Match history — match detail
biggest overkill: Jano (98 dmg) · airborne kills: 39 · gutsiest kill: Klicka (1 HP)
Match verdict: The decisive phase began at 7:30, when Jano took a 9:8 lead for the third and final lead change and then widened the gap mainly through Rocket Launcher control. His 24 rocket kills and 15 revenge kills outweighed six suicides and turned a close contest into a 30:15 win over Brokar.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Jano (36 kills) vs best bot Brokar (23 kills).
MVP goes to Jano for the 30:15 win, 36 kills, a seven-kill spree and 15 revenge kills. Brokar earns the best-start award, the only headshot and three Double Kills; slime deserves a special physics prize for repeatedly changing scores without an opponent's help.
Jano turns DM-Deck around with a relentless rocket rush
Brokar struck first, but after three lead changes Jano turned the second half of DM-Deck into a rocket-powered march to 30.
DM-Deck opened badly for Jano. Brokar drew first blood at 0:34 with the Flak Cannon, then killed Jano again seventeen seconds later with the Bio Rifle. Brokar raced to 3:0 while Jano fought opponents, slime and his own explosions. Yet this Normal Deathmatch lasted 19 minutes and one second, leaving plenty of time for the script to change. Jano gradually found the two elements that defined the match: persistence and an exceptionally productive Rocket Launcher. The deficit became a tie, then a fight for first place and finally a clear 30:15 escape.
Brokar claims first blood and the early lead
First blood arrived at 0:34 when Brokar hit Jano with the Flak Cannon from 12.7 metres. At 0:51 he added a Bio Rifle kill, then took Klicka at 1:02 to lead 3:0. Jano answered with a rocket on Brokar at 1:04, only to lose that point by falling into slime. Biosludge also joined the disruption with a Shock Combo and Rocket Launcher, so the opening minutes were fast, noisy and distinctly uncomfortable for Jano.
The tone changed from 1:47. Jano began a seven-kill spree, the longest of the match, stretching it to 4:48 across Klicka, Biosludge and Brokar. At 2:04 he launched a Redeemer kill on Biosludge from 56 metres, and at 3:54 came the distance record: another Redeemer on Biosludge from 79.4 metres. Brokar remained sharp, pairing two Sniper Rifle kills for a Double Kill at 2:54; the second was also the only headshot of the match.
The spree, the ties and two swings in first place
Jano used rockets to reach 6:6, and Brokar's Rocket Launcher suicide at 4:22 gave Jano his first outright lead. It did not last. Brokar killed Jano with the Link Gun at 4:48 and added Klicka with a rocket three seconds later for a Double Kill and a 7:7 tie. When Jano killed himself with the Flak Cannon at 5:00, Brokar was back in front. That was the second of the match's three official lead changes.
The game then produced its longest quiet stretch: after the events at 5:34, 45 seconds passed before another kill. Jano returned at 6:19 with a rocket on Brokar to tie again, but Brokar reclaimed an 8:7 edge with a Shock Combo at 6:59. The scoreboard behaved like a pendulum. Klicka and Biosludge stole individual points, slime suicides scrambled the lower places, and neither contender could yet create separation.
At 7:30 the match finally breaks Jano's way
The decisive moment came at 7:30. Jano hit Brokar with the Rocket Launcher, moved to 9:8 and never surrendered the lead again. Twenty-eight seconds later he landed a 56.1-metre Redeemer on Brokar, then rocketed Klicka and slowly widened the gap. Around the ten-minute mark it was roughly 12:10; from there the score lines began to separate. Jano still committed costly suicides, but his response rate was exceptional: the computed data credits him with 15 revenge kills, more than twice Brokar's seven.
The middle phase also brought Bourak into the action, mostly through Flak Cannon kills. Klicka took Jano twice in succession with the Enforcer and later used Stinger and Link Gun to make the leader work. Even so, from the twelfth minute Jano added points steadily. At 14:28 he killed Klicka and then Brokar in the same second with the Rocket Launcher for a Double Kill. The score moved to 19:9, and what had been a close duel became a sustained breakaway.
Minute seventeen erupts, then Jano closes the door
The seventeenth minute was the busiest with nine kills. Brokar still had a punch left: at 16:43 he detonated a Redeemer on Bourak and Jano for a Double Kill and eventually climbed to 15. But Jano already had room to absorb it. He rocketed Biosludge at 17:18 for point 23, added another rocket at 17:48 and reached 25 at 18:05.
The final 35 seconds were Jano's signature sequence. At 18:27 one Redeemer event took Klicka and Brokar in the same second, the second kill registering a Double Kill and making it 27:15. Nine seconds later Brokar fell to the Rocket Launcher, Klicka followed at 18:41, and point 30 arrived at 19:00 on another 8.2-metre rocket against Klicka. Brokar squeezed in one last frag on Biosludge, then lost a point to slime. Jano finished 30:15 in the same style that had turned the match: forward pressure, rockets and immediate conversion of openings.
Match moments
- Brokar drew first blood at 0:34 with the Flak Cannon against Jano and raced to 3:0.
- Jano produced the longest spree: seven kills from 1:47 to 4:48, ended by Brokar.
- The longest kill came at 3:54 when Jano hit Biosludge with a Redeemer from 79.4 metres.
- The lead changed three times; Jano took it for good at 7:30 with the score 9:8.
- Brokar recorded the only headshot and three Double Kills.
- The busiest seventeenth minute produced nine kills.
- Jano logged 15 revenge kills and scored 24 of his 36 kills with the Rocket Launcher.
- Jano sealed 30:15 at 19:00 with a Rocket Launcher kill on Klicka.
The final 30:15 score looks one-sided, but the first seven and a half minutes tell a different story. Brokar owned first blood, an early cushion and a return to first place, forcing Jano through two losses of position. The key was what happened after the third lead change: Jano never gave the scoreboard back. Twenty-four Rocket Launcher kills, five with the Redeemer and a remarkable ability to answer deaths immediately kept his pressure intact despite six suicides. DM-Deck therefore did not end in a last-shot thriller; it became a long breakaway that turned into a display of control in the final minute.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph has two distinct halves: Brokar leads early, Jano moves ahead after 262 seconds, and Brokar retakes first place at 300 seconds. The permanent break comes at 450 seconds at 9:8 for Jano; from there his line climbs faster all the way to 30:15.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
Pace peaked in minute 17 with nine kills; minute 19 had eight, while minutes 13 and 15 had seven each. The longest lull lasted 45 seconds after 5:34, so the match alternated brief pauses with dense bursts of combat.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Brokar controlled the opening and stayed ahead or within reach until about 7:30. From that point Jano took over the initiative, and after minute 18 he drove almost every meaningful change on the scoreboard.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 36 | 28 | 6 | 56% | 0 | 5511 | 5539 | 7 | Double Kill | Rocket Launcher | 6 | 29 | 7,1 | 22 | 19,73 s | ~15 m | 41 | 4 | 19:01 | 0:39 | |
| 2 | B Brokar | 15 | 23 | 25 | 8 | 48% | 1 | 3268 | 4768 | 3 | Double Kill | Flak Cannon | 4 | — | 5,4 | 19 | 31,52 s | ~14 m | 85 | 17 | 19:01 | 0:43 |
| 3 | B Bourak | 5 | 8 | 13 | 3 | 38% | 0 | 1453 | 1870 | 2 | Flak Cannon | 4 | — | 2,6 | 2 | 33,13 s | ~14 m | 52 | 19 | 9:22 | 0:40 | |
| 4 | B Klicka | 4 | 12 | 30 | 8 | 29% | 0 | 2224 | 4221 | 3 | Flak Cannon | 4 | — | 5,8 | 7 | 16,31 s | ~11 m | 87 | 17 | 19:01 | 0:36 | |
| 5 | B Biosludge | 4 | 11 | 26 | 7 | 30% | 0 | 2527 | 4002 | 2 | Flak Cannon | 9 | — | 5,5 | 10 | 4,27 s | ~10 m | 62 | 5 | 19:01 | 0:42 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 108 | 5 715 | 52,9 | 29:20 |
| Shock Rifle | 25 | 1 503 | 60,1 | 14:16 |
| Flak Cannon | 127 | 2 674 | 21,1 | 11:50 |
| Enforcer | 52 | 1 040 | 20,0 | 10:50 |
| Link Gun | 134 | 977 | 7,3 | 5:42 |
| Stinger | 66 | 1 092 | 16,5 | 5:22 |
| Bio Rifle | 11 | 336 | 30,5 | 4:06 |
| Sniper Rifle | 4 | 350 | 87,5 | 3:32 |
| Redeemer | 14 | 1 272 | 90,9 | 0:58 |
| Impact Hammer | 1 | 20 | 20,0 | 0:12 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The export contains no coordinates, so exact spatial clusters cannot be claimed; kill distances instead point to mostly short- and mid-range fights. The major exception was Jano's 79.4-metre Redeemer kill on Biosludge, the longest hit of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.