Match history — match detail
biggest overkill: Thor@x (143 dmg) · airborne kills: 30 · gutsiest kill: Liftjump (2 HP)
Match verdict: The deciding phase began after 1931, when Thor@x combined extreme scoring pace with zero point loss from deaths or suicides. Earlier leaders repeatedly gave ground back; Thor@x went from zero to the 30-point target and won 30:7 over oMgo.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human freedie00 (52 kills) vs best bot Gibko (24 kills).
MVP goes to Thor@x for the winning 30:0, first-blood honours to Gibko, and revenge king to freedie00 with 17 revenge kills. The Redeemer also gave Thor@x the only Double Kill, so at least one trophy should be stored away from explosives.
Thor@x Arrived Late and Tore Through DM-Deck Unbeaten
Thirty kills in 346 seconds, zero deaths, and a finish that overturned everything DM-Deck had built before it.
DM-Deck began as a match traded between Gibko, Liftjump and later freedie00, while oMgo tried to survive the constant churn of respawns. Then, at 1931 seconds, Thor@x appeared in the kill log. The other players had already spent more than half an hour collecting frags, and fewer than six minutes remained. Instead of cautiously catching up, Thor@x launched a run the match had not hinted at: 30 kills without a single death. A long and sometimes messy Deathmatch suddenly became a precise sprint toward the 30-point goal.
Gibko draws first blood, Liftjump answers
First blood did not arrive until 80 seconds, when Gibko caught Liftjump at close range with the Flak Cannon. Thirty-three seconds later he did it again. Yet the opening was never clean control: Liftjump struck oMgo, CampKiller penalties entered the picture, and Gibko repeatedly lost points to his own Redeemer blasts. Those suicides kept the standings open.
Liftjump landed a 41.6-metre Shock Combo on oMgo at 267 seconds and briefly moved ahead. Gibko rebuilt with Flak Cannon, Sniper Rifle, Stinger and Shock Combo, taking the sole lead again at 527 seconds. The pattern was set: leads were hard to build and easy to lose. The match recorded four lead changes in total.
freedie00 starts a rocket-powered takeover
freedie00 entered the kill log at 771 seconds and quickly made his preference obvious. The Rocket Launcher became both tool and argument: 15 of his 26 recorded kills in the chronological log came from rockets, with five more from the Redeemer and five from the Stinger. While Gibko still led, freedie00 kept cutting the gap, tied him 9:9 at 1134, and moved alone to ten points eighteen seconds later.
Their duel became the match's strongest rivalry. freedie00 killed Gibko fifteen times; Gibko answered eight times. oMgo also absorbed eleven kills from freedie00, although at 1290 he interrupted the run with a Shock Combo. freedie00 still stretched his active score to 26. The longest quiet spell followed his kill at 1572: no one scored for 145 seconds, until his Redeemer fired again at 1717.
Before the storm: a headshot and open space
Gibko finished with 24 kills but also ten suicides, which explains why his final score was only 14. oMgo played all 2278 seconds and at 1861 scored one of the match's only two headshots, sniping Gibko. Liftjump ended with seven kills, twelve deaths and two suicides. Fraghound and Flakjack never scored, and several players left early.
The player summary credits freedie00 with 52 kills and a score of 50, while also marking him as an early leaver in fourth place; the chronological section of his active run ends after his 26th logged kill and a later CampKiller penalty. That left the finish open for a player who had not yet appeared among the scorers. At 1931 seconds, that name was Thor@x.
The revenge and survival numbers sharpen those styles. freedie00 recorded 17 immediate revenge kills, Gibko 12, oMgo 4 and Liftjump 3. Average kill distance was 19.2 m for Thor@x, 19.1 for freedie00, 17.3 for Liftjump, 15.9 for oMgo and 12.9 for Gibko. Average life lasted 416 seconds for Thor@x, 59 for oMgo, 56 for Liftjump, 51 for Gibko, 38 for freedie00, 15 for Flakjack and 14 for Fraghound.
Thor@x launches 30:0 and steals the ending
Thor@x opened with a Shock Combo on oMgo, added freedie00 four seconds later, and at 1966 used the Redeemer to hit both freedie00 and oMgo. The second blast produced the only Double Kill of the match. It all happened during the busiest 33rd minute, which contained seven kills. Shock Rifle, Rocket Launcher, Sniper Rifle and more Shock Combos followed, while Thor@x never died once. His average life therefore equals his entire 416-second participation.
At 2084 came the statistical oddity: Flakjack died to Slime from 55.2 metres, the longest recorded kill. Thor@x then accelerated again. At 25 he matched the live high-water mark left after freedie00's CampKiller loss; at 2245, a kill on oMgo made it 26 and gave him sole control. The last five frags took only 32 seconds, and a Rocket Launcher kill on oMgo at 2277 closed the winner's score at 30. The 30-kill spree was never ended.
Match moments
- Gibko took first blood at 80 seconds with a Flak Cannon kill on Liftjump.
- The lead changed four times, passing through Gibko, Liftjump, freedie00 and finally Thor@x.
- freedie00 beat Gibko 15:8 in the match's busiest head-to-head rivalry.
- The longest pause lasted 145 seconds between the kills at 1572 and 1717.
- Thor@x produced the only Double Kill at 1966 with the Redeemer.
- The 33rd minute was the busiest with seven kills and ignited Thor@x's decisive run.
- The longest kill was 55.2 metres: Thor@x eliminated Flakjack with Slime.
- Thor@x finished on an unbroken 30-kill spree with zero deaths.
DM-Deck therefore contained two very different matches. The first was a long tug-of-war involving Gibko, Liftjump and especially freedie00, whose rocket production built what looked like a safe late advantage. The second lasted only 346 seconds and erased that order. Thor@x collected all 30 winning kills in that span, surrendered no death, and closed on oMgo at 2277 seconds, one second before the recorded match duration ended. It was the rare case of arriving late and still being perfectly on time.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows four lead changes: the opening swung between Gibko and Liftjump before freedie00 pushed ahead from 1152 seconds. Thor@x appeared only at 1931, matched the live top score at 25 and took sole control at 2245.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 33rd minute was the busiest with seven kills, exactly when Thor@x began his surge. The opposite extreme came after 1572, when the match went 145 seconds without a kill.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Gibko and Liftjump drove the opening, while freedie00 controlled the middle phase. From 1931 onward, the ending was almost entirely a Thor@x solo performance.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 0 | 0 | 100% | 1 | 4118 | 576 | 30 | Double Kill | Shock Rifle | 0 | 34 | 3,4 | 15 | 16,09 s | ~21 m | 22 | 9 | 6:56 | 6:56 | |
| 2 | 7 | 9 | 37 | 2 | 20% | 1 | 2140 | 5309 | 2 | Flak Cannon | 6 | 32 | 12,0 | 13 | 30,17 s | ~17 m | 20 | 9 | 37:58 | 0:59 | ||
| 3 | B Fraghound | 0 | 0 | 4 | 0 | 0% | 0 | 63 | 545 | 0 | 0 | — | 0,4 | 0 | — | ~13 m | 0 | 0 | 1:12 | 0:14 | ||
| 4 | 50 | 52 | 34 | 1 | 60% | 0 | 3945 | 4596 | 9 | Rocket Launcher | 2 | 35 | 8,7 | 35 | 35,71 s | ~17 m | 30 | 7 | 22:37 | 0:38 | ||
| 5 | B Gibkoleft | 14 | 24 | 35 | 10 | 41% | 0 | 5328 | 7225 | 5 | Flak Cannon | 5 | — | 10,2 | 30 | 39,25 s | ~11 m | 173 | 27 | 31:06 | 0:51 | |
| 6 | B Liftjumpleft | 5 | 7 | 12 | 2 | 37% | 0 | 1450 | 2379 | 4 | Flak Cannon | 2 | — | 3,9 | 11 | 31,04 s | ~11 m | 32 | 1 | 12:20 | 0:56 | |
| 7 | B Flakjackleft | 0 | 0 | 6 | 0 | 0% | 0 | 163 | 856 | 0 | 0 | — | 0,5 | 0 | — | ~22 m | 2 | 1 | 1:49 | 0:15 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 93 | 4 849 | 52,1 | 37:34 |
| Flak Cannon | 124 | 2 552 | 20,6 | 20:56 |
| Shock Rifle | 55 | 3 715 | 67,5 | 16:04 |
| Sniper Rifle | 14 | 1 120 | 80,0 | 11:20 |
| Link Gun | 139 | 1 108 | 8,0 | 11:08 |
| Enforcer | 23 | 460 | 20,0 | 8:22 |
| Stinger | 70 | 1 220 | 17,4 | 4:04 |
| Bio Rifle | 15 | 420 | 28,0 | 3:18 |
| Redeemer | 23 | 1 754 | 76,3 | 3:04 |
| Impact Hammer | 0 | 0 | — | 0:56 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Without coordinates, the distance profile tells the story: Gibko fought closest on average at 12.9 m, while Thor@x and freedie00 were around 19 m. The record was Thor@x's 55.2 m Slime kill on Flakjack.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.