Match history — match detail
biggest overkill: Thor@x (129 dmg) · airborne kills: 17 · gutsiest kill: Thor@x (3 HP)
Match verdict: The match was decided from minutes six through eight, when the pace jumped to 9, 12 and 10 kills per minute and Thor@x converted the chaos into continuous scoring. After tying at 12:12, his weapon variety, low death count and closing 16-kill spree left takeiteasy no route back; Thor@x won 30:13.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (30 kills) vs best bot Ostrelovac (0 kills).
MVP goes to Thor@x for a 30:3 kill/death line, a closing 16-kill spree and ten revenge kills; Jano had 5 revenge kills, takeiteasy 4 and sergey2203 1. Average life was 73 s for Thor@x, 45 for takeiteasy, 30 for sergey2203, 25 for Jano, 24 for CEU666 and 4 for Ostrelovac; takeiteasy also takes first blood and the longest-shot award.
Thor@x Arrived Late and Tore Sentinel Completely Apart
Half the match belonged to takeiteasy; the second half became a relentless Thor@x takeover.
DM-Sentinel began without the eventual winner on the board, so the first five minutes looked like a completely different match. takeiteasy drew first blood after only 12 seconds, sending Jano to the first respawn with the Bio Rifle, and five seconds later sergey2203 answered with the same weapon against takeiteasy. The opening was messy: the match recorded three lead changes overall, Jano suffered two suicides, and after the 77-second mark there was a 74-second gap without a single kill. Even so, a favorite gradually emerged. takeiteasy kept collecting points mostly with the Bio Rifle and had nine on the board before Thor@x recorded anything. Then, at 304 seconds, the entire shape of the match changed.
Bio Rifle sets the rhythm, rockets keep Jano alive
takeiteasy opened his account at Jano's expense and quickly turned the Bio Rifle into his main tool. sergey2203 tied him at 1:1 in the 17th second, while Jano's own mistake at 29 seconds dropped him to minus one, but takeiteasy kept moving. At 61 seconds he removed sergey2203 for a 3:1 score, and after the longest lull of the night, 74 seconds without a kill, he hit Jano again at 151. Jano answered mainly with the Rocket Launcher: sergey2203 fell at 56, 166, 217 and 233 seconds, and the last of those shots pulled Jano level with sergey2203 on three points.
The duel between takeiteasy and sergey2203 stayed close into the fourth minute. sergey2203 reached five points by killing Jano at 246 seconds, but six seconds later takeiteasy erased him with the Bio Rifle and moved to six. More hits on Jano and CEU666 followed. At 288 seconds takeiteasy also struck Jano with the Bio Rifle from 38.9 meters, the longest kill of the match. When his kill on CEU666 at 294 seconds put him on nine points, nothing suggested that only ten seconds later his advantage would begin to disappear at a pace DM-Sentinel had not yet seen.
Thor@x enters at 1:9 and starts an avalanche
Thor@x scored his first kill at 304 seconds, and the victim was the leader himself, takeiteasy. sergey2203 came next, then Jano, then takeiteasy again: from 311 to 314 seconds Thor@x chained Shock Rifle and Shock Combo kills into a Double Kill and then a Multi Kill. Switching to the Rocket Launcher did not slow him down. From 325 through 344 seconds he removed Jano, takeiteasy, sergey2203, CEU666 and Jano again, adding another Double Kill and Multi Kill. A nine-point deficit had turned into an open fight in roughly forty seconds.
At 371 seconds Thor@x reached ten, but three seconds later takeiteasy stopped him with the Bio Rifle and the pair were level at 10:10. CEU666 and Jano then added to the chaos while takeiteasy still pushed his score to twelve. Thor@x tied it at 12:12 at 403 seconds and went to thirteen by killing sergey2203 at 409. Jano rocketed him down at 410, but in that same second Thor@x killed Jano with the Bio Rifle and moved to fourteen. Jano beat him once more at 421 seconds. It was the last kill Thor@x conceded in the entire match.
Sixteen unanswered kills on the home stretch
From 428 seconds onward the match became controlled demolition. Thor@x started with CEU666 and never died again: his longest spree reached sixteen kills and ended only because he hit the score limit, not because an opponent stopped him. takeiteasy still removed sergey2203 at 431 and killed Jano with the Flak Cannon at 447, but between those moments he lost a point to a Rocket Launcher suicide at 435. Thor@x meanwhile rotated between the Bio Rifle, Rocket Launcher and Shock Combo and climbed from fifteen to twenty without a break.
The seventh minute was the busiest with 12 kills; the sixth already had 9 and the eighth added 10, so the decisive phase was also the fastest part of the match. Thor@x was not merely scoring but repeatedly answering recent deaths: the computed data gives him ten revenge kills, the most of anyone. From 20:13 at 461 seconds, takeiteasy never scored again. Thor@x kept cutting through Jano and takeiteasy until 29:13, then took the thirtieth and final point exactly at 586 seconds by hitting Jano with the Rocket Launcher from 4.7 meters. This was no photo finish; it was a door being slammed after a very loud entrance.
Match moments
- takeiteasy drew first blood at 12 seconds with the Bio Rifle on Jano.
- After 77 seconds came the longest quiet stretch: 74 seconds without a kill.
- takeiteasy hit Jano from 38.9 meters at 288 seconds, the longest kill of the match.
- Thor@x did not score until 304 seconds, entering the race at 1:9 against takeiteasy.
- Thor@x tied the match at 12:12 at 403 seconds and moved ahead at 409.
- From 428 seconds Thor@x produced an unbeaten 16-kill spree all the way to 30 points.
The final 30:13 for Thor@x looks one-sided, yet the chronology tells a much stranger story. takeiteasy owned first blood, had nine points before Thor@x recorded a single kill, and also produced the longest shot of the match. Then came a second half in which Thor@x managed thirty kills in only 293 seconds of play, died just three times, and averaged 73 seconds of life between deaths. Nobody interrupted his final sixteen kills. DM-Sentinel therefore became a story about a lead that was genuine for a long time, but could not survive the winner's explosive pace and unusually broad weapon mix.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
takeiteasy built a 9:0 advantage over a still-scoreless Thor@x, but from 304 seconds the curves converged sharply. Thor@x tied it 12:12 at 403, moved ahead six seconds later, and from 15:13 onward never allowed takeiteasy another point.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace rose exactly with Thor@x's arrival: minute six produced 9 kills, minute seven a match-high 12, and minute eight another 10. The opposite extreme was the 74-second lull after 77 seconds; the final two minutes then fell to 6 and 3 kills, but the winner already had control.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
takeiteasy drove the first half with the Bio Rifle while Jano and sergey2203 traded rocket and bio kills. From 304 seconds Thor@x took over the activity, and the finish became his alone through a 16-kill spree.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 30 | 3 | 0 | 91% | 0 | 4031 | 815 | 16 | Multi Kill | Rocket Launcher | 0 | 36 | 2,0 | 5 | 11,09 s | ~12 m | 30 | 20 | 4:53 | 1:13 | |
| 2 | 13 | 14 | 12 | 1 | 54% | 0 | 2273 | 2590 | 4 | Bio Rifle | 6 | 19 | 3,5 | 7 | 8,14 s | ~17 m | 25 | 4 | 9:46 | 0:45 | ||
| 3 | 6 | 7 | 22 | 2 | 24% | 0 | 2050 | 3556 | 3 | Rocket Launcher | 4 | 39 | 2,9 | 4 | 21,52 s | ~11 m | 17 | 12 | 9:46 | 0:25 | ||
| 4 | sergey2203left | 5 | 5 | 14 | 0 | 26% | 0 | 874 | 2483 | 2 | Bio Rifle | 3 | 77 | 2,7 | 8 | 49,72 s | ~16 m | 11 | 4 | 7:30 | 0:30 | |
| 5 | 2 | 2 | 7 | 0 | 22% | 0 | 419 | 979 | 1 | Link Gun | 2 | 65 | 0,7 | 0 | 14,74 s | ~12 m | 11 | 3 | 3:13 | 0:24 | ||
| 6 | B Ostrelovacleft | 0 | 0 | 1 | 0 | 0% | 0 | 0 | 121 | 0 | 0 | — | 0,0 | 0 | — | — | 0 | 0 | 0:08 | 0:04 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 71 | 3 823 | 53,8 | 9:48 |
| Bio Rifle | 86 | 3 108 | 36,1 | 9:38 |
| Shock Rifle | 19 | 1 717 | 90,4 | 4:08 |
| Flak Cannon | 33 | 645 | 19,5 | 3:14 |
| Stinger | 17 | 238 | 14,0 | 1:20 |
| Sniper Rifle | 1 | 70 | 70,0 | 1:08 |
| Impact Hammer | 0 | 0 | — | 1:08 |
| Link Gun | 1 | 26 | 26,0 | 0:48 |
| Enforcer | 1 | 20 | 20,0 | 0:38 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Most fights happened at short to medium range: takeiteasy averaged 17.4 m, sergey2203 15.7 m, Thor@x 13.2 m, CEU666 11.9 m and Jano 9 m. The longest kill was takeiteasy's 38.9 m Bio Rifle hit on Jano, so nobody reached the 50 m sniper-distance mark.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.