Match history — match detail
biggest overkill: Jano (86 dmg) · airborne kills: 37 · gutsiest kill: hemeroid (3 HP)
Match verdict: Late efficiency and the suicide gap decided the match. Jano reached 28 points, but his own deaths at 837 and 857 seconds erased the cushion; Rozparovac then took control and won 30:28.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (33 kills) vs best bot Rozparovac (31 kills).
MVP goes to Rozparovac for the 30:28 win and composed finish; Spawnfrag takes the longest-spree award with five kills, and hemeroid owns the long-range shot of the match. Rozparovac also led immediate revenge kills with 14.
Rozparovac turns Devastation around late to win 30:28
Jano controlled the pace for a long stretch, but Rozparovac reclaimed the lead and the match in the final third.
Rozparovac opened DM-1on1-Devastation exactly as a future winner might: first blood on hemeroid after just 11 seconds, delivered with the Flak Cannon. A calm start never followed. Jano answered with rockets, added a Double Kill at 42 seconds and quickly settled into the lead. Behind him, Rozparovac, Spawnfrag and hemeroid kept trading bursts of points as the table shifted repeatedly. This Deathmatch was never one long breakaway; it was a constant tug-of-war for tempo, with six lead changes across 936 seconds. The first two minutes already showed that every mistake would be punished immediately and no advantage would feel safe.
Rockets gave Jano the first real lead
After Rozparovac's opening frag, Jano took the initiative. The Rocket Launcher delivered his first points and a Double Kill at 41 and 42 seconds, and by 94 seconds he had reached five. Rozparovac kept answering with the Stinger and Enforcer, but Jano had the cleanest route to points in the opening minutes.
Then Spawnfrag entered the spotlight. From 107 to 161 seconds he built the longest spree of the match: five kills without interruption. The Flak Cannon worked like a door opener during that stretch, and Jano was the player who ended the run with a kill at 161 seconds. Jano then kept his advantage and reached ten points at 205 seconds.
The fourth minute had no brakes
The biggest burst of chaos came in the fourth minute, which produced ten kills and became the busiest segment of the match. Fights swung between close Flak exchanges, rockets and the Stinger, with almost no room to reset. The longest kill-free pause in the entire match lasted only 30 seconds and came after the 50-second mark, so the rest of the duel maintained a high density of contact.
Jano repeatedly built a lead of two points or more in the middle phase, but his aggression came with a price. Five suicides erased part of his work, mostly around the Rocket Launcher. When his score dropped to 12 at 349 seconds, Spawnfrag briefly drew level. Rozparovac was still behind, but his points were arriving with increasing regularity.
Rozparovac found the Link Gun rhythm
The turning point began to take shape around the midpoint. Rozparovac leaned harder on his most productive weapon, the Link Gun, which accounted for ten of his kills. Between 429 and 570 seconds he steadily reeled Jano in, and at 541 seconds he moved into a solo lead at 19:18 for the first time in a long while. Jano answered, and the duel repeatedly returned to ties.
In the same phase, hemeroid showed a different side of the map. At 502 seconds he hit Rozparovac with the Bio Rifle from 46.3 metres, the longest kill of the match. His average kill distance was 18 metres, the highest of all four players. While Jano and Rozparovac fought for first, hemeroid forced everyone to respect the longer sightlines as well.
Average life time showed the different rhythms too: hemeroid lasted 34 seconds on average, Rozparovac 29, Jano 26 and Spawnfrag 22. Rozparovac also led immediate revenge kills with 14, ahead of Jano's 12, hemeroid's 11 and Spawnfrag's 5.
The final minutes belonged to nerves
After 600 seconds, the match became an open Rozparovac-versus-Jano fight. They met at 21:21, then 22:22, 23:23 and later 25:25. Jano killed hemeroid and Rozparovac back-to-back at 817 and 819 seconds, the second frag completing a Double Kill, and then added Spawnfrag to reach 28:22. It looked like the decisive push.
Then came Jano's two suicides at 837 and 857 seconds. Rozparovac took the opening, used the Link Gun to move ahead 28:27 at 867 seconds and never gave the lead back. hemeroid still disturbed the order, but Rozparovac killed Spawnfrag at 902 seconds for point 29. Jano cut it to 28:29 at 908 seconds, yet Rozparovac had the final word, ending the match at 936 seconds with a Flak Cannon kill on hemeroid for 30:28.
Match moments
- Rozparovac drew first blood on hemeroid with the Flak Cannon at 11 seconds.
- Jano scored a Double Kill at 42 seconds and established the early lead.
- Spawnfrag produced the match's longest spree, five kills between 107 and 161 seconds.
- The fourth minute delivered ten kills, the busiest minute of the match.
- hemeroid hit Rozparovac with the Bio Rifle from 46.3 metres, the longest kill.
- Jano reached 28 points, but two late suicides opened the door to the comeback.
- Rozparovac finished it at 936 seconds with the Flak Cannon for a 30:28 win.
Devastation ultimately rewarded the player who handled his weaker passages best. Rozparovac finished with 31 kills and one suicide, while Jano actually recorded 33 kills but lost five points to suicides. The two-point margin therefore says less about activity than about efficiency when the match was breaking open. After six lead changes and a string of late ties, Rozparovac produced the calmer finish and sealed it with the final frag exactly at 936 seconds. The winner was not the player with the most kills, but the one who kept more of them on the scoreboard.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
Jano led through most of the first half, but Rozparovac steadily closed the gap and from 541 seconds onward the fight for first became a sequence of ties and lead swaps. The decisive separation came only after 857 seconds, when Rozparovac moved ahead and completed the 30:28 finish.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fourth minute was the busiest with 10 kills, while several other minutes produced 9. The longest kill-free pause was only 30 seconds after the 0:50 mark, so the match stayed busy for most of its duration.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Jano controlled the opening and much of the middle phase, while Rozparovac accelerated into the decisive final third. Spawnfrag supplied the sharpest short burst with his five-kill spree.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Rozparovac | 30 | 31 | 31 | 1 | 50% | 0 | 4121 | 5036 | 4 | Double Kill | Link Gun | 9 | — | 4,4 | 4 | 19,58 s | ~10 m | 187 | 48 | 15:36 | 0:29 |
| 2 | 28 | 33 | 34 | 5 | 49% | 0 | 5517 | 5590 | 4 | Double Kill | Rocket Launcher | 13 | 31 | 5,8 | 22 | 17,17 s | ~10 m | 28 | 9 | 15:36 | 0:26 | |
| 3 | 24 | 29 | 26 | 5 | 53% | 0 | 4958 | 4489 | 3 | Double Kill | Rocket Launcher | 15 | 36 | 5,8 | 22 | 12,83 s | ~15 m | 47 | 12 | 15:36 | 0:34 | |
| 4 | B Spawnfrag | 23 | 25 | 40 | 2 | 38% | 0 | 4592 | 5491 | 5 | Flak Cannon | 18 | — | 4,2 | 3 | 15,18 s | ~11 m | 153 | 36 | 15:36 | 0:22 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 127 | 6 087 | 47,9 | 14:12 |
| Enforcer | 86 | 1 720 | 20,0 | 9:56 |
| Link Gun | 280 | 2 135 | 7,6 | 8:12 |
| Sniper Rifle | 23 | 1 610 | 70,0 | 7:42 |
| Bio Rifle | 69 | 2 289 | 33,2 | 6:32 |
| Flak Cannon | 109 | 2 651 | 24,3 | 5:26 |
| Stinger | 122 | 1 924 | 15,8 | 4:36 |
| Shock Rifle | 12 | 629 | 52,4 | 3:24 |
| Impact Hammer | 1 | 140 | 140,0 | 0:24 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at close to medium range, but hemeroid stood out with an 18-metre average kill distance. The extreme was his 46.3-metre Bio Rifle kill on Rozparovac at 502 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.