Match history — match detail
biggest overkill: becool (119 dmg) · airborne kills: 40 · gutsiest kill: Trajbalajka (3 HP)
Match verdict: The decisive stretch ran from 164 to 314 seconds, when Trajbalajka built an eight-kill spree and turned a tight opening into a stable lead. becool’s late Shock surge reduced the margin but never changed the leader; Trajbalajka won 30:23:22 through the early turnaround, steady scoring and fewer suicides than both main pursuers.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Trajbalajka (32 kills) vs best bot Jumpboots (1 kill).
MVP goes to Trajbalajka for 30 points, an eight-kill spree and 20 revenge kills. Jano gets the long-range prize for the 64.4-meter Redeemer, becool the best-finish award and a Shock marathon; the self-punishment trophy goes to Jano with five suicides.
Trajbalajka rules DM-Deck as becool storms the finish
One lead change, Trajbalajka’s eight-kill run and becool’s late Shock Rifle charge turned DM-Deck into a fight that refused a quiet ending.
DM-Deck opened the match in classic fashion: punishment for your own mistake first, a proper frag second. At 31 seconds Jano fell to his death while Trajbalajka dissolved in Slime at the same time, so the scoreboard managed to dip below zero before the first clean kill. The authoritative first blood came at 57 seconds, when Trajbalajka dropped Jumpboots with the Rocket Launcher from six meters. Jano answered twice with the same weapon and briefly built a lead, but that was only the prelude to the stretch that would define the entire match.
From negative scores to the only lead change
After two rocket kills on Jumpboots, Jano led 2:0 and at 122 seconds added Trajbalajka to reach three points. Trajbalajka hit Jano with the Stinger in that same second, then began to raise the pressure methodically. Flak Cannon, Bio Rifle and especially the Stinger brought more points; at 230 seconds he finished Jano with the Stinger as the second victim in a short burst and recorded a Double Kill. When he moved to 4:3 at 226 seconds, the match saw its only lead change. He never gave first place back.
The strongest stretch came between 164 and 314 seconds. Trajbalajka extended the longest killing spree of the match to eight kills. He mixed Stinger, Rocket Launcher, Bio Rifle and other weapons, repeatedly catching Jano at short and medium range. The gap grew to 9:4. Only Jano stopped him at 314 seconds with a Redeemer hit from 24.7 meters. The blast was perfectly Deck-like: Jano killed Trajbalajka, killed himself moments later, and also scored a Double Kill on Jumpboots. Spectacular, loud and slightly confusing for the accountant.
Jano returns and becool joins the firefight
After the spree was broken, Jano genuinely closed the gap. With the Rocket Launcher he pulled the score to 8:9 and later 10:11; at 503 seconds he finished Trajbalajka two seconds after fragging becool, recording another Double Kill. But self-inflicted mistakes cost him valuable points: Slime at 529 seconds and another Redeemer suicide at 560 erased part of the work he had won in direct fights. Jano eventually finished with five suicides, the most of anyone in the match.
becool made his first full entry in the kill log at 492 seconds by hitting Trajbalajka with the Shock Rifle. His arrival changed the rhythm. Shock Rifle and Shock Combo began to break up the rocket-and-Stinger pattern, and the three main contenders traded kills more densely. Minute five was one of three five-kill minutes, together with minutes nine and fifteen, and the computed data marks minute five as the busiest. becool was more than background noise: at 790 seconds he scored a Double Kill, and between 775 and 796 seconds he killed Trajbalajka three times and Jano once.
The leader holds distance as the chase changes hands
Trajbalajka answered becool’s pressure with exactly what had put him in front: regular frags without a long dry spell. At 831 and 843 seconds he hit Jano and becool with the Rocket Launcher, then added Bio Rifle kills and reached 23 points by 986 seconds. Jano was mainly fighting to stay in touch while becool gradually reeled him in. At 1121 seconds a Shock Combo moved becool to 14:14 with Jano; from there, second place became a separate match inside the match.
Trajbalajka also had a remarkable ability to answer immediately. The computed data credits him with 20 revenge kills, while Jano and becool have 13 each. The Trajbalajka–Jano rivalry was the most frequent in the match: they exchanged 29 kills, with Trajbalajka killing Jano 18 times and Jano killing Trajbalajka 11. Jano still produced the longest shot of the night: at 1200 seconds he hit Trajbalajka with the Redeemer from 64.4 meters, the only recorded kill beyond 50 meters. Average kill distances were 20.5 m for Trajbalajka, 18.3 for Jano, 14.4 for becool and 10.7 for Jumpboots; average lives lasted 62, 45, 49 and 40 seconds respectively, while moralizator had 55 and Fraghound 12 seconds.
A Shock-fueled finish and two Flak stamps
After the 20-minute mark Trajbalajka had 25 points and still enjoyed breathing room, but the road to thirty was not straight. At 1331 seconds he caught himself with the Redeemer and dropped from 26 to 25. becool kept combining Shock Rifle and Shock Combo, Jano answered with rockets and Bio Rifle, and the battle for second place repeatedly returned to level. At 1459 seconds becool killed Jano with the Redeemer to make it 19:19; thirty seconds later Jano led becool 20:19, but the gap disappeared again.
becool delivered the biggest late charge. From 1563 to 1667 seconds he killed Trajbalajka four times with the Shock Rifle or Shock Combo and added Jano, although his own Shock Rifle suicide at 1574 cost him one point. He reached 23 at 1667 seconds, and four seconds later Jano dropped him with a rocket while moving to 22 himself. The leader stayed composed: at 1687 seconds Trajbalajka hit becool with the Flak Cannon for 29:23, then at exactly 1699 seconds repeated the Flak finish from 9.7 meters. Point thirty, game over, 30:23:22.
Match moments
- Trajbalajka claimed first blood at 57 seconds with a Rocket Launcher kill on Jumpboots.
- The only lead change came around 226 seconds, when Trajbalajka moved to 4:3 and never surrendered first place.
- Trajbalajka produced the match’s longest spree: eight kills between 164 and 314 seconds.
- Jano ended that spree with the Redeemer and later landed the longest kill, 64.4 meters, at 1200 seconds.
- becool recorded two Double Kills and surged to 23 points during the late chase.
- Trajbalajka’s last two points came with the Flak Cannon against becool at 1687 and 1699 seconds.
DM-Deck ultimately rewarded the player who converted pressure into points for the longest stretch. Trajbalajka finished with 32 kills, two suicides and a final score of 30; becool closed on 23 and Jano on 22. It was hardly a walk for the leader: Jano ended his eight-kill spree, becool repeatedly cut him down with the Shock Rifle late, and both forced him to respond. The difference was that after the match’s single lead change, Trajbalajka never gave first place away, and his final two Flak shots arrived exactly when his pursuers were still trying to reopen the drama.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Jano led as much as 3:1 early, but Trajbalajka moved to 4:3 around 226 seconds for the match’s only lead change. The eight-kill spree then created lasting separation; late on, second place became a one-point duel between becool and Jano, ending 23:22.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed pace shows three five-kill minutes, with minute five marked as the busiest; minutes nine and fifteen also produced five kills. The longest kill-free pause was 57 seconds right after the start, after which the match rarely stopped pulsing.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The first five minutes belonged mainly to Trajbalajka, who collected ten combat kills from 0–300 seconds. Over the final 200 seconds becool was the most active killer, but Trajbalajka took the last two points and closed the match.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 32 | 26 | 2 | 55% | 0 | 5269 | 5445 | 8 | Double Kill | Rocket Launcher | 2 | 31 | 10,7 | 20 | 21,74 s | ~20 m | 94 | 21 | 28:19 | 1:02 | |
| 2 | 23 | 26 | 24 | 3 | 52% | 0 | 5330 | 4453 | 5 | Double Kill | Shock Rifle | 10 | 81 | 6,1 | 18 | 35,83 s | ~18 m | 59 | 16 | 20:49 | 0:49 | |
| 3 | 22 | 26 | 36 | 5 | 42% | 0 | 4867 | 7239 | 4 | Double Kill | Rocket Launcher | 10 | 38 | 9,4 | 33 | 36,32 s | ~19 m | 34 | 14 | 28:19 | 0:45 | |
| 4 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:55 | 0:55 | |||
| 5 | B Jumpbootsleft | -1 | 1 | 10 | 2 | 9% | 0 | 675 | 1489 | 1 | Rocket Launcher | 6 | — | 2,2 | 4 | — | ~25 m | 12 | 1 | 7:30 | 0:40 | |
| 6 | B Fraghoundleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,1 | 0 | — | — | 0 | 0 | 0:25 | 0:12 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 139 | 7 166 | 51,6 | 35:40 |
| Shock Rifle | 61 | 3 819 | 62,6 | 12:40 |
| Flak Cannon | 43 | 967 | 22,5 | 8:28 |
| Bio Rifle | 26 | 1 176 | 45,2 | 7:50 |
| Stinger | 73 | 1 070 | 14,7 | 5:40 |
| Enforcer | 6 | 120 | 20,0 | 4:32 |
| Redeemer | 16 | 1 302 | 81,4 | 1:48 |
| Sniper Rifle | 1 | 70 | 70,0 | 1:02 |
| Link Gun | 28 | 451 | 16,1 | 0:54 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The data contains no spatial kill coordinates, so specific map clusters cannot be named honestly. Distances point mostly to short- and mid-range fights; the record was Jano’s 64.4-meter Redeemer kill on Trajbalajka.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.