Match history — match detail
biggest overkill: Spawnak (92 dmg) · airborne kills: 27 · gutsiest kill: Spawnak (1 HP)
Match verdict: The final phase after 1870 seconds decided it: ballsax led 26:24, but Spawnak answered with six straight kills and did not suffer another scoring death. Flak Cannon, Redeemer and Stinger turned a two-point deficit into Spawnak's 30:26 win.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human ballsax (30 kills) vs best bot Spawnak (39 kills).
MVP goes to Spawnak for the 30:26 win, the longest six-kill spree and 19 revenge kills. The nerves award goes to ballsax for leading 26:24 so late, while Chika takes the long-range rocket prize for his 51.1-meter Rocket Launcher kill.
DM-Deck: Spawnak Turns the Late Finish with Six Kills
Deck changed hands eight times, but the final six scoring blows belonged to one name.
DM-Deck did not deliver a calm march by a favorite. It produced thirty-three minutes of uneasy Deathmatch in which the lead changed eight times and the order refused to settle. Ranar claimed first blood in the 23rd second, blasting Strafan with the Redeemer, then added an Enforcer kill thirteen seconds later. That opening burst belonged to him alone. Once Spawnak, ballsax and Chika fully entered the fight, the match became a three-way struggle for every point, complete with suicides, Slime mishaps, point-blank rockets and exchanges that made the scoreboard look different every few moments.
Ranar lit the fuse, then came the traffic jam
Ranar put the first signature on the match. At 23 seconds he hit Strafan with a Redeemer from 31.1 meters, at 36 seconds he finished him again with the Enforcer, and at 79 seconds his Flak Cannon took Spawnak's first life. In that same second Ranar also died by his own hand, and his short appearance ended on a score of 2. Smrtak and Strafan barely stayed on the map, so the center of gravity quickly shifted to Spawnak, ballsax and Chika.
Chika started working the Rocket Launcher against ballsax and hit him three times between 104 and 207 seconds, while Spawnak built his own rhythm from the 94th second, especially with the Flak Cannon. ballsax answered with rockets and at 345 seconds scored his only headshot of the match, using the Sniper Rifle on Spawnak. Fourteen seconds later ballsax sat on five points and led, but nothing was stable: CampKiller, Slime and self-inflicted weapon deaths kept pulling scores backward.
Spawnak accelerated, but Deck refused to settle
From 532 seconds Spawnak began stacking accurate replies. He hit ballsax twice with the Rocket Launcher, then Chika and ballsax with the Link Gun, reaching seven points at 573 seconds. Chika stopped him at 600 seconds with a Stinger shot from 45.5 meters, and Slime soon removed another point, yet Spawnak fought his way back into the lead. Flak Cannon against ballsax, Link Gun against Chika and repeated close-range fights kept the pressure high.
The middle of the match was peak disorder. ballsax returned through the Rocket Launcher and Shock Rifle, Chika built a Flak Cannon run of his own, and at 1036 seconds Chika actually reached 13 points, ahead of Spawnak and ballsax on twelve. That was the story behind eight lead changes: nobody owned a safe margin. Spawnak answered with a rocket, then used Slime against ballsax, and a Redeemer sequence around 1129-1130 seconds produced a Double Kill even though the blast also punished Spawnak himself.
Minute seventeen burned, and every gap was expensive
The busiest minute was the 17th, with six kills. This phase became a chain of immediate paybacks: the computed statistics record 19 revenge kills for Spawnak, 18 for ballsax and 13 for Chika. Spawnak gradually opened gaps of 17:13 and later 21:14, mixing Flak Cannon, Rocket Launcher, Shock Rifle and Redeemer. ballsax refused to disappear; a Shock Combo at 1338 seconds followed by Shock Rifle and Link Gun kills kept him within reach.
Deck also rewarded longer sightlines. Chika hit ballsax with a Rocket Launcher from 51.1 meters at 1442 seconds, but the absolute record came later: at 1781 seconds Spawnak struck Chika with the Redeemer from 59.3 meters. Spawnak's average kill distance was 15.3 meters, the highest among the main trio. Even so, most decisive exchanges were fought in cramped spaces where rockets and Flak Cannon ruled; the Rocket Launcher finished as the deadliest weapon overall with 35 kills.
From 24:26 to 30:26 without a single answer
When ballsax killed Spawnak with the Rocket Launcher at 1870 seconds, the scoreboard showed 26:24 for ballsax and the finish looked more open than ever. Chika had 20 points and could still punish anyone, although his own rockets had cost him a point at 1864 seconds. Spawnak returned from death at 1891 seconds by hitting ballsax with the Flak Cannon. Thirty seconds later he dropped him with the Bio Rifle and tied the match at 26:26.
Then came a clean close. At 1923 seconds a Redeemer kill on Chika counted as another Double Kill and made it 27. Spawnak followed by taking Smrtak with the Flak Cannon, ballsax with the Stinger, and at 1979 seconds ended the match by killing Smrtak with the Stinger for 30:26. It was a six-kill spree from 1891 seconds to the finish, the longest of the match, and nobody ended it. After all the swings, the winner was decided by a stretch in which the opposition produced no scoring reply at all.
Match moments
- Ranar claimed first blood at 23 seconds with the Redeemer against Strafan.
- The lead changed eight times during the match.
- The busiest 17th minute contained six kills.
- Spawnak recorded two Double Kills, both involving the Redeemer.
- The longest kill was Spawnak's 59.3-meter Redeemer hit on Chika.
- ballsax led 26:24 at 1870 seconds but did not score again.
- Spawnak closed with a six-kill spree to win 30:26.
The final numbers explain why this Deathmatch felt so unstable. Spawnak finished on 30 points from 39 kills and nine suicides, ballsax had 26 points from 30 kills, and Chika had 19 from 27 kills and eight suicides. The difference did not come from one miracle shot. Spawnak survived longer, averaging 63 seconds per life, and most importantly closed the match at exactly the right time. Deck gave him Flak Cannon, Redeemer and Stinger opportunities; he turned them into the final answer over the last 88 seconds.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a nervous seismograph: the lead changed eight times and Chika even reached first place in the middle phase. The decisive break came only after ballsax led 26:24 at 1870 seconds, when Spawnak scored six unanswered points.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The busiest minute was the 17th with six kills; other peaks came in minutes 16, 20, 22, 25 and 33. The longest quiet spell lasted 71 seconds after the 393-second mark, so the match alternated bursts of violence with short dead zones.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to Ranar, then Chika and ballsax took over the early traffic while the middle swung among the main trio. From 1891 seconds to the finish, Spawnak controlled the scoring completely.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Spawnak | 30 | 39 | 29 | 9 | 57% | 1 | 4966 | 8229 | 6 | Double Kill | Flak Cannon | 3 | — | 10,3 | 48 | 16,00 s | ~13 m | 82 | 12 | 31:50 | 1:03 |
| 2 | 26 | 30 | 49 | 5 | 38% | 1 | 5843 | 6635 | 3 | Rocket Launcher | 7 | 172 | 11,1 | 12 | 28,40 s | ~12 m | 76 | 19 | 32:59 | 0:39 | ||
| 3 | B Smrtak | 0 | 0 | 2 | 0 | 0% | 0 | 190 | 187 | 0 | 0 | — | 0,1 | 0 | — | ~9 m | 4 | 1 | 0:33 | 0:11 | ||
| 4 | 19 | 27 | 38 | 8 | 42% | 0 | 4735 | 4758 | 5 | Rocket Launcher | 9 | 68 | 10,2 | 3 | 18,82 s | ~16 m | 68 | 10 | 31:57 | 0:49 | ||
| 5 | B Ranarleft | 2 | 3 | 1 | 1 | 75% | 0 | 420 | 243 | 3 | Enforcer | 0 | — | 0,4 | 2 | 3,21 s | ~11 m | 11 | 2 | 1:19 | 0:39 | |
| 6 | B Strafanleft | 0 | 0 | 2 | 0 | 0% | 0 | 20 | 217 | 0 | 0 | — | 0,2 | 0 | — | ~55 m | 0 | 0 | 0:36 | 0:12 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 109 | 6 325 | 58,0 | 36:46 |
| Flak Cannon | 178 | 3 471 | 19,5 | 14:34 |
| Enforcer | 40 | 800 | 20,0 | 10:10 |
| Shock Rifle | 22 | 1 221 | 55,5 | 9:48 |
| Bio Rifle | 25 | 630 | 25,2 | 7:28 |
| Link Gun | 164 | 1 205 | 7,3 | 6:12 |
| Stinger | 48 | 864 | 18,0 | 5:20 |
| Sniper Rifle | 8 | 700 | 87,5 | 5:16 |
| Redeemer | 10 | 949 | 94,9 | 2:08 |
| Impact Hammer | 0 | 0 | — | 0:16 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most decisive fights happened at short to medium range, but Deck also offered long sightlines. The record was Spawnak's 59.3-meter Redeemer hit on Chika at 1781 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.