Match history — match detail
biggest overkill: Gibsmith (113 dmg) · airborne kills: 30 · gutsiest kill: Nabeh (1 HP)
Match verdict: KST beat hemeroid 30–24 because the six-kill streak starting at 624 seconds converted a contested lead into a durable margin. KST’s 55-second average life and seventeen item pickups, compared with 31 seconds and seven for hemeroid, supported that late burst with better survival and resource use.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (32 kills) vs best bot Rozstrel (15 kills).
KST takes MVP for thirty points, thirty-two kills, a six-kill streak and six Double Kills. hemeroid earns the revenge crown with eight, Nabeh owns the lone headshot, and Rozstrel walks away with the longest shot—delivered by a Bio Rifle of all things.
KST Takes DM-Codex with Rockets and a Six-Kill Streak
On DM-Codex, every revenge had a price, and KST settled the final bill with rockets.
The Normal Deathmatch on DM-Codex, played on October 17, 2026, did not ease its twelve contestants into anything resembling peace. They had a target of thirty points and 777 seconds of recorded action in which to turn a noisy arena into a final ranking. Rozstrel opened the death register in lava at fourteen seconds, but that was no first blood. The official first kill went to KST, who caught Klicka with a Bio Rifle at twenty-two seconds. KST eventually finished on thirty points, hemeroid followed on twenty-four, and Trajbalajka took third with twenty. That six-point margin looks straightforward only if you skip everything that led to it.
First blood and Axonite crashes the party
hemeroid answered on twenty-seven seconds, using a Rocket Launcher against Rozstrel. Yet the opening minutes belonged to more than the eventual leading pair. Axonite caught hemeroid with a Sniper Rifle at thirty-nine seconds, did so again with a Link Gun at seventy-eight, and added a third kill against him later. By 168 seconds Axonite and KST were level on five; Axonite ultimately recorded five kills against two deaths in just 177 seconds of participation.
KST meanwhile alternated the Bio Rifle, Shock Rifle and rockets. A kill on hemeroid tied them at three apiece at 124 seconds, and four seconds later a Rocket Launcher hit on Rozstrel registered a Double Kill. At 179 and 191 seconds KST caught hemeroid twice more. Nobody could claim the early table belonged to one person uncontested; on this map, an advantage was more of a short-term loan.
Four lead changes, and mistakes that cost real points
hemeroid fought back between 209 and 245 seconds. His victims in that passage were Axonite, KST, Rozstrel, Trajbalajka and Rozstrel again. By the last hit hemeroid had nine points while KST stood on eight. The match data records four changes of leader, so the scoreline was genuinely unsettled rather than an uninterrupted procession toward thirty.
KST struck back against Rozstrel with the Bio Rifle at 252 seconds. His Rocket Launcher frag at 277 raised his score to ten and restored the lead, 10–9. Curiously, the twenty-five seconds between those hits formed the longest interval without a kill in the entire match. At 301 seconds KST registered another Double Kill, this time with a Link Gun against Trajbalajka. His own weapons were not always his friends: a Rocket Launcher suicide at 202 seconds and a Bio Rifle suicide at 512 each removed a point.
Stingers, flak, and the rising supporting cast
Trajbalajka arrived in the scoring race later but made the middle stretch count. A Stinger struck Rozstrel at 367 and 398 seconds; Gibsmith fell between those hits, and the second shot completed a Double Kill. Nabeh produced another sharp sequence, dropping hemeroid and Trajbalajka with the Shock Rifle at 422 and 424 seconds. That second hit also earned a Double Kill.
Elsewhere, Rozstrel repeatedly caught Trajbalajka with a Flak Cannon, while Gibsmith halted KST with a Sniper Rifle at 495 seconds. From 466 to 494, KST had landed four kills in quick succession before that interruption. One remarkable long-range attack belonged to neither front-runner: at 510 seconds Rozstrel eliminated Gibsmith with a Bio Rifle from 42.5 metres. It fell short of the fifty-metre sniper benchmark, but it was still the longest successful hit of the entire encounter.
When the scoring pace went off the chart
The first five minutes produced four, three, eight, seven and three kills respectively. Minute six brought ten; the eighth and tenth-minute intervals each delivered twelve. Then both periods from 10:00 to 10:59 and 11:00 to 11:59 recorded eighteen kills. The computed summary calls index eleven the busiest minute, although the preceding interval ties it. The last, incomplete minute still contributed seventeen. This was no gentle run-in.
Nabeh scored the match's only headshot at 660 seconds, dropping Rozstrel with the Sniper Rifle. hemeroid led the immediate-revenge category with eight, ahead of KST on seven and Trajbalajka on six. But revenge does not automatically mean score advantage. KST stayed alive for fifty-five seconds on average, compared with thirty-one for hemeroid, and collected seventeen items compared with seven. Those differences helped turn scattered wins into a sustained position at the top.
Six unanswered kills and the last two rockets
The critical KST run began at 624 seconds with a rocket into Rozstrel. Nabeh fell next, then Rozstrel again, followed by hemeroid at 648 seconds. The latter two kills came from Shock Combos, with hemeroid's elimination completing a Double Kill and raising KST to twenty-six points against hemeroid's eighteen. Rozstrel fell once more at 712 seconds, and hemeroid at 725. Six consecutive kills without dying were the longest spree, officially running from 624 until 741 seconds.
Hlavicka finally ended that sequence with a Shock Rifle at 741 seconds. hemeroid fought on to twenty-four and Trajbalajka to twenty, but neither closed the gap. At 773 seconds KST blasted Rozstrel to reach twenty-nine. Three seconds later, the Rocket Launcher found Gibsmith for the thirtieth point, another Double Kill and the conclusion of a 777-second battle. It was an unusually neat full stop for an evening that had offered few of them.
Match moments
- At 0:22, KST claimed first blood on Klicka with a Bio Rifle.
- At 4:05, hemeroid led KST 9–8.
- At 5:01, KST secured a Link Gun Double Kill against Trajbalajka.
- At 8:30, Rozstrel caught Gibsmith with a 42.5-metre Bio Rifle hit.
- At 10:48, a Shock Combo Double Kill took KST to twenty-six.
- At 11:00, Nabeh landed the only headshot of the match.
- At 12:21, Hlavicka stopped KST’s six-kill spree.
- At 12:56, KST finished on thirty with a rocket Double Kill on Gibsmith.
The result is KST thirty, hemeroid twenty-four, Trajbalajka twenty. KST actually collected thirty-two kills; two suicides explain why the score stopped at thirty. Fourteen Rocket Launcher kills made his preferred weapon central to the victory, but there were other performances worth reading past the podium. hemeroid dealt the most damage at 3,880 and contributed twelve assists. Rozstrel, fifth on eleven points after four suicides, still authored that absurd 42.5-metre Bio Rifle hit. Four lead changes kept the story unsettled; item collection, survival and one perfectly timed six-kill streak let KST write its final paragraph.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The lead changed four times: at 245 seconds hemeroid stood 9–8 ahead of KST, but at 277 seconds KST had retaken control 10–9. The decisive separation came after 624 seconds, as KST climbed from twenty-three to twenty-eight before his streak ended.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The first five minutes posted 4, 3, 8, 7 and 3 kills; both 10:00–10:59 and 11:00–11:59 had eighteen. The computed peak marks minute index eleven, and the longest quiet spell was twenty-five seconds after 252 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST and hemeroid were active from the start, with Axonite briefly challenging them; Trajbalajka and Nabeh grew more influential in the middle. Several players traded kills late, but the final two belonged to KST.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 13 | 2 | 71% | 0 | 3625 | 3242 | 6 | Double Kill | Rocket Launcher | 4 | 57 | 4,9 | 17 | 11,63 s | ~13 m | 33 | 14 | 12:57 | 0:55 | |
| 2 | 24 | 24 | 24 | 0 | 50% | 0 | 3880 | 3416 | 5 | Rocket Launcher | 12 | 36 | 4,3 | 7 | 13,97 s | ~12 m | 51 | 24 | 12:57 | 0:31 | ||
| 3 | 20 | 20 | 21 | 0 | 49% | 0 | 3555 | 2667 | 4 | Double Kill | Rocket Launcher | 12 | 31 | 3,2 | 2 | 13,80 s | ~10 m | 39 | 14 | 9:33 | 0:26 | |
| 4 | B Nabeh | 14 | 14 | 13 | 0 | 52% | 1 | 1704 | 1902 | 4 | Double Kill | Flak Cannon | 3 | — | 1,7 | 2 | 16,73 s | ~9 m | 45 | 14 | 6:55 | 0:29 |
| 5 | B Rozstrel | 11 | 15 | 32 | 4 | 32% | 0 | 2205 | 4165 | 2 | Double Kill | Flak Cannon | 6 | — | 3,4 | 4 | 17,96 s | ~11 m | 69 | 22 | 12:57 | 0:23 |
| 6 | B Gibsmith | 8 | 9 | 19 | 1 | 32% | 0 | 1478 | 2431 | 2 | Link Gun | 9 | — | 2,1 | 3 | 32,39 s | ~10 m | 39 | 13 | 7:49 | 0:23 | |
| 7 | B Hlavicka | 6 | 6 | 6 | 0 | 50% | 0 | 941 | 938 | 2 | Double Kill | Shock Rifle | 4 | — | 0,8 | 3 | 47,54 s | ~8 m | 8 | 4 | 3:18 | 0:28 |
| 8 | B Rozparovac | 3 | 4 | 5 | 1 | 44% | 0 | 643 | 673 | 3 | Shock Rifle | 3 | — | 0,6 | 0 | 4,27 s | ~9 m | 3 | 2 | 2:23 | 0:23 | |
| 9 | B Ampjunkie | 1 | 1 | 2 | 0 | 33% | 0 | 232 | 349 | 1 | Flak Cannon | 0 | — | 0,4 | 0 | 25,98 s | ~15 m | 3 | 7 | 1:29 | 0:29 | |
| 10 | B Axoniteleft | 5 | 5 | 2 | 0 | 71% | 0 | 517 | 555 | 3 | Flak Cannon | 1 | — | 0,9 | 3 | 18,06 s | ~11 m | 16 | 7 | 2:57 | 0:59 | |
| 11 | B Klickaleft | 0 | 0 | 1 | 0 | 0% | 0 | 38 | 105 | 0 | 0 | — | 0,1 | 0 | — | ~12 m | 4 | 0 | 0:22 | 0:11 | ||
| 12 | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | 84 | 0,0 | 0 | — | — | 0 | 0 | 0:11 | 0:05 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Bio Rifle | 88 | 2 632 | 29,9 | 13:46 |
| Flak Cannon | 152 | 3 598 | 23,7 | 10:52 |
| Enforcer | 58 | 1 160 | 20,0 | 10:46 |
| Rocket Launcher | 95 | 4 562 | 48,0 | 10:06 |
| Shock Rifle | 57 | 2 964 | 52,0 | 9:14 |
| Link Gun | 205 | 1 958 | 9,6 | 8:06 |
| Sniper Rifle | 11 | 840 | 76,4 | 4:56 |
| Stinger | 70 | 1 100 | 15,7 | 4:12 |
| Impact Hammer | 0 | 0 | — | 0:20 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The log provides kill distances but no map coordinates, so exact spatial clusters cannot be verified. The longest hit was Rozstrel to Gibsmith with a Bio Rifle at 42.5 metres; Rozstrel also had the highest listed average distance, 12.9 metres.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.