double Kill, which grew into a Multi Kill when Kropic fell at 420 seconds. Doskok still interrupted him at 29:4 with Link Gun, but the final word belonged to the leader: at 428 seconds Bloody.HU hit Firstblood with Bio Rifle and closed the match on 30 points. No lead swap, no photo finish — just a decisive final mark on a dominant performance.
Match moments
- Bloody.HU scored first blood in the 6th second with a rocket on Kropic.
- At 148 seconds Bloody.HU hit Kropic with Shock Rifle from 61.6 meters, the longest kill of the match.
- The longest kill drought lasted 36 seconds after the frag at 188 seconds.
- Bloody.HU ran a seven-kill spree from 261 to 332 seconds before Firstblood stopped it.
- The sixth minute produced 17 kills and was the busiest minute of the match.
- Walldodge completed a Multi Kill on Doskok through Slime at 377 seconds.
- Firstblood landed the match's only headshot on Bloody.HU at 385 seconds.
- Bloody.HU scored the winning thirtieth point at 428 seconds with Bio Rifle on Firstblood.
The final 30:9 for Bloody.HU was not the product of one short burst; it was control from the opening second to the last. He led from first blood, survived his own rocket suicide and several late hits from the field, and always returned to scoring before any real pressure could reach first place. Shock Combo was his main language, but he also scored with rockets, sniper fire, Flak Cannon, Slime and Bio Rifle. Firstblood finished second and was the only player to kill the winner three times, yet that was nowhere near enough to change the match's direction. Deck delivered a story with no lead reversal, but plenty of projectiles, slime and one very convincing champion.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph has a clear slope from the start: Bloody.HU took the lead in the 6th second and never gave it back. Even his suicide at 246 seconds and late kills by Firstblood and Doskok did not create a lead change; the decisive gap already existed before the final surge.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace opened with seven kills in the first minute, cooled through the middle and then hit the longest lull, 36 seconds without a kill after 188 seconds. The match then exploded: minute six had 17 kills and minute seven had 14, making the finish far denser than the quieter middle.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Bloody.HU controlled both the opening and the decisive middle stretch, building the gap before adding a seven-kill spree. Firstblood, Walldodge, Doskok and Jumpboots all became more active late, but the leader kept scoring regularly.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 9 | 1 | 78% | 0 | 4584 | 1894 | 7 | Multi Kill | Shock Rifle | 3 | 37 | 2,9 | 12 | 18,87 s | ~21 m | 30 | 8 | 7:09 | 0:42 | |
| 2 | B Firstblood | 9 | 10 | 13 | 1 | 43% | 1 | 1435 | 2210 | 3 | Double Kill | Shock Rifle | 5 | — | 2,1 | 1 | 19,56 s | ~14 m | 25 | 10 | 7:09 | 0:30 |
| 3 | B Walldodge | 5 | 6 | 6 | 1 | 50% | 0 | 613 | 799 | 2 | Multi Kill | Shock Rifle | 1 | — | 0,8 | 2 | 12,58 s | ~16 m | 9 | 2 | 2:51 | 0:24 |
| 4 | B Doskok | 4 | 6 | 17 | 2 | 26% | 0 | 1085 | 2464 | 2 | Double Kill | Shock Rifle | 2 | — | 2,1 | 4 | 6,66 s | ~21 m | 10 | 1 | 7:09 | 0:23 |
| 5 | B Jumpboots | 4 | 4 | 4 | 0 | 50% | 0 | 628 | 685 | 2 | Flak Cannon | 0 | — | 0,6 | 0 | 3,63 s | ~7 m | 16 | 0 | 1:56 | 0:23 | |
| 6 | B Flakos | 3 | 3 | 10 | 0 | 23% | 0 | 530 | 1357 | 1 | Flak Cannon | 2 | — | 1,0 | 2 | 11,74 s | ~8 m | 9 | 3 | 3:46 | 0:20 | |
| 7 | B Kropic | 2 | 4 | 12 | 2 | 25% | 0 | 1072 | 1747 | 1 | Enforcer | 4 | — | 2,1 | 3 | 9,48 s | ~19 m | 16 | 15 | 7:09 | 0:33 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 64 | 4 876 | 76,2 | 12:58 |
| Enforcer | 43 | 860 | 20,0 | 6:26 |
| Sniper Rifle | 17 | 1 260 | 74,1 | 4:22 |
| Flak Cannon | 53 | 1 051 | 19,8 | 4:06 |
| Rocket Launcher | 18 | 885 | 49,2 | 3:36 |
| Bio Rifle | 13 | 273 | 21,0 | 1:40 |
| Link Gun | 18 | 153 | 8,5 | 1:36 |
| Stinger | 42 | 588 | 14,0 | 1:20 |
| Impact Hammer | 0 | 0 | — | 0:14 |
| Redeemer | 0 | 0 | — | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from point-blank hits under five meters to long sightlines across Deck, with Bloody.HU averaging 21.6 meters per kill. The extreme was his 61.6-meter Shock Rifle hit on Kropic at 148 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.