Match history — match detail
biggest overkill: hemeroid (124 dmg) · airborne kills: 40 · gutsiest kill: Jano (5 HP)
Match verdict: The turning point came after 16:03, when the front group was compressed on thirteen and Trajbalajka immediately established a clean lead. Scoring efficiency decided it: all 30 of his kills stayed on the board, while Jano's seven suicides left him on 22.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Trajbalajka (30 kills) vs best bot Bourak (2 kills).
MVP goes to Trajbalajka for reaching 30 with zero suicides, Jano takes the longest-spree award with five kills, and hemeroid owns both Double Kills and both headshots. Trajbalajka also wins the revenge stamp with 19 immediate revenge kills.
Trajbalajka survives rocket chaos and rules DM-Deck
Six lead changes, rockets everywhere, and a winner who stopped giving away free points when the match mattered most.
DM-Deck delivered exactly what a Normal Deathmatch on this map tends to promise: rapid exchanges, harsh punishment for mistakes and a scoreboard that refused to settle. The first logged event belonged to Fraghound, but it was a suicide after four seconds; the authoritative first blood came at 0:22, when Bourak killed hemeroid with the Link Gun. From there the match produced six lead changes. hemeroid led for long stretches, Jano built the longest spree of the game, and GermanicWinter arrived late but immediately disrupted the leaders with the Shock Rifle and Shock Combos. Trajbalajka eventually won because, in the decisive phase, he stopped donating points through mistakes and converted his kills into clean score.
Bourak struck first, hemeroid took control
Bourak followed the first blood at 0:22 with a second point at 0:56 before Jano stopped him with the Flak Cannon at 1:11. Then hemeroid accelerated. Rockets, the Bio Rifle and the Redeemer carried him into the lead; at 3:57 he killed Jano and Trajbalajka with the Redeemer in the same instant for a Double Kill, although he immediately lost a point himself. By 6:35 he had nine points while Jano and Trajbalajka were both on five.
The central trap of the match was already visible: suicides. hemeroid repeatedly cut into his own advantage, while Jano also began losing points, so raw kill totals stopped matching the actual scoreboard. Trajbalajka stayed close without paying the same tax. The contest increasingly became less about who could fire fastest and more about who could turn aggression into points without handing any back.
Jano's five-kill run compressed the lead
Between 10:07 and 11:27 came Jano's best stretch. He killed hemeroid, Trajbalajka, hemeroid again, Trajbalajka again and then hemeroid once more: five kills without dying, the longest spree of the match. At 11:27 Jano led on eleven. hemeroid ended the streak with a Rocket Launcher kill at 11:53, then benefited from Jano's slime suicide at 12:58. The longest quiet spell followed as well: 55 seconds between the kill at 12:36 and the next one at 13:31.
Meanwhile Trajbalajka kept closing the gap. He tied hemeroid on twelve at 14:02 and reached thirteen at 14:32. GermanicWinter first appeared in the kill log at 15:15 and immediately started scoring; the Shock Rifle quickly became his main weapon. hemeroid added his second sniper headshot at 15:16. At 16:03 Jano pulled the front group level on thirteen, but in that very same second Trajbalajka killed hemeroid with the Shock Rifle to move to fourteen. That was where the match began to break open.
Trajbalajka broke the three-way fight
After 16:03 Trajbalajka never surrendered the lead. By 19:35 he had climbed to 22 through a mixture of Bio Rifle, Rocket Launcher, Redeemer and even Slime kills. The standout hit came at 19:06, when his Redeemer killed Jano from 60.3 metres, the longest kill of the match. The 18th minute was the busiest with seven kills, exactly during the period when the pace rose and Trajbalajka built the gap that ultimately mattered.
Jano and hemeroid were meanwhile the most frequent head-to-head pairing: 27 mutual kills, with hemeroid edging the duel 14:13. At 21:02 hemeroid produced his second Redeemer Double Kill against Trajbalajka and Jano, then punished himself in the same blast sequence. Both chasers finished with seven suicides. That is why Jano's 29 kills became only 22 points and hemeroid's 26 kills became 19, while Trajbalajka's 30 kills remained a clean 30.
GermanicWinter stirred the finish, the leader closed
GermanicWinter played only 678 seconds but made the ending much faster: Shock Combo and Shock Rifle kills carried him to 17 points. Between 23:52 and 24:22 he took three points in quick succession, two directly from Trajbalajka. The leader answered at 24:41 with a Shock Rifle kill on Jano and then launched his final push through Stinger, another Stinger and the Bio Rifle. The Rocket Launcher still dominated the whole match with 48 kills, and Trajbalajka scored fifteen of his kills with it.
The last oddity came at 25:43. hemeroid killed Trajbalajka with the Impact Hammer, but in the same second Trajbalajka killed hemeroid with a rocket and reached 29. Jano closed his own score at 22 in 26:07. Two seconds later Trajbalajka killed GermanicWinter with the Rocket Launcher for the target score of 30. He also finished with the most items collected, 28, an average kill distance of 19.7 metres and 19 immediate revenge kills, the highest total in the match.
Match moments
- Bourak earned first blood at 0:22 against hemeroid with the Link Gun.
- hemeroid landed a Redeemer Double Kill on Jano and Trajbalajka at 3:57.
- Jano recorded the longest spree, five kills from 10:07 to 11:27, before hemeroid ended it.
- With the leaders tied on thirteen at 16:03, Trajbalajka immediately moved ahead by killing hemeroid.
- Trajbalajka produced the longest kill of the match, a 60.3 m Redeemer hit on Jano at 19:06.
- hemeroid and Jano traded 27 direct kills, with hemeroid narrowly winning that mini-duel 14:13.
- Trajbalajka ended the match at 26:09 by rocketing GermanicWinter for his 30th point.
The final line of 30:22:19:17:2:-1 looks calmer than the match actually was. Trajbalajka had to survive Bourak's start, hemeroid's long spell in front, Jano's five-kill surge and GermanicWinter's late arrival. The decisive stretch began after 16:03, when the three front-runners were compressed around thirteen points and Trajbalajka immediately separated himself. He did not lead the damage table, but he committed zero suicides, averaged 55 seconds per life and collected the most items. In a match full of self-inflicted losses, discipline became his sharpest weapon.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should show hemeroid's long early lead, Jano's surge around the 11th minute and the decisive break after 16:03. From that point Trajbalajka never lost the lead and turned a three-way fight into an eight-point final margin over Jano.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 18th minute was the busiest with seven kills, and several late minutes again reached six or seven. The longest lull lasted 55 seconds after the kill at 12:36, giving the middle of the match one brief pause before the pace rose sharply.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Bourak owned the opening seconds, then hemeroid controlled the early phase and Jano lit up the middle with his five-kill spree. Trajbalajka controlled the final third most effectively, while GermanicWinter added heavy late pressure.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 26 | 0 | 54% | 0 | 4647 | 6227 | 4 | Rocket Launcher | 9 | 31 | 10,3 | 28 | 11,74 s | ~20 m | 62 | 16 | 25:04 | 0:55 | ||
| 2 | 22 | 29 | 39 | 7 | 43% | 0 | 5298 | 7370 | 5 | Rocket Launcher | 8 | 32 | 10,1 | 23 | 29,28 s | ~16 m | 55 | 17 | 26:06 | 0:39 | ||
| 3 | 19 | 26 | 40 | 7 | 39% | 2 | 5736 | 5617 | 4 | Double Kill | Rocket Launcher | 11 | 34 | 9,9 | 11 | 28,32 s | ~19 m | 74 | 25 | 26:09 | 0:38 | |
| 4 | 17 | 17 | 12 | 0 | 59% | 0 | 3000 | 2440 | 4 | Shock Rifle | 11 | 20 | 5,1 | 21 | 25,52 s | ~18 m | 31 | 10 | 11:18 | 0:52 | ||
| 5 | B Bourakleft | 2 | 2 | 1 | 0 | 67% | 0 | 313 | 293 | 2 | Link Gun | 0 | — | 0,4 | 2 | 2,61 s | ~10 m | 21 | 1 | 1:11 | 0:35 | |
| 6 | B Fraghoundleft | -1 | 0 | 1 | 1 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:04 | 0:02 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 160 | 8 447 | 52,8 | 45:52 |
| Bio Rifle | 71 | 2 226 | 31,4 | 12:32 |
| Shock Rifle | 58 | 3 195 | 55,1 | 10:28 |
| Flak Cannon | 55 | 1 300 | 23,6 | 7:02 |
| Enforcer | 21 | 420 | 20,0 | 6:14 |
| Sniper Rifle | 8 | 700 | 87,5 | 5:30 |
| Stinger | 31 | 434 | 14,0 | 3:42 |
| Redeemer | 21 | 1 941 | 92,4 | 1:46 |
| Impact Hammer | 2 | 200 | 100,0 | 0:46 |
| Link Gun | 21 | 131 | 6,2 | 0:44 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The export contains no kill coordinates, so exact spatial clusters cannot be confirmed honestly. Kill distances show mostly short- to mid-range fights, with the 60.3 m Redeemer kill by Trajbalajka on Jano as the clear outlier.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.