Maps: DM-Deck-FPS-Fix
Deck, where height, angles and nerves decide the fight — in a version whose name promises steadier FPS.
DM-Deck-FPS-Fix is a server variant of the classic industrial Deck built for deathmatch in Unreal Tournament 3. Its multi-level corridors, ramps and exposed central area reward players who track movement both above and below; judging by its name, the FPS-Fix suffix points to changes aimed at smoother performance.
On UT3.sk, the map has hosted 8 matches and 545 kills. The average lobby had 3.8 players and a match lasted 21 minutes; the first recorded game was played on July 10, 2026, and the latest on July 17, 2026.
MaxRus leads the table with 100 kills in 3 matches. Liandrik holds the single-match record with 41 kills, Anub1ss managed a 21-kill streak without dying, and Ohnostroj recorded the top mark of 1 headshot. With 4,723 m² of walkable space, dimensions of 84 × 99 m and 13 obstacles or holes, there is plenty of room for flanks, ambushes and the occasional dignified fall.
Battle tips
- Control vertical transitions and ramp exits. On Deck, the player who spots the opponent one level earlier often wins.
- Do not linger in the exposed center without cover. Cross it quickly or prepare an escape route before committing.
- Pre-fire corners, narrow corridors and exits. Splash damage is more reliable here than a heroic chase.
- After spawning, build a short equipment route and repeat it. With an average of 3.8 players, predicting map rotations matters more than wandering.
DM-Deck-FPS-Fix produced 545 kills in only 8 matches, despite an average attendance of just 3.8 players.
Map floor plan
Wall outline assembled from the positions players and bots have walked through – it sharpens with every match. True map aspect ratio. Diamonds = spawn points (size ~ frequency, color ~ area danger: green calm, red risky). Overlays are hidden by default – enable them by clicking a legend item below the chart.
Kill density (heatmap)
Death locations from all matches on this map – the darker, the deadlier the zone.
Where kills come from (power positions)
Where players most often score kills - the map’s "power" positions (the opposite of the death spots above).
Records
Most Used Weapons
Top weapons by kills on this map (% of all kills). Light bar = the weapon's share of kills across the whole server.
How matches end
How matches on this page ended.
Top players
Combat metrics
Latest matches
| Date | Map | Mode | Duration | Players | Winner |
|---|---|---|---|---|---|
| 05.08.2026 23:59 | DM-Deck-FPS-Fix | Normal | 8:14 | 5 | Vulgarus |