Match history — match detail
biggest overkill: Vulgarus (137 dmg) · airborne kills: 11 · gutsiest kill: Vulgarus (3 HP)
Match verdict: Vulgarus won Normal Deathmatch on DM-Biohazard with 30 points by keeping the lead taken at 75 seconds and stringing together ten unanswered kills mid-match. Fifteen rocket kills and accurate sniper fire made the difference, not a last-minute comeback.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Vulgarus (30 kills) vs best bot Zerker (8 kills).
MVP Vulgarus combined 30 kills, a ten-kill streak, five headshots and ten immediate revenge kills. Zerker gets first blood and longest range, Jumpboots broke the biggest streak, and Ostrelovac's Double Kill was followed by an unfortunate self-inflicted rocket ending.
Vulgarus survives first blood and conquers Biohazard
Zerker fired the opening rocket, but Vulgarus wrote the ending.
Normal Deathmatch on DM-Biohazard began on 3 August 2026 with a target of 30 points. It took Zerker just 26 seconds to draw first blood, dropping the eventual winner Vulgarus with a Rocket Launcher. Vulgarus returned the favor at 36 seconds, only for Zerker to hit back with a Bio Rifle in that very same second and lead 2–1. freedie00 entered the contest with a Shock Combo of his own. Rockets, electrical bursts and toxic projectiles defined the opening exchanges. The first minute suggested a rivalry with an uncertain outcome; the remaining eight minutes would tell a very different story. Biohazard was about to reward not simply the first shot, but the player able to keep landing the next one.
The first kill was not the final word
Vulgarus brought the score level at 2–2 in the 52nd second with a rocket against Zerker. At 75 seconds a Shock Combo put Vulgarus ahead 3–2, and that lead never changed hands again. The export records exactly one lead change. By 98 seconds the leader was on four, having beaten freedie00 with another Shock Combo. freedie00 could reply in individual encounters, but no one assembled the sustained scoring required to challenge the growing advantage.
Zerker remained dangerous, having won the opening duel, yet his own Bio Rifle caused two suicides at 105 and 171 seconds. The second deduction reduced his score to zero. Vulgarus, meanwhile, added points with repeated rockets. His attack at 155 seconds left him with just three health, a reminder that a comfortable score did not make every duel comfortable. Still, his seventh point showed which direction the scoreboard was traveling.
Rockets, exchanges and one distant combo
Between 182 and 254 seconds the fight became much busier. Zerker rocketed freedie00 and then Vulgarus, while freedie00 answered with a Bio Rifle kill. Vulgarus kept choosing new angles and hammered freedie00 with four rockets between 207 and 245 seconds. He reached ten points at 229 seconds and eleven at 245. The fourth minute featured eight kills in the precomputed tempo table, a peak matched only by the ninth minute near the finish.
Zerker nevertheless produced the longest confirmed kill of the match. At 231 seconds he caught Vulgarus with a Shock Combo from 32.2 meters, surviving with only ten health. That was not a 50-meter sniper shot, but it was the distance record here. The strongest two-way rivalry was Vulgarus against Zerker, with 14 kills involving the pair. Vulgarus registered ten immediate revenge kills across the match, against Zerker's five. The return fire was real, yet it did not close the gap.
Ten straight kills change everything
freedie00 briefly stopped the leader with a Shock Combo at 286 seconds. At 306, however, Vulgarus began a remarkable run by headshotting freedie00 with a Sniper Rifle. A Shock Combo followed, then sniper hits against Zerker and Jumpboots. The sniper kills at 332, 335 and 342 seconds were all headshots, and the shot at 335 carried a Double Kill announcement. Instead of slowing the leader, the opposition became part of his highlight reel.
After the kill at 342 seconds came the longest quiet spell: 40 seconds without a kill. At 382 Vulgarus resumed against Jumpboots and kept scoring until eliminating Presnak at 413 seconds for his 22nd point. This was a run of ten kills without dying, beginning at 306 seconds and ending only at 453. Jumpboots finally broke it with a Sniper Rifle hit from 30.5 meters. He won an important exchange, but the scoreboard still said Vulgarus 22.
A noisy finish, an unshaken leader
Late arrivals to the kill log left their mark. Presnak downed Jumpboots first with a Bio Rifle, then with a Sniper Rifle from 28.7 meters. Jumpboots replied by killing Vulgarus and building a three-kill streak involving Presnak. Ostrelovac struck Vulgarus with a Bio Rifle at 487 seconds, gained a rocket Double Kill against Jumpboots at 490, and rocketed Vulgarus again one second later. That quick burst came with a price: Ostrelovac also died to his own rocket explosion at 491 seconds.
Vulgarus settled matters with seven late points after the score reached 23. From 503 seconds onward he used rockets against Presnak and Ostrelovac, a Shock Rifle against Presnak, more rockets, and a Sniper Rifle headshot at 544 seconds that earned another Double Kill. The final rocket found Ostrelovac at exactly 558 seconds. Vulgarus reached the target of 30 kills and ended the 9-minute, 18-second contest on his own terms.
Match moments
- Zerker drew first blood with a rocket against Vulgarus at 26 seconds.
- A Shock Combo gave Vulgarus the permanent lead at 75 seconds, 3–2.
- Zerker landed the longest kill, a 32.2-meter Shock Combo at 231 seconds.
- Vulgarus ran up ten uninterrupted kills from 306 to 453 seconds.
- Jumpboots ended that run with a 30.5-meter sniper kill.
- Ostrelovac scored a Double Kill at 490 seconds, then died to his own rocket at 491.
- A rocket kill against Ostrelovac gave Vulgarus point 30 at 558 seconds.
Thirty points for Vulgarus reflect more than a final burst of aggression. He finished with 30 kills, ten deaths, five headshots and a ten-kill spree that put the contest beyond reach. Jumpboots holds second place in the recorded standings on four points even though Zerker, who left early, had six; placement and raw score are not interchangeable in this export. Zerker owns first blood and the longest kill, while Ostrelovac supplied a brief late Double Kill and Jumpboots ended the most imposing spree. Those moments deserve their own applause. But from the second minute onward, the overall result pointed increasingly toward one player and one simple conclusion: consistency outlasted the fireworks.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Zerker opened the scoring, but Vulgarus tied it 2–2 at 52 seconds and took the lead 3–2 at 75. The match's sole lead change never reversed, and the decisive gap widened when Vulgarus moved from 12 to 22 points between 306 and 413 seconds.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The precomputed kills-per-minute series was 5, 5, 2, 8, 6, 6, 5, 5, 8 and 3. The fourth and ninth minutes shared the peak of eight kills; after the kill at 342 seconds, the game went quiet for a match-high 40 seconds.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Zerker struck first, but Vulgarus took control after 75 seconds. Jumpboots and Ostrelovac briefly featured late; Vulgarus scored the last seven points.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 10 | 0 | 75% | 5 | 5119 | 1641 | 10 | Double Kill | Rocket Launcher | 4 | 44 | 3,2 | 5 | 14,20 s | ~13 m | 28 | 10 | 9:18 | 0:50 | |
| 2 | B Jumpboots | 4 | 4 | 7 | 0 | 36% | 1 | 566 | 1336 | 3 | Sniper Rifle | 1 | — | 0,8 | 2 | 22,04 s | ~13 m | 5 | 0 | 3:55 | 0:29 | |
| 3 | B Ostrelovac | 2 | 3 | 6 | 1 | 33% | 0 | 470 | 901 | 3 | Multi Kill | Rocket Launcher | 1 | — | 0,4 | 0 | 23,03 s | ~12 m | 2 | 0 | 1:43 | 0:14 |
| 4 | B Presnak | 2 | 2 | 7 | 0 | 22% | 0 | 494 | 984 | 1 | Bio Rifle | 3 | — | 0,6 | 0 | 4,31 s | ~12 m | 3 | 3 | 2:43 | 0:20 | |
| 5 | B Comboholic | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:05 | 0:05 | ||
| 6 | B Zerkerleft | 6 | 8 | 15 | 2 | 35% | 0 | 1023 | 2529 | 2 | Rocket Launcher | 3 | — | 1,4 | 5 | 16,21 s | ~13 m | 8 | 0 | 5:42 | 0:21 | |
| 7 | freedie00left | 4 | 6 | 13 | 2 | 32% | 0 | 1153 | 1939 | 2 | Bio Rifle | 2 | 33 | 1,6 | 2 | 12,37 s | ~14 m | 4 | 1 | 8:53 | 0:38 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Bio Rifle | 60 | 1 477 | 24,6 | 7:04 |
| Rocket Launcher | 54 | 3 113 | 57,6 | 6:16 |
| Shock Rifle | 35 | 2 263 | 64,7 | 5:06 |
| Sniper Rifle | 17 | 1 610 | 94,7 | 4:08 |
| Enforcer | 18 | 360 | 20,0 | 2:58 |
| Impact Hammer | 0 | 0 | — | 0:10 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The log supplies kill distances but no coordinates for a real spatial heatmap. Zerker's 32.2-meter Shock Combo against Vulgarus was the longest hit, while Presnak topped average kill distance at 21.2 meters; none reached 50 meters.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.