Match history — match detail
biggest overkill: KST (109 dmg) · airborne kills: 27 · gutsiest kill: KST (4 HP)
Match verdict: The decisive point was KST ending Axonite's six-kill spree at 10:25 with the score effectively tied at 18. KST then created separation with a short Bio Rifle run and never surrendered control, winning 30:24 because he handled Axonite's peak pressure better.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (30 kills) vs best bot Axonite (25 kills).
MVP goes to KST for the 30:24 win and, above all, for stopping Axonite's six-kill spree. Axonite takes the longest-spree award, Presnak the longest-shot award, and Gibsmith the revenge-specialist badge with eight revenge kills.
KST Breaks Agony2 After Axonite Duel and Wins 30:24
Axonite produced the longest spree of the match, but KST stopped it and turned the closing minutes into a 30:24 win.
DM-Agony2 did not begin like a one-player show. Gibsmith drew first blood after 17 seconds, dropping Axonite with the Rocket Launcher for the opening point. Axonite answered quickly, hitting KST with the same weapon and reaching a 4:1 lead over the closest challengers by 1:19, while KST was still on zero. Then the table began to swing. KST strung together Stinger and Rocket Launcher kills, reached five points by 2:14 and moved into sole possession of first place. The opening skirmish had become a test of who could keep scoring without giving points back through suicides or long dry spells.
Gibsmith gets first blood, Axonite gets the first surge
Gibsmith claimed the official first blood at 0:17: Rocket Launcher, Axonite as the victim, and a clean opening point. Axonite refused to stay behind. At 0:42 he rocketed KST, then killed Gibsmith twice and added Presnak with the Flak Cannon at 1:19. A 4:1 edge looked like the first real breakaway attempt. KST, meanwhile, started scoring at 1:28 and used the Stinger to pressure Presnak and Gibsmith.
From 1:28 to 2:14, KST scored five kills and climbed from zero to five. His kill on Axonite at 2:02 made it 4:4, and twelve seconds later a Stinger kill on Presnak put him alone in front at 5:4. Gibsmith stopped him at 2:24, but the match already had its central tension: Axonite had the explosive opening, KST had recovered immediately, and Presnak and Gibsmith stayed close enough that any short streak could reshuffle the order.
Ties, instant revenge and the first Shock Combo double
The third and fourth minutes offered no stability. Axonite lost a point to a Bio Rifle suicide at 3:10, while Presnak killed KST in the same second. Presnak reached five at 3:30, only for KST to answer four seconds later with a rocket into Gibsmith. Gibsmith tied KST at six by 3:58, but KST responded at 4:16 with a Shock Combo on Presnak. The official total of two lead changes fits the pattern: nobody held a comfortable margin for long.
One exchange said everything about the pressure. At 5:37 Axonite killed KST with the Link Gun to tie the leaders at 9:9; exactly one second later KST killed Axonite with the Bio Rifle and restored his edge. Revenge kills were a theme throughout the match: Gibsmith recorded eight, KST and Presnak seven each, and Axonite six. Then at 7:58 and 7:59 KST landed consecutive Shock Combos on Axonite and Gibsmith, earning the first Double Kill and reaching 16 points.
Axonite runs six deep, KST stops the run
The strongest uninterrupted charge began at 8:10. Axonite killed Gibsmith with the Stinger, did it again twelve seconds later, added a Flak Cannon kill on the same opponent at 8:36, then removed Presnak with Flak, hit Presnak again with the Link Gun, and at 10:02 finished Gibsmith with Flak. Six kills without dying between 8:10 and 10:25 formed the longest spree of the match and pulled Axonite level with KST at 18.
KST was the player who ended it. At 10:25 he hit Axonite with a Shock Combo, moved to 19:18 and prevented the biggest run of the game from becoming a takeover. Presnak killed KST five seconds later, but the direction had changed. KST switched into a productive Bio Rifle sequence at 11:04, 11:09 and 11:17, killing Axonite once and Gibsmith twice. A Rocket Launcher kill on Axonite at 11:30 made it 23:18, turning a dead-even duel into a meaningful cushion.
The fourteenth minute erupts before a final 15:16 finish
Axonite still had an answer. At 11:55 and 11:56 he killed KST and Presnak with the Stinger, the second frag completing a Double Kill. KST replied against Gibsmith and Presnak and reached 26 by 12:42. Then came the busiest minute of the match: minute fourteen produced ten kills. Gibsmith and Presnak both attacked KST, while Presnak completed a Rocket Launcher Double Kill on Gibsmith at 13:54 and hit him again four seconds later. KST remained stuck on 28 for a short but dangerous stretch.
After Axonite killed Presnak at 14:29, the match entered its longest kill-free pause, 36 seconds. KST ended the silence at 15:05 with a Bio Rifle kill on Presnak for point 29. Gibsmith then lost a point to a Shock Rifle suicide at 15:14. Two seconds later KST finished the job: a Rocket Launcher kill on Axonite from 6.5 meters produced point 30 and a 30:24 victory. Presnak finished third on 17, with Gibsmith fourth on 13.
Match moments
- Gibsmith drew first blood after 17 seconds with the Rocket Launcher against Axonite.
- KST climbed from 0 to 5 points between 1:28 and 2:14 and took the lead.
- KST linked Shock Combos at 7:58 and 7:59 for a Double Kill.
- Axonite posted the longest spree, six kills from 8:10 to 10:02, before KST ended it at 10:25.
- Presnak scored the longest kill, hitting Axonite with the Stinger from 36.2 meters.
- Minute fourteen was the busiest stretch with ten kills.
- KST scored the winning 30th point at 15:16 with a Rocket Launcher kill on Axonite.
The final 30:24 score makes the match look calmer than it was. Axonite built the longest six-kill spree and was level with KST at 18 as late as 10:02. The separation came only after that: KST stopped the spree, survived the next exchanges and used a short Bio Rifle burst to create a gap that never disappeared. Presnak accelerated late, while fourth-place Gibsmith still led everybody in revenge kills. Agony2 was decided by sequences and immediate responses rather than one isolated spectacular shot.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The lead moved through Gibsmith, Axonite and KST early, with two official lead changes. The crucial tie came at 18:18 around 10:02; after KST went back ahead at 10:25, he steadily extended the margin to the final 30:24.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Minute fourteen was the busiest with ten kills, while minute fifteen produced only one. The longest quiet spell lasted 36 seconds after the kill at 14:29, creating a sudden pause just before the finish.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Axonite owned the first major surge and later the middle of the match with his six-kill spree. KST was stronger in the decisive phase after 10:25 and collected the final points needed to close.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 21 | 0 | 59% | 0 | 5116 | 4517 | 5 | Double Kill | Shock Rifle | 12 | 45 | 5,6 | 20 | 19,69 s | ~14 m | 59 | 3 | 15:17 | 0:41 | |
| 2 | B Axonite | 24 | 25 | 20 | 1 | 56% | 0 | 3891 | 3722 | 6 | Double Kill | Stinger | 6 | — | 4,1 | 7 | 24,64 s | ~10 m | 86 | 25 | 15:17 | 0:43 |
| 3 | B Presnak | 17 | 18 | 23 | 1 | 44% | 0 | 3764 | 3632 | 4 | Double Kill | Stinger | 10 | — | 4,1 | 5 | 11,04 s | ~13 m | 54 | 10 | 15:17 | 0:38 |
| 4 | B Gibsmith | 13 | 14 | 26 | 1 | 35% | 0 | 2502 | 4315 | 3 | Flak Cannon | 6 | — | 4,3 | 6 | 26,44 s | ~11 m | 51 | 15 | 15:17 | 0:33 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 75 | 4 364 | 58,2 | 14:52 |
| Stinger | 218 | 3 436 | 15,8 | 12:28 |
| Rocket Launcher | 48 | 2 738 | 57,0 | 9:38 |
| Bio Rifle | 33 | 1 113 | 33,7 | 6:16 |
| Enforcer | 35 | 700 | 20,0 | 5:26 |
| Flak Cannon | 109 | 2 213 | 20,3 | 5:02 |
| Link Gun | 79 | 636 | 8,1 | 4:48 |
| Sniper Rifle | 1 | 70 | 70,0 | 1:06 |
| Impact Hammer | 0 | 0 | — | 0:34 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The data contain no kill coordinates, but the distances show mostly close-to-midrange combat. Presnak had the longest kill at 36.2 meters with the Stinger on Axonite; KST owned the highest average kill distance at 13.8 m.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.