Match history — match detail
biggest overkill: Vulgarus (130 dmg) · airborne kills: 22 · gutsiest kill: Vulgarus (1 HP)
Match verdict: The match was decided from 355 to 559 seconds, when Vulgarus produced an eight-kill spree, reclaimed the lead and built a gap the others never closed. Shock Rifle range control and longer survival preserved that advantage; Vulgarus won 30:7.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (33 kills) vs best bot Trhac (13 kills).
MVP goes to Vulgarus for the 30:7 win, eight-kill spree, longest shot and 14 revenge kills. Trhac earns the unofficial Redeemer drama prize: he stopped the big streak with it, but also eliminated himself with it twice.
Vulgarus rules DM-Deck as Shock Rifle seals the win
A brief early wobble gave way to a Shock Rifle surge that neither rival could stop.
DM-Deck hosted a classic three-player Deathmatch on September 19, 2026, and the first signal came almost instantly. Vulgarus scored first blood after four seconds, dropping Vystrel with the Flak Cannon, but the match did not look one-sided for quite a while. Trhac answered with his own flak work, stayed near the top and even moved ahead of Vulgarus during the middle phase. Deck punishes every loss of rhythm, though. Once Vulgarus found his flow from the 355-second mark, he chained eliminations, leaned heavily on the Shock Rifle and gradually turned a close contest into a runaway win.
First blood and Trhac fights back
Vulgarus opened the scoring at 0:04 by sending Vystrel to the first respawn with the Flak Cannon. Trhac refused to let him escape: he killed Vystrel at 23 and 62 seconds, then hit Vulgarus at 116 seconds to make their scores 3:3. The opening had everything a Deathmatch needs — a fast start, tight scores and no settled owner of the map.
Then came the first oddity. Trhac blasted Vystrel with the Redeemer at 135 seconds, only to die to the same weapon a second later. The longest quiet spell followed: 55 seconds passed before the next kill. When combat resumed, Trhac stayed dangerous and after killing Vystrel at 333 seconds he led Vulgarus 5:3, marking a genuine swing in the lead.
Eight kills that broke the match
At 355 seconds Vulgarus killed Trhac with the Stinger and started the decisive stretch. Slime, Shock Combo, Rocket Launcher, Flak Cannon and Shock Rifle kills followed. At 406 seconds a Shock Combo on Trhac moved Vulgarus ahead 6:5, and he never surrendered the lead again. His streak reached eight kills without dying and lasted until 559 seconds.
Trhac was the player who finally stopped it with the Redeemer, but this was more an emergency brake than a real comeback. Vulgarus had already built separation and then kept extending it. The computed data also shows 14 revenge kills for Vulgarus, compared with six for Vystrel and four for Trhac, a perfect summary of how quickly he answered after being killed.
Shock Rifle takes over DM-Deck
From the middle of the match, the weapon gap became increasingly clear. Vulgarus collected 11 kills with the Shock Rifle and six more with Shock Combo, plus six with the Flak Cannon. Trhac relied mainly on the Flak Cannon for eight kills, while Vystrel scored most often with the Link Gun. The Flak Cannon was the deadliest weapon overall with 15 kills across all players, but the Shock Rifle and Shock Combo were the tools that gave Vulgarus control of range.
The clearest proof came at 819 seconds, when Vulgarus hit Vystrel with the Shock Rifle from 45.5 metres, the longest kill of the match. His 13.5-metre average kill distance was also the highest of the three. Earlier he had added the only headshot of the game with the Sniper Rifle. This was not only close-range pressure; Vulgarus could switch between Deck's tight spaces and accurate longer shots.
Minute fourteen and the final escape
The busiest minute was minute 14 with six kills. Vulgarus pushed his score from 19 to 23 in that period and effectively shut the door. Vystrel answered immediately with the Link Gun at 836 seconds and Trhac hit Vulgarus with the Flak Cannon 23 seconds later, but the gap was already too large. Vulgarus also averaged 64 seconds per life, against 43 for Trhac and 33 for Vystrel, helping him hold useful positions and weapons longer.
The finish still produced classic Deck chaos. Trhac added another Redeemer suicide, Vulgarus died to his own Shock Combo at 976 seconds and dropped from 26 to 25, but there was no panic. At 993 seconds he killed Vystrel and then Trhac with the Flak Cannon for the only Double Kill of the match. Shock Rifle, Flak Cannon and a final Shock Combo on Trhac at 17:13 completed the 30:7 victory.
Match moments
- Vulgarus scored first blood after four seconds with a Flak Cannon kill on Vystrel.
- Trhac led Vulgarus 5:3 after 333 seconds; Vulgarus later went ahead 6:5 at 406 seconds on the match's second lead change.
- Vulgarus recorded eight kills without dying from 355 to 559 seconds; Trhac ended the streak with the Redeemer.
- The longest kill was Vulgarus hitting Vystrel with the Shock Rifle from 45.5 metres at 819 seconds.
- Minute 14 was the busiest with six kills.
- The only Double Kill came at 993 seconds when Vulgarus killed Vystrel and Trhac with the Flak Cannon.
The final 30:7:7 score looks brutal, and the second half really was, but the opening was far more competitive. Trhac managed to put Vulgarus under pressure and briefly stay ahead, while Vystrel repeatedly punished over-aggressive pushes. The real separation came when Vulgarus combined Shock Rifle accuracy with longer survival and an eight-kill spree. From the moment he retook the lead at 406 seconds, he dictated the pace, and the closing minutes became controlled execution rather than a question of who would win.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score stays fairly tight through the first six minutes, with Trhac reaching a 5:3 edge. Vulgarus moves ahead 6:5 at 6:46 with a Shock Combo, after which the lines separate sharply during his eight-kill spree.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace ranged from one to six kills per minute, with minute 14 the busiest at six eliminations. The longest lull came after 135 seconds, when the match went 55 seconds without a kill.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening was balanced and Trhac controlled part of the first third. From 355 seconds onward Vulgarus took over the activity and finished by collecting points in rapid succession.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 15 | 3 | 69% | 1 | 5113 | 3555 | 8 | Double Kill | Shock Rifle | 5 | 44 | 6,4 | 26 | 9,94 s | ~13 m | 54 | 6 | 17:14 | 1:04 | |
| 2 | B Trhac | 7 | 13 | 23 | 6 | 36% | 0 | 2163 | 4045 | 2 | Flak Cannon | 4 | — | 5,0 | 14 | 46,70 s | ~13 m | 52 | 4 | 17:14 | 0:43 | |
| 3 | B Vystrel | 7 | 10 | 30 | 3 | 25% | 0 | 2254 | 4357 | 2 | Link Gun | 3 | — | 4,8 | 8 | 30,39 s | ~11 m | 53 | 9 | 17:14 | 0:33 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 70 | 3 745 | 53,5 | 13:14 |
| Flak Cannon | 89 | 1 797 | 20,2 | 9:18 |
| Rocket Launcher | 20 | 1 121 | 56,1 | 7:44 |
| Sniper Rifle | 11 | 840 | 76,4 | 5:06 |
| Enforcer | 15 | 300 | 20,0 | 4:00 |
| Link Gun | 102 | 795 | 7,8 | 2:58 |
| Stinger | 18 | 276 | 15,3 | 2:20 |
| Bio Rifle | 1 | 21 | 21,0 | 2:08 |
| Impact Hammer | 0 | 0 | — | 0:40 |
| Redeemer | 4 | 635 | 158,8 | 0:28 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fighting happened at short to medium range, but Vulgarus could stretch the map: his 45.5-metre Shock Rifle kill on Vystrel was the clear long-range outlier. His 13.5-metre average kill distance was also the highest.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.