Match history — match detail
biggest overkill: Trefa (132 dmg) · airborne kills: 38 · gutsiest kill: Tarydium (1 HP)
Match verdict: The match was decided when the chaotic opening turned into stable control after hemeroid’s six-kill spree and Redeemer Double Kill. Jano reached 17:19, but his own lost point and hemeroid’s immediate response reopened the margin; hemeroid then finished 30:24.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human hemeroid (34 kills) vs best bot Trefa (24 kills).
MVP goes to hemeroid for the 30:24 win and six-kill spree; Jano takes the long-shot prize at 66 metres. Trefa earns the revenge trophy with 11 immediate paybacks, plus a special plaque for the Redeemer mayhem at 7:35.
hemeroid Rules Deck as Rockets Decide a Wild Deathmatch
Others owned the opening seconds, but from the second-minute Redeemer onward hemeroid steadily claimed Deck and never gave it back.
DM-Deck-FPS-Fix opened in unusual fashion: Headhunter drew first blood at 0:28, dropping Kombo with the Bio Rifle. Nine seconds later hemeroid answered with the Rocket Launcher, beginning a performance that would eventually reach the 30-point limit. The opening featured brief leads, ties and exchanges involving players who would soon leave, but after the second minute the shape of the match became clearer. hemeroid mixed rockets with the Bio Rifle, Sniper Rifle and Redeemer, Jano chased him with relentless rocket pressure, and Trefa repeatedly injected exactly the kind of chaos Deck seems built to reward.
First blood, short-lived leads and hemeroid’s surge
Headhunter opened the scoring at 0:28 against Kombo with the Bio Rifle. hemeroid replied at 0:37 by rocketing Trefa and had two points by 1:14. Kombo still managed to reach three after a Slime kill on Trefa at 1:32 and briefly held the outright lead, but a suicide at 1:44 dropped him back to two. Headhunter and Kombo played only the first 104 seconds; once they were gone, the battle for the top was mainly left to hemeroid, Jano, Trefa and Tarydium.
hemeroid set the tone at 2:02. His Redeemer caught Tarydium from 52.2 metres and, one second later, Jano from 61.2 metres, completing a Double Kill and moving him to four points. Starting with his first frag at 0:37, he produced the match’s longest spree: six kills without dying, lasting until 3:06. Jano ended it just one second after hemeroid had sniped Jano at 3:05. That instant answer was the first clear sign that the main rivalry of the night would have two names.
The fourth minute burned, then Trefa launched chaos
The pace jumped sharply. The fourth minute produced eight regular kills, the busiest minute of the match. hemeroid remained in front, while the scores below him kept shifting. At 4:32 came the strangest long-range death: Jano killed Trefa with Slime from 66 metres, the longest recorded kill of the entire game. Not long afterward, both leaders also suffered self-inflicted rocket mistakes, and Deck handed out penalties as freely as frags.
The biggest explosion of the middle phase belonged to Trefa. At 7:34 he hit Jano with the Redeemer; at 7:35 he also managed to kill himself with the same weapon, yet in that same timestamp he struck Tarydium and then hemeroid. The log marked the last two hits as Double Kill and Multi Kill, completing a Mega Kill sequence. Trefa cut into the leader’s margin, but hemeroid answered more calmly: at 8:28 and 8:32 he killed Tarydium and Jano with rockets and rebuilt his cushion.
Jano closes in, hemeroid refuses to surrender the lead
By the middle of the match, the defining weapons of the two favorites were obvious. hemeroid scored 17 kills with the Rocket Launcher, but also added eight with the Bio Rifle and four with the Sniper Rifle. Jano was even more extreme: 23 of his 30 kills came from the Rocket Launcher. Around the twelfth minute hemeroid had 15 points, Jano 12, while Trefa had been dragged down by suicides and penalties. The longest pause without a regular kill lasted 39 seconds after 13:00 before the arena erupted again.
Jano came closest around the sixteenth minute. At 15:56 he sniped hemeroid and moved to 17 while the leader stayed on 19. Nineteen seconds later, however, Jano fell into Slime and lost a point. At 16:32 hemeroid answered with a Sniper Rifle kill on Jano to reach 20 and reopen the gap. The pattern repeated: Jano pushed hard, but hemeroid punished mistakes and, with an average life of 49 seconds, maintained a steadier rhythm than his challenger.
The final charge stopped at thirty
After the eighteenth minute hemeroid shifted into an efficient finish. A Bio Rifle kill on Jano at 18:35 made it 23:18, a rocket on Tarydium at 18:52 made it 24:18, and a Sniper Rifle kill on Trefa at 19:20 moved the leader to 25. Jano refused to fold, collecting more rocket kills and reaching 21 by 19:53. hemeroid still protected the margin, rocketing Tarydium at 20:17 and Jano at 20:44 to make it 28:21.
Trefa added his sixteenth point, Jano reduced the deficit with several more hits and at 21:42 even rocketed hemeroid to make it 29:24. That was the final hint of an open door. Twenty-three seconds later, at 22:05, hemeroid found Tarydium with the Rocket Launcher and ended the Deathmatch at 30:24. Trefa finished third on 16, Tarydium fourth on 11, Kombo had 2 and Headhunter 1. After three lead changes, hemeroid had turned an early six-kill spree into a controlled advantage and defended it to the end.
Match moments
- First blood: Headhunter killed Kombo with the Bio Rifle at 0:28.
- hemeroid began the match’s longest spree at 0:37 — six kills — before Jano ended it at 3:06.
- hemeroid’s Redeemer produced back-to-back hits at 2:02–2:03, including a 61.2-metre Double Kill on Jano.
- The fourth minute was the busiest, producing eight regular kills.
- Jano killed Trefa with Slime from 66 metres, the longest kill of the match.
- Trefa triggered a Redeemer Mega Kill sequence at 7:34–7:35 despite also killing himself in the blast chaos.
- Jano closed to 17:19 at 15:56, but hemeroid absorbed the pressure.
- The final kill came at 22:05 when hemeroid rocketed Tarydium to seal 30:24.
The 30:24 scoreline looks calmer than the match actually was. Deck saw three lead changes, Kombo’s brief visit to first place, hemeroid’s six-kill run, Jano’s almost all-rocket pursuit and Trefa’s Redeemer chaos. The key difference was that hemeroid could convert a lead into a pace that forced everyone else to take risks. When Jano closed to two points, a Slime death cost him one and the leader immediately answered; when he got within five late, only one frag remained. The last word belonged to the Rocket Launcher, and the name at the top stayed hemeroid.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows brief early leads for Headhunter and Kombo before hemeroid settles into first place. Jano got closest at 17:19 around 15:56, but after losing a point himself the gap reopened and the finish landed at 30:24.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fourth minute was the busiest with eight regular kills, while several other strong stretches produced six or seven per minute. The longest lull lasted 39 seconds after 13:00, before the pace rose again.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
The opening belonged to Headhunter and briefly Kombo, but from the second minute onward hemeroid most often set the pace. Jano pushed hardest late, yet the decisive final frags still came from the leader.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 34 | 26 | 4 | 57% | 0 | 6025 | 3817 | 6 | Double Kill | Rocket Launcher | 6 | 35 | 8,2 | 10 | 15,24 s | ~20 m | 54 | 11 | 22:06 | 0:49 | |
| 2 | 24 | 30 | 34 | 6 | 47% | 0 | 4667 | 6187 | 3 | Double Kill | Rocket Launcher | 4 | 35 | 7,6 | 23 | 29,34 s | ~15 m | 34 | 9 | 20:21 | 0:34 | |
| 3 | B Trefa | 16 | 24 | 33 | 8 | 42% | 0 | 3725 | 5576 | 3 | Multi Kill | Flak Cannon | 10 | — | 6,5 | 14 | 14,72 s | ~12 m | 88 | 11 | 22:06 | 0:39 |
| 4 | B Tarydium | 11 | 18 | 39 | 7 | 32% | 0 | 3225 | 6076 | 3 | Double Kill | Link Gun | 8 | — | 6,1 | 10 | 13,76 s | ~12 m | 112 | 30 | 20:20 | 0:30 |
| 5 | B Komboleft | 2 | 3 | 3 | 1 | 50% | 0 | 337 | 281 | 2 | Flak Cannon | 0 | — | 0,5 | 0 | 7,68 s | ~10 m | 6 | 0 | 1:44 | 0:26 | |
| 6 | B Headhunterleft | 1 | 2 | 3 | 1 | 40% | 0 | 350 | 488 | 1 | Bio Rifle | 1 | — | 0,6 | 1 | 2,30 s | ~10 m | 6 | 0 | 1:44 | 0:26 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 159 | 8 561 | 53,8 | 41:22 |
| Bio Rifle | 48 | 1 554 | 32,4 | 9:32 |
| Flak Cannon | 79 | 1 932 | 24,5 | 9:14 |
| Shock Rifle | 21 | 1 108 | 52,8 | 8:58 |
| Enforcer | 30 | 600 | 20,0 | 7:32 |
| Link Gun | 183 | 1 345 | 7,3 | 7:04 |
| Sniper Rifle | 17 | 1 190 | 70,0 | 5:44 |
| Stinger | 34 | 548 | 16,1 | 1:40 |
| Redeemer | 17 | 1 491 | 87,7 | 1:22 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Fights ranged from sub-metre Flak Cannon contacts to sightlines spanning dozens of metres. Jano owned the distance record with a 66-metre Slime kill on Trefa, while hemeroid had the highest average kill distance at 21.6 m.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.