Match history — match detail
biggest overkill: Behac (121 dmg) · airborne kills: 18 · gutsiest kill: KST (7 HP)
Match verdict: The match was decided by the cushion KST built before his first death and the discipline that followed: he was the only player with no suicide, so every kill stayed on the board. Behac created more damage and multikills but deducted six points from himself; KST therefore closed the Deathmatch safely at 30:20.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Behac (26 kills).
MVP goes to KST for the win, the seven-kill spree, six immediate revenge kills and, above all, zero suicides. Behac gets the pyrotechnics award: four Double Kills and five Redeemer kills, but also six points personally handed back.
KST Rules DM-Deck as Link Gun Powers the Run to 30
KST took first blood, never surrendered the lead, and turned Deck chaos into a clean run to thirty.
DM-Deck did not open with a blast this time; it opened with everyone waiting for the first mistake. It came at 31 seconds, when KST caught Behac with the Link Gun for first blood and the first point of the match. From that moment, the scoreboard never showed a different leader. That did not mean the arena was calm. Behac fired rockets, Redeemers and Flak, Strelko later landed the shot of the match from across the map, Rockjock became KST's most frequent direct rival, and Ampjunkie was the player who finally stopped the longest spree. The difference was simple: KST moved through all of that without a single suicide and answered every wave of pressure with more points.
The first seven: a lead that never came back onto the market
KST began exactly like a future winner should. At 31 seconds he dropped Behac with the Link Gun, then added Ampjunkie twice, Behac again and Rockjock. At 346 seconds he hit Behac with the Sniper Rifle from 50.8 metres for point six and was still alive. Then came the longest quiet stretch of the match: 86 seconds without a kill. For a moment Deck looked as if everyone had signed a ceasefire, but it was only a breath before the next surge.
After the pause, KST completed a seven-kill spree by landing a Shock Combo on Rockjock at 459 seconds. Seven seconds later Ampjunkie ended it with the Flak Cannon. It was the leader's first death, but not the first loss of the lead: lead_changes stayed at zero. Meanwhile Behac showed why he would be the most dangerous pursuer. His Redeemer caught Ampjunkie and Rockjock at 254 and 255 seconds for a Double Kill, although the same sequence also included his own suicide. The night's theme was already visible: Behac could manufacture points at speed, but he could also hand them straight back to the map.
Deck accelerates: rockets, revenge and fights over every metre
From the middle of the match onward, the pace climbed sharply. KST mixed Rocket Launcher, Shock Rifle, Link Gun and Sniper Rifle while protecting his cushion, and Behac started stacking productive bursts. He added a Rocket Launcher Double Kill at 637 seconds, another at 704, then a Redeemer double at 759. KST kept answering with discipline: at score 13 he hit Rockjock with a rocket from 41.5 metres, ten seconds later tagged Behac from 45.1 metres, and kept the gap healthy.
The same names kept colliding. KST recorded six immediate revenge kills, the most in the match, while Behac and Strelko had five each. The biggest rivalry was KST against Rockjock: they exchanged 16 kills, nine for KST and seven for Rockjock. It was not a one-sided chase; Rockjock repeatedly punished KST with Flak, rockets and the Stinger. But Rockjock also lost six points to suicides, while KST lost none. In Deathmatch, that is the difference between a dramatic personal duel and a leaderboard that refuses to change at the top.
Minute fourteen and the 77.7-metre warning shot
The computed data marks minute fourteen as the busiest, with ten kills. In that stretch the arena became a traffic jam of projectiles: Strelko put together an Enforcer Double Kill on KST and Behac, Behac answered him with the Bio Rifle in the same second, and KST kept collecting points with the Link Gun and Shock Rifle. By then the match was no longer about whether a firefight would happen, but which firefight could survive the next two seconds. Behac climbed to 18 and then 19 points, but KST was already on 23.
At 957 seconds came the most impressive long-range moment. Strelko hit KST with the Shock Rifle from 77.7 metres, the longest kill of the match and a reminder that DM-Deck can reward patient range as well as corridor violence. Sixteen seconds later KST answered Strelko with the Link Gun, then killed Behac at 989 to reach 25. Behac still climbed to 21 with an Impact Hammer kill, but Ampjunkie immediately cut him down with the Shock Rifle and the chase lost rhythm. The finish was no longer about a new leader; it was about whether KST could be forced off the line before thirty.
The final five: pressure from every side, finished by Link Gun
At 25 points, KST did not walk to the goal on a red carpet. Strelko killed him with Slime and later Flak; Rockjock put him down twice with Flak and added a Stinger hit in the final minute; Ampjunkie joined in with the Shock Rifle, and Strelko added a Redeemer. Yet between those hits KST kept returning to what worked. At 1043 seconds he took Strelko with the Rocket Launcher for 26, at 1153 he caught Behac with the Shock Rifle for 27, and at 1234 he scored on the same rival with the Stinger for 28.
Then came a burst that could have rattled a less stable leader: Rockjock, Ampjunkie and Strelko killed KST within seventeen seconds, with Strelko paying for his Redeemer shot with a point of his own. KST did not need a new plan. At 1272 he found Behac with the Link Gun for 29. Six seconds later the same weapon dropped Ampjunkie and closed the match at 30:20. No lead change, no suicide, and nine Link Gun kills gave Deck exactly the signature first blood had promised.
Match moments
- KST scored first blood at 31 seconds with the Link Gun on Behac and never surrendered the lead.
- KST owned the longest spree: seven kills from 31 to 466 seconds, ended by Ampjunkie with the Flak Cannon.
- Behac produced four Double Kills, but six suicides turned 26 kills into a final score of 20.
- Strelko hit KST with the Shock Rifle from 77.7 metres for the longest kill of the match.
- The KST–Rockjock rivalry produced 16 mutual kills, 9:7 in KST’s favour.
- KST scored the final two points with the Link Gun and won 30:20.
The final 30:20 looks more comfortable than the match felt. Behac dealt the most damage of anyone and repeatedly produced dangerous bursts, Strelko supplied the longest shot, Rockjock kept the busiest personal rivalry with KST alive, and Ampjunkie was the one player to end the winner's seven-kill spree. The deciding difference stayed straightforward: KST scored first, never lost the lead, committed no suicide, collected 34 items and returned to the Link Gun when the finish demanded certainty. Almost everything changed on Deck during the match; first place did not.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph has an unusually clean main line: KST took the lead with first blood and, with zero lead changes, never gave it up. Behac closed to 23:19 late and later had 21 while KST sat on 25, but suicides and KST’s answers prevented a genuine comeback.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The busiest minute was minute 14 with 10 kills; the computed pace also shows 10 in minute 17, so the second half was much denser than the opening. The longest silence lasted 86 seconds after 346, before the match switched into a far faster rhythm.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to KST, who built a seven-kill spree before his first death. Strelko, Rockjock and Ampjunkie were all highly active late, but KST still collected four of the decisive closing points, including 29 and 30.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 22 | 0 | 58% | 1 | 4109 | 5135 | 7 | Link Gun | 10 | 57 | 8,5 | 34 | 9,47 s | ~13 m | 98 | 10 | 21:18 | 0:55 | ||
| 2 | B Behac | 20 | 26 | 23 | 6 | 53% | 1 | 4922 | 4021 | 6 | Double Kill | Rocket Launcher | 7 | — | 6,4 | 10 | 32,28 s | ~14 m | 84 | 22 | 21:18 | 0:53 |
| 3 | B Strelko | 13 | 19 | 23 | 6 | 45% | 0 | 2404 | 3547 | 3 | Double Kill | Enforcer | 4 | — | 4,4 | 7 | 17,24 s | ~13 m | 62 | 20 | 14:36 | 0:36 |
| 4 | B Rockjock | 11 | 17 | 32 | 6 | 35% | 0 | 3190 | 4823 | 3 | Flak Cannon | 10 | — | 6,4 | 13 | 19,42 s | ~11 m | 90 | 6 | 21:18 | 0:38 | |
| 5 | B Ampjunkie | 11 | 15 | 29 | 4 | 34% | 0 | 3214 | 4372 | 2 | Flak Cannon | 10 | — | 6,3 | 8 | 50,52 s | ~14 m | 76 | 48 | 21:18 | 0:42 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 62 | 3 859 | 62,2 | 22:18 |
| Shock Rifle | 62 | 3 080 | 49,7 | 19:54 |
| Flak Cannon | 150 | 3 307 | 22,0 | 14:36 |
| Link Gun | 401 | 2 723 | 6,8 | 11:42 |
| Enforcer | 51 | 1 020 | 20,0 | 11:26 |
| Sniper Rifle | 8 | 700 | 87,5 | 7:42 |
| Stinger | 102 | 1 596 | 15,6 | 7:34 |
| Bio Rifle | 35 | 735 | 21,0 | 5:36 |
| Redeemer | 11 | 684 | 62,2 | 0:46 |
| Impact Hammer | 1 | 126 | 126,0 | 0:28 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range, matching the strength of Flak, rockets and the Link Gun. The major exception was Strelko’s 77.7-metre Shock Rifle kill on KST; Behac had the highest average kill distance at 16.1 m.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.