Match history — match detail
biggest overkill: Prestrelka (80 dmg) · airborne kills: 20 · gutsiest kill: Walldodge (2 HP)
Match verdict: Walldodge beat KST 30-25 because an uninterrupted eleven-kill sequence from 570 seconds created a gap that could not be closed. KST’s two suicides turned 27 kills into only 25 points. Walldodge’s close-range Flak Cannon finishing produced the decisive conversion rate.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (27 kills) vs best bot Walldodge (31 kills).
MVP Walldodge finished on 30 points and an eleven-kill spree. Walldodge and KST each logged seven immediate revenge kills; Stvanec earned two Double Kills, while Prestrelka, Walldodge and KST took one each. Zabijak won the late-interruption prize.
Walldodge Breaks KST with an Eleven-Kill Codex Run
On DM-Codex, holding the lead halfway through meant less than owning the final minutes.
UT3.sk match 299 took place on 19 October 2026 on DM-Codex, with Deathmatch in Normal mode and a target score of 30. Seven competitors featured during 769 seconds of action. The final table says Walldodge 30, KST 25, Prestrelka 13, Stvanec 11, Kropic 10, Odstrel 8 and Zabijak 3, but those numbers conceal a far less comfortable road to victory. KST managed to overturn the early order and led through part of the middle game. Then Walldodge delivered a run that made every earlier advantage feel temporary. Four changes of leadership, surprise double kills and one improbable headshot all deserve their place in the record.
First blood, then the answer
At 29 seconds Walldodge drew first blood against KST with a Flak Cannon shot from 6.1 metres. Ten seconds later a Shock Combo removed KST again, and at 45 seconds a Rocket Launcher hit Odstrel. With Walldodge three points up and KST still on zero, the opening looked brutally one-sided. KST answered at 66 seconds with Bio Rifle, however, and by 187 seconds a rocket kill on Walldodge closed the gap to 6-5.
Kropic and Odstrel also managed to interrupt Walldodge at different moments. The early leader switched between Flak Cannon, Stinger and even close-range Sniper Rifle kills. Codex provided a useful lesson: a long-range weapon does not guarantee a long-range encounter.
KST rewrites the scoreboard
Between 210 and 226 seconds KST took three victims with Bio Rifle, twice catching Odstrel and once Kropic. At 226 seconds he led 8-7; at 272 seconds a rocket from 30.2 metres put him on nine. Walldodge responded by killing KST with Flak Cannon at 277 seconds to level the contest at 9-9. It was a direct reply, but not the last change in control.
At 318 seconds KST stood at 12 to Walldodge’s 10, and another Bio Rifle kill on Walldodge at 343 seconds made it 13-11. By 370 seconds the score was 14-12. The official match summary records four lead changes. Meanwhile Prestrelka was growing into the contest and Stvanec would soon make close-range exchanges distinctly awkward for the leaders.
Double kills and expensive mistakes
At 421 seconds Stvanec killed KST with Stinger, only to be killed by KST with Flak Cannon in the very same second. Stvanec logged a Double Kill against Kropic at 431 seconds, then another against Odstrel at 624. Prestrelka completed a Double Kill by taking down Walldodge with Link Gun at 505 seconds. The fight was not only about the two players at the top.
KST paid for two self-inflicted deaths: Bio Rifle at 531 seconds and Rocket Launcher at 547. Walldodge had his own penalty at 398 seconds from CampKiller. At 547 seconds KST still led by the narrow margin of 18-17, but when the finish line is 30, deducting your own points is a particularly unforgiving hobby.
The eleven-kill separation
Everything shifted at 570 seconds. Walldodge hit Kropic with Stinger, Prestrelka with the same weapon three seconds later, then Stvanec with Flak Cannon at 584. At 606 seconds a Flak Cannon kill on KST from 4.7 metres was pivotal: Walldodge led 21-19. He added Odstrel at 615 seconds and Stvanec at 626, refusing to let the chase restart.
Between 570 and 732 seconds Walldodge amassed eleven uninterrupted kills, moving between Stinger, Flak Cannon and Link Gun. A second Flak Cannon kill on KST at 703 made the score 27-22. The streak finally ended at 740 seconds when Zabijak scored the match’s only headshot with Sniper Rifle from just six metres. One late arrival had supplied the most unexpected punctuation mark.
A finish written at point-blank range
Zabijak was active for only 68 seconds yet collected three kills, including the one that stopped the leader’s streak. He also eliminated Prestrelka and Kropic. Stvanec reached 11 and Prestrelka 13, but the remaining fight for first place was already centered on Walldodge and KST.
KST kept shooting: a rocket killed Stvanec at 763 seconds and another kill on Kropic at 766 completed his Double Kill and brought him to 25 points. Walldodge had killed Zabijak with Link Gun at 763, and at 768 seconds he finished Odstrel with the same weapon from 1.6 metres. That was point 30. After 12 minutes 49 seconds, the final score was 30-25.
Match moments
- 29s: Walldodge drew first blood on KST with Flak Cannon.
- 277s: a direct kill on KST tied the leaders at 9-9.
- 343s: KST extended the advantage to 13-11 with Bio Rifle.
- 505s: Prestrelka earned a Double Kill on Walldodge.
- 570–732s: Walldodge recorded eleven consecutive kills.
- 740s: Zabijak stopped the run with the only headshot.
- 768s: Link Gun on Odstrel sealed 30-25 for Walldodge.
The final five-point margin hides how strongly KST contested this match. KST recorded 27 kills, but his two suicides reduced that to 25 points. Walldodge combined 31 kills with one own-goal penalty to finish on 30. Across the server, Flak Cannon led with 30 kills, yet the decisive stretch involved three different weapons and extraordinary survival. Zabijak’s six-metre headshot may have stopped the longest streak, but not the momentum that streak had created. DM-Codex rewarded the player who transformed a difficult middle phase into an irresistible last act.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Four lead changes show how unstable the lead was. The rivals were tied 9-9 at 277 seconds; KST still led 18-17 at 547, before Walldodge pulled away to 27-22 by 703.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The per-minute kill totals were 4, 4, 6, 5, 5, 10, 5, 13, 10, 10, 12, 7 and 13. The computed busiest minute is minute eight with 13 kills, matched by minute thirteen; the longest quiet spell was the opening 29 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Walldodge controlled the opening, KST had the stronger middle section, and Walldodge dominated from 570 seconds with an eleven-kill streak. Zabijak and KST still landed late blows.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Walldodge | 30 | 31 | 15 | 1 | 67% | 0 | 3838 | 2562 | 11 | Double Kill | Flak Cannon | 6 | — | 3,8 | 7 | 24,10 s | ~9 m | 92 | 36 | 12:49 | 0:48 |
| 2 | 25 | 27 | 17 | 2 | 61% | 0 | 3611 | 3347 | 9 | Double Kill | Rocket Launcher | 4 | 56 | 4,7 | 15 | 14,12 s | ~13 m | 29 | 6 | 12:49 | 0:42 | |
| 3 | B Prestrelka | 13 | 13 | 16 | 0 | 45% | 0 | 2092 | 2459 | 6 | Double Kill | Link Gun | 6 | — | 2,5 | 3 | 23,33 s | ~10 m | 54 | 9 | 8:47 | 0:31 |
| 4 | B Stvanec | 11 | 11 | 11 | 0 | 50% | 0 | 1436 | 1459 | 3 | Double Kill | Flak Cannon | 1 | — | 1,7 | 2 | 17,73 s | ~9 m | 72 | 21 | 6:12 | 0:31 |
| 5 | B Kropic | 10 | 10 | 21 | 0 | 32% | 0 | 2529 | 3162 | 2 | Link Gun | 11 | — | 3,4 | 11 | 17,70 s | ~10 m | 74 | 20 | 12:49 | 0:34 | |
| 6 | B Odstrel | 8 | 9 | 26 | 1 | 26% | 0 | 2328 | 3618 | 2 | Flak Cannon | 13 | — | 3,5 | 7 | 10,45 s | ~11 m | 77 | 3 | 12:49 | 0:28 | |
| 7 | B Zabijak | 3 | 3 | 2 | 0 | 60% | 1 | 487 | 415 | 3 | Flak Cannon | 1 | — | 0,3 | 2 | 59,64 s | ~8 m | 23 | 2 | 1:08 | 0:22 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Link Gun | 429 | 2 988 | 7,0 | 11:18 |
| Flak Cannon | 153 | 3 339 | 21,8 | 11:06 |
| Bio Rifle | 65 | 2 310 | 35,5 | 9:26 |
| Enforcer | 40 | 800 | 20,0 | 9:10 |
| Shock Rifle | 28 | 1 765 | 63,0 | 8:00 |
| Rocket Launcher | 39 | 2 161 | 55,4 | 7:30 |
| Stinger | 116 | 1 744 | 15,0 | 6:02 |
| Sniper Rifle | 16 | 1 190 | 74,4 | 5:20 |
| Impact Hammer | 1 | 22 | 22,0 | 0:14 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The log records distances rather than map coordinates, so spatial kill clusters cannot be established. The longest hit was Walldodge on Kropic with Bio Rifle from 37.2 metres at 363 seconds; KST averaged 13.9 metres per kill, Walldodge 8.2.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.