Match history — match detail
biggest overkill: Fraghound (114 dmg) · airborne kills: 25 · gutsiest kill: Fraghound (3 HP)
Match verdict: The match was decided in the middle phase after minute 17, when Fraghound took the lead and followed it with a five-kill spree that turned a chase into a controlled advantage. oMgo still reached 35:32 late, but Fraghound answered with three kills in the final 18 seconds to win 38:32.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human oMgo (35 kills) vs best bot Fraghound (42 kills).
MVP goes to Fraghound for the 38:32 win, the longest five-kill spree and the longest hit of the match. oMgo earns the fast-start award and the credit for ending that spree, while freedie00 can keep the “Bio Rifle or nothing” certificate for taking all five kills with one weapon.
Fraghound flips Biohazard and survives wild finish
oMgo owned the opening, Fraghound flipped the middle, and the final three minutes turned Biohazard into a crowded arena.
For 27 seconds DM-Biohazard stayed quiet, then oMgo opened the scoring by dropping Fraghound with the Bio Rifle. By 3:42 it was 3:0, and the match looked firmly under oMgo's control. Yet a one-hour Team Deathmatch is not won in four minutes. Fraghound gradually changed from prey to hunter, the Rocket Launcher became the main argument for both rivals, and the scoreboard tightened. There was only one official lead change, but the road to it included suicides, rapid revenge kills and one decisive spree that changed the shape of the game.
oMgo sets the tone, Fraghound searches for rhythm
oMgo started exactly like the opponent nobody wants to face. First blood came at 0:27 with the Bio Rifle, followed by a Shock Combo at 2:25 and a Rocket Launcher kill at 3:42. Fraghound finally answered at 4:47, only for oMgo to return a rocket in the same second. When oMgo made it 5:1 at 5:28, the scoreboard said everything: one player had the pace and the cleaner start, while the other was still assembling a response.
That response did arrive. Between 6:37 and 7:06 Fraghound hit oMgo three times in a row with the Rocket Launcher and cut the gap to 4:5. oMgo moved away again with a Bio Rifle kill for 6:4, but the match had already changed from a one-sided chase into a regular exchange. The first fifteen minutes also established the map's tone: most decisive fights happened at short or medium range, with rockets flying often enough to make personal space a theoretical concept.
The only lead change and a five-kill spree
The key swing arrived after the first quarter-hour. At 15:52 oMgo lost a point to a Bio Rifle suicide, dropping from 9 to 8, and Fraghound exploited it at 17:13: a Shock Rifle kill moved him ahead 9:8. That was the match's only official lead change. oMgo tied it at 9:9 seventeen seconds later, but Fraghound went ahead again after another 23 seconds and never surrendered the lead.
At 17:53 the longest spree of the match began. Fraghound killed oMgo with the Bio Rifle, then after the longest pause of 214 seconds added two rocket kills, a Shock Combo and another Bio Rifle finish. Five straight kills carried his score to 14 while oMgo stayed on 9. oMgo finally ended the spree at 23:16 with the Rocket Launcher. It was an important brake, but not a full reset: Fraghound had imposed his rhythm and oMgo now had to chase rather than dictate.
Rockets rule the middle of the match
The middle third was largely a Rocket Launcher story. Of 87 player kills, 42 came from rockets, with Fraghound and oMgo recording exactly 20 each. Fraghound added 13 Bio Rifle kills and oMgo nine. There were no headshots and no event was tagged as a multikill, so the match was decided by consistent single frags rather than sudden Double Kill or Multi Kill bursts.
Fraghound held a small but stubborn advantage. At 29:50 he led 20:14; oMgo used a run of rockets to pull back to 20:17, but Fraghound answered again. Self-inflicted mistakes also cost both players: Fraghound had four suicides and oMgo three. Even so, Fraghound's activity and ability to answer quickly outweighed the damage. The computed data credits him with 40 revenge kills against 30 for oMgo, a neat summary of the rivalry: send the other man to respawn, and a return ticket often arrived very quickly.
Final three minutes: a duel becomes a four-way brawl
Fraghound entered the closing phase ahead 33:29, while at 55:18 oMgo's Bio Rifle suicide pushed his own score back to 28. Then the arena suddenly filled up. Starting at 57:15, freedie00 killed Fraghound four times with the Bio Rifle and finished his short appearance with five kills, all from that one weapon. Spawnfrag mixed Shock Combo, Sniper Rifle, Rocket Launcher and Enforcer; in 210 seconds he collected five kills and died only twice.
According to the computed data, minute 58 was the busiest with six kills, and the finish stayed just as frantic. At 59:06 oMgo had closed the gap to 35:32 after three quick kills. Fraghound refused to leave the ending open: at 59:34 he hit oMgo with a Rocket Launcher from 40.8 metres, the longest kill of the match, removed freedie00 with another rocket 12 seconds later, and at 59:52 closed the scoring with a Bio Rifle kill on oMgo. In the final 18 seconds, 35:32 became 38:32.
Match moments
- oMgo claimed first blood after 27 seconds with a Bio Rifle kill on Fraghound.
- After 222 seconds oMgo led 3:0, but Fraghound had cut the gap to one point by 7:06.
- Fraghound moved ahead 9:8 at 17:13 for the match's only lead change.
- Fraghound produced the longest spree: five kills from 17:53 until oMgo ended it at 23:16.
- The Rocket Launcher produced 42 kills, exactly 20 each for Fraghound and oMgo.
- Minute 58 delivered six kills and opened the chaotic four-player closing surge.
- Fraghound landed the longest kill at 59:34, a 40.8-metre Rocket Launcher hit.
- Fraghound scored three times in the final 18 seconds to win 38:32.
After one hour Fraghound stood on top with 38 points, six ahead of oMgo. The result came from the tempo shift after the opening quarter-hour, the five-kill spree and the ability to preserve a lead when Spawnfrag and freedie00 brought chaos into the final minutes. oMgo had the better start and still cut the gap to three late on, but Fraghound answered immediately. Biohazard ended with rockets, sticky Bio Rifle pressure and almost no time to think.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
oMgo led from first blood and held a 5:1 advantage at 5:28. Fraghound first moved ahead at 17:13 for 9:8; after a brief 9:9 tie he retook control and never lost the lead, although oMgo cut it to 35:32 at 59:06.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace was uneven: after Fraghound's kill at 17:53 came the longest lull, 214 seconds. The computed data marks minute 58 as the busiest with six kills, while the final minutes were among the densest stretches of the match.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
oMgo controlled the opening by racing to 3:0 and 5:1. From the middle of the match Fraghound had more control, before Spawnfrag and freedie00 sharply increased the activity in the final three minutes.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Fraghound | 38 | 42 | 42 | 4 | 50% | 0 | 7674 | 14276 | 5 | Rocket Launcher | 2 | — | 18,7 | 78 | 51,96 s | ~15 m | 60 | 12 | 60:00 | 1:23 | |
| 2 | 32 | 35 | 46 | 3 | 43% | 0 | 12406 | 8379 | 3 | Rocket Launcher | 1 | 32 | 20,3 | 20 | 65,54 s | ~15 m | 47 | 9 | 60:00 | 1:16 | ||
| 3 | B Spawnfrag | 5 | 5 | 2 | 0 | 71% | 0 | 704 | 681 | 3 | Rocket Launcher | 1 | — | 1,1 | 4 | 15,90 s | ~11 m | 4 | 6 | 3:30 | 1:10 | |
| 4 | 5 | 5 | 4 | 0 | 56% | 0 | 812 | 767 | 4 | Bio Rifle | 1 | 32 | 1,0 | 1 | 7,39 s | ~13 m | 5 | 0 | 3:32 | 0:42 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 225 | 12 998 | 57,8 | 70:58 |
| Bio Rifle | 157 | 4 484 | 28,6 | 32:42 |
| Shock Rifle | 51 | 3 091 | 60,6 | 16:12 |
| Enforcer | 23 | 460 | 20,0 | 5:58 |
| Sniper Rifle | 8 | 560 | 70,0 | 5:08 |
| Impact Hammer | 0 | 0 | — | 0:40 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range: Fraghound averaged 15.7 m per kill and oMgo 14.5 m. The exception was Fraghound's match-record 40.8-metre rocket at 59:34.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.