Match history — match detail
biggest overkill: warhammer55 (92 dmg) · airborne kills: 25 · gutsiest kill: warhammer55 (3 HP)
Match verdict: The match was decided after the 24:24 tie at 930 seconds, when Gibko stopped leaking points and turned the finish into controlled scoring. Weapon flexibility and better late discipline outweighed Gibsmith’s pressure and warhammer55’s charge; Gibko won on 30 ahead of two players on 25.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human warhammer55 (31 kills) vs best bot Gibko (33 kills).
Gibko is the MVP with 30 points and 33 kills, Kemper owns the seven-kill spree award, and Gibsmith takes longest shot. Gibko also led the computed revenge count with 12, while Kemper collected the only headshot.
Gibko breaks DM-Sentinel open with a furious late finish
Eight lead changes, a seven-kill Kemper spree, and one ice-cold finish from Gibko.
DM-Sentinel stayed quiet for 32 seconds, as if all four were still checking the safety catches on their rocket launchers. Then came first blood: Gibsmith cut down Gibko at close range with the Link Gun and opened a match that never truly settled again. In this Normal Deathmatch race to 30, the lead changed eight times, and every player produced a stretch in which the others had to react. Gibko eventually recorded 33 kills, three suicides and the winning 30 points, but the route there ran straight through Kemper’s seven-kill spree, Gibsmith’s repeated returns to first place and a late charge from warhammer55.
First blood and a restless early lead
Gibsmith struck first at 32 seconds with the Link Gun on Gibko, but he did not own the lead for long. By 50 seconds Gibko had answered with a rocket on Kemper, and by 82 he was up to four points. Gibsmith replied with a sharp sequence using the Sniper Rifle, Rocket Launcher and Stinger, reaching five at 122 seconds. His Double Kill on Kemper at 108 seconds was the first multikill of the match.
warhammer55, meanwhile, started like the star of a cautionary video about explosives. Two early Rocket Launcher suicides kept him below zero before his scoring finally stabilized. Gibko later added his own Bio Rifle mistake. The table therefore moved not only through enemy kills but also through self-inflicted deductions. Gibsmith owned much of the opening rhythm, yet the match was already too volatile for anyone to feel safe.
Kemper’s seven-kill storm changes everything
From 255 to 354 seconds came the cleanest run of domination in the match. Kemper killed Gibko, warhammer55 twice, Gibsmith, warhammer55 again, Gibko and warhammer55 once more: seven kills without dying, moving from five points to eleven. The run included two Double Kills and switched between the Link Gun and Flak Cannon. At 301 seconds Kemper led 9:8 over Gibsmith; less than a minute later he had eleven.
Gibko finally stopped the spree with the Flak Cannon at 354. He did more than apply the brakes. A Shock Combo on Kemper at 383 and a Shock Rifle kill on Gibsmith five seconds later accelerated his comeback. At 422 he tied Kemper on eleven, and at 426 another Shock Rifle frag put him alone on twelve. The sixth minute was the busiest of the match with nine kills, and it marked the point where Kemper’s solo show dissolved back into a four-way fight.
Gibko and Gibsmith trade the summit
The middle phase was full of small shocks. Gibko kept scoring, but suicides at 503 and 538 seconds cost him points and let Gibsmith close again. They were tied on thirteen at 554, fourteen at 573 and eighteen at 683. Gibko repeatedly found an answer, but Gibsmith refused to disappear: at 723 he tied it 19:19 with the Link Gun, at 740 a Flak kill put him on 20, and a Stinger frag at 751 gave him a 21:20 lead.
Then came a chain of ties and counters. Gibko levelled at 21 with a rocket, Gibsmith reached 22 at 831, and two seconds later Gibko’s Flak Cannon tied it again. At 874 Gibko moved to 23 with the Stinger, only for Gibsmith to produce the longest kill of the match at 898: a 27.9-metre Shock Rifle hit on Gibko for 23:23. Twenty-one seconds later Gibsmith was back in front, 24:23.
After 24:24, Gibko never gives the wheel back
The decision arrived in the final two minutes. At 930 seconds Gibko used the Flak Cannon to kill Gibsmith and tie the match at 24:24. Seven seconds later he landed another Flak kill on warhammer55 and finally created clean separation in the decisive phase. warhammer55 was finishing hard too: he completed a Stinger Double Kill at 907 seconds and climbed to 24 points by 1010. He even won the direct matchup with Gibko 14:10, but six suicides erased exactly the kind of margin he needed at the finish.
Gibko kept rotating through the arsenal. After the Flak came the Rocket Launcher, Enforcer, Link Gun and finally the Stinger. At 1035 a rocket left Gibsmith on his final 25 and gave Gibko match point at 29. Fifteen seconds later, a Stinger hit on warhammer55 from 9.5 metres ended it: Gibko 30, warhammer55 25, Gibsmith 25, Kemper 18. After eight lead changes, the player with the strongest final sequence took the match.
Match moments
- Gibsmith scored first blood at 32 seconds with the Link Gun on Gibko.
- Kemper produced the match’s longest spree, seven kills between 255 and 354 seconds.
- Gibko ended Kemper’s run with the Flak Cannon and soon fought his way back to the lead.
- The sixth minute was the busiest, producing nine kills.
- At 898 seconds Gibsmith hit the longest kill of the match, 27.9 metres with the Shock Rifle.
- warhammer55 completed a Stinger Double Kill at 907 seconds and launched a late charge.
- After the 24:24 tie, Gibko pulled clear and closed the match at 1050 seconds with the Stinger for 30:25.
DM-Sentinel gave nobody a free victory. Gibsmith opened the scoring and repeatedly reclaimed the lead, Kemper produced the longest spree, and warhammer55 even beat the eventual winner in their direct duel. What mattered most, however, was discipline in the final hundred seconds. From 24:24, Gibko scored six more points, mixed Flak, rockets, the Link Gun and the Stinger, and never gave the lead away again. Thirty points therefore looked less like luck and more like a reward for timing the best finish in a match that kept changing shape until the last frag.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should look like a zipper: the lead changed eight times, with long stretches of Gibko and Gibsmith pulling level. The decisive break came after 24:24 at 930 seconds, when Gibko escaped to the final 30.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The match built up after a quiet opening 32 seconds without a kill. The sixth minute was the busiest with nine kills; most other minutes produced between three and eight, so there was no major dead zone after first blood.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Gibsmith controlled the opening, Kemper exploded through the middle with a seven-kill spree, and the second half became mostly a Gibko–Gibsmith fight for the lead. The final phase belonged to Gibko.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Gibko | 30 | 33 | 28 | 3 | 54% | 0 | 4543 | 4495 | 4 | Link Gun | 7 | — | 5,3 | 14 | 16,78 s | ~8 m | 139 | 28 | 17:29 | 0:36 | |
| 2 | 25 | 31 | 37 | 6 | 46% | 0 | 5075 | 5159 | 4 | Double Kill | Rocket Launcher | 11 | 34 | 5,5 | 7 | 16,75 s | ~12 m | 14 | 13 | 17:31 | 0:27 | |
| 3 | B Gibsmith | 25 | 27 | 27 | 2 | 50% | 0 | 4054 | 4502 | 6 | Double Kill | Rocket Launcher | 13 | — | 5,0 | 20 | 11,26 s | ~10 m | 102 | 6 | 17:31 | 0:37 |
| 4 | B Kemper | 18 | 19 | 30 | 1 | 39% | 1 | 3337 | 4783 | 7 | Double Kill | Link Gun | 12 | — | 4,9 | 15 | 16,47 s | ~9 m | 92 | 19 | 17:28 | 0:33 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 98 | 5 679 | 57,9 | 22:34 |
| Sniper Rifle | 24 | 1 750 | 72,9 | 10:00 |
| Flak Cannon | 115 | 2 854 | 24,8 | 9:44 |
| Link Gun | 445 | 2 973 | 6,7 | 8:18 |
| Stinger | 112 | 1 712 | 15,3 | 6:26 |
| Shock Rifle | 23 | 1 250 | 54,3 | 5:10 |
| Bio Rifle | 21 | 588 | 28,0 | 4:52 |
| Enforcer | 10 | 200 | 20,0 | 2:02 |
| Impact Hammer | 0 | 0 | — | 0:06 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights were short to medium range, with player averages between 9.1 and 11.4 metres. The longest kill was Gibsmith’s 27.9-metre Shock Rifle hit on Gibko at 898 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.