Match history — match detail
biggest overkill: Ohnostroj (142 dmg) · airborne kills: 10 · gutsiest kill: Doom2238 (1 HP)
Match verdict: The match was decided between 735 and 984 seconds, when Parz1val collected nine kills without dying and permanently seized both pace and lead. Heavy Shock Combo use and much longer average survival turned a tight middle phase into a clear 30:10 win over Ohnostroj.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Parz1val (30 kills) vs best bot Ohnostroj (14 kills).
MVP goes to Parz1val for 30:5, a nine-kill spree and ten immediate revenge kills. Ohnostroj earns the most explosive first-blood award: the Redeemer opened the scoring and his own damage account in the same second.
Parz1val Stormed DM-Deck and Raced All the Way to 30
Prestrelka started the chaos, Ohnostroj held the lead, but Parz1val arrived late and turned DM-Deck into a run to thirty.
DM-Deck spent its first minute looking suspiciously polite. Then, at 70 seconds, Ohnostroj fired the Redeemer, hit Doom2238 and claimed the authoritative first blood — only to be caught in the same blast, instantly giving the point back. That opening already warned that the scoreboard would refuse to sit still. Doom2238 answered with a Shock Combo, Prestrelka surged into the lead, and through the first eight minutes the advantage moved between several names. Then, after the match had already built a history of its own, Parz1val entered the story and began rewriting it.
The Redeemer opened the account and erased it
The first 70 seconds produced no kill at all. Then Ohnostroj pulled out the Redeemer and Doom2238 went down from 18 metres. First blood belonged to Ohnostroj, but the celebration lasted exactly zero seconds: the same explosion killed him as well and returned his score to zero. Doom2238 used the confusion, landed a Shock Combo at 89 seconds and moved to 1. Ohnostroj then added a Rocket Launcher suicide at 114 seconds and dropped to -1.
Prestrelka burst into the space that opened up. From 150 to 216 seconds, five points arrived through the Redeemer, Link Gun, Flak Cannon and Rocket Launcher, pushing the score to 5:1 over Doom2238 while Ohnostroj was still climbing back from negative territory. Prestrelka did most of that work up close — Prestrelka's average kill distance was 11.5 metres — and the phase suited that style. Slime, a rocket suicide and Ohnostroj's recovery then pulled the table back together. The first act had no single ruler; it was a continuous rewrite of the order.
Prestrelka leaves as Ohnostroj takes the deck
Between 293 and 488 seconds, Ohnostroj became steadier. Rocket Launcher and Flak Cannon kills gradually cut into the gap; by 376 seconds he had four points, and at 441 seconds he led Prestrelka 5:3. Prestrelka answered immediately after his flak kill with a Slime death and ten seconds later levelled 5:5 with the Enforcer. At 471 seconds, a Shock Combo put Prestrelka ahead once more at 6:5, but seventeen seconds later Ohnostroj's Flak Cannon made it 6:6.
Prestrelka then left the match early on a final score of 6. Prestrelka's short run had still shaken the match hard: a maximum spree of five and six kills on Ohnostroj gave the opening phase its edge. With Prestrelka gone, Ohnostroj appeared to have a clear path toward the top, Doom2238 sat on three points and Parz1val was only beginning. The scoreboard looked as though it was simplifying. In reality, the biggest turnaround of the match was about to start.
Parz1val arrives late and changes the rhythm
Parz1val recorded his first kill only at 510 seconds, using the Flak Cannon on Doom2238. Two Shock Combos followed, then a sniper hit from 47.1 metres and another Shock Combo; by 602 seconds he already had five points. The longest quiet stretch of the match followed: 74 seconds without a kill, finally ended when Ohnostroj hit Parz1val with the Redeemer. Soon the leaders compressed again. Ohnostroj led 9:7 after his kill at 722 seconds, but Parz1val then began the sequence that changed the entire shape of the duel.
From 735 to 984 seconds, Parz1val collected nine kills without dying. Shock Combo became his main language, dropping both Ohnostroj and Doom2238, while Shock Rifle and Sniper Rifle filled the gaps. At 765 seconds he reached 10 and passed Ohnostroj; 25 seconds later it was 11, and by 974 seconds the board read 16:8. Ohnostroj finally ended the nine-kill spree with a Shock Rifle at 984 seconds, but the damage was done. The match featured six lead changes in total, and the decisive final swing belonged to Parz1val.
Shock Combos, rockets and a 59.4-metre finish
Ending the nine-kill spree did not stop Parz1val. From 1046 seconds he applied another wave of pressure: Rocket Launcher kills on Doom2238 and Ohnostroj, more rockets and Shock Combos, and soon a score of 22. Doom2238 caught him with the Sniper Rifle at 1153 seconds and Ohnostroj used the Redeemer at 1210, but these were brief brakes rather than a reversal. Parz1val's average life lasted 138 seconds, far beyond Ohnostroj's 59, Doom2238's 41 and Prestrelka's 48, and that stability showed in the closing phase.
The final minutes were one-sided. Parz1val added Flak Cannon, Rocket Launcher, Shock Rifle and three more Shock Combos while Doom2238 remained on four points and Ohnostroj on ten. Point thirty arrived at 1313 seconds, just one second before the end: Sniper Rifle, Doom2238 and 59.4 metres. It was also the longest kill of the whole match. No headshot and no multikill were needed — only a precise full stop on a comeback that turned a late arrival into a 30:10 victory.
Match moments
- Ohnostroj claimed first blood with a Redeemer at 70 seconds against Doom2238, but the same blast immediately cost him the point.
- Prestrelka surged to five points between 150 and 216 seconds and controlled the early close-range fighting.
- Parz1val did not record his first kill until 510 seconds, when the others already had a head start.
- The longest pause lasted 74 seconds after the kill at 602 seconds.
- Parz1val built a nine-kill spree from 735 to 984 seconds before Ohnostroj ended it.
- The eighth minute was the busiest with five kills.
- The final and longest kill came from 59.4 metres: Parz1val's Sniper Rifle against Doom2238.
DM-Deck produced a match with two completely different halves. First came accidents, short-lived leads and Prestrelka's aggression; later everything narrowed to one question: could Ohnostroj keep Parz1val behind him? He could not. Parz1val finished with 30 kills against five deaths, ten immediate revenge kills and an average kill distance of 23.1 metres. Ohnostroj took second with a score of 10, Doom2238 third with 4, while Prestrelka left early on 6. The lasting image is the change of pace: after the nine-kill spree, a balanced mess became Parz1val's controlled run all the way to thirty.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score chart should show a chaotic opening and six lead changes. The decisive separation started after 735 seconds, when Parz1val launched his nine-kill spree and turned a tight contest into a lead he never surrendered.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The eighth minute was the busiest with five kills; the minute-by-minute breakdown also gives the final minute five. The deepest lull lasted 74 seconds after 602, so the match alternated between sharp bursts and very noticeable silence.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Prestrelka controlled the opening phase, the middle belonged to Ohnostroj, and from roughly the twelfth minute Parz1val took the initiative. The ending was firmly his.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 5 | 0 | 86% | 0 | 5033 | 1646 | 9 | Shock Rifle | 1 | 46 | 4,4 | 15 | 28,29 s | ~22 m | 32 | 9 | 13:51 | 2:18 | ||
| 2 | B Ohnostroj | 10 | 14 | 21 | 4 | 40% | 0 | 2769 | 4819 | 5 | Flak Cannon | 4 | — | 6,6 | 22 | 53,25 s | ~16 m | 56 | 8 | 21:54 | 0:59 | |
| 3 | 4 | 6 | 31 | 2 | 16% | 0 | 1368 | 4288 | 1 | Flak Cannon | 4 | 45 | 6,5 | 5 | 45,04 s | ~21 m | 22 | 7 | 21:54 | 0:41 | ||
| 4 | B Prestrelkaleft | 6 | 8 | 9 | 2 | 47% | 0 | 1493 | 1578 | 5 | Link Gun | 3 | — | 2,2 | 7 | 6,77 s | ~12 m | 28 | 3 | 8:07 | 0:48 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 41 | 2 005 | 48,9 | 15:36 |
| Shock Rifle | 51 | 3 609 | 70,8 | 13:08 |
| Flak Cannon | 97 | 2 051 | 21,1 | 12:14 |
| Link Gun | 48 | 378 | 7,9 | 5:52 |
| Sniper Rifle | 16 | 1 120 | 70,0 | 3:50 |
| Enforcer | 10 | 200 | 20,0 | 3:44 |
| Stinger | 15 | 210 | 14,0 | 2:30 |
| Bio Rifle | 6 | 126 | 21,0 | 2:26 |
| Redeemer | 13 | 964 | 74,2 | 1:40 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from point-blank contact to medium distance, with Parz1val posting the highest average kill range at 23.1 metres. The clear outlier was his final 59.4-metre sniper kill on Doom2238.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.