Match history — match detail
biggest overkill: Uskok (130 dmg) · airborne kills: 36 · gutsiest kill: Nabeh (2 HP)
Match verdict: KST's stability and his six-kill middle-game spree decided the match by creating a gap the others never recovered. KST beat Krallbait 30:17 mainly because, with similar raw kill volume, he surrendered far fewer points to self-inflicted deaths.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human KST (33 kills) vs best bot Krallbait (30 kills).
On result and stability, the MVP nod goes to KST: the win, a six-kill spree, 49 items and an 80-second average life. The revenge award belongs to Krallbait with 14 revenge kills, although 13 suicides also make him the undisputed king of self-created complications.
KST rules DM-Deck: Shock Combo opens the road to victory
KST opened with a Shock Combo, survived his own mistakes and the chasing pack, then shut DM-Deck down in the final seconds.
Eight seconds. That was all KST needed to open the scoring on DM-Deck with a Shock Combo on Uskok and immediately show how he wanted to set the pace. But there was no calm cruise to the 30-point limit. Krallbait went through Nabeh and Uskok in the first minute to reach 2 and briefly take the lead, then still held the edge at 3:2. Redeemers, slime, self-inflicted explosions and repeated punishments for mistakes kept interfering, so the table sometimes changed faster than anyone could rebuild a loadout. KST eventually won 30:17, but the road there was far messier than the final margin suggests.
Opening minutes: Krallbait takes the lead, KST steals it back
KST had first blood at 0:08, but Krallbait answered with a Link Gun kill on Nabeh and a rocket on Uskok. After one minute he led 2:1, and after landing a Redeemer on KST at 2:22 he stood on three points. The same Redeemer also caught Krallbait himself, though, and slime punished him soon afterward. The lead dissolved into chaos: at 2:36 KST, Krallbait and Uskok were all tied on 2.
That was the first real turning point. At 2:39 KST headshot Uskok with the Sniper Rifle to move to 3, then removed Krallbait with a Shock Combo and followed with two Link Gun kills on Uskok. From the 3:2:2 situation he stretched out to six points and never surrendered the lead again. The match recorded two lead changes: Krallbait took first place from KST early, but KST reclaimed it after the opening disorder and everyone else spent the rest of the game chasing him.
Middle game: Uskok accelerates while KST creates his own trouble
Around the eighth and ninth minutes, Uskok tried to cut the gap. At 8:25 he took Krallbait with the Flak Cannon and three seconds later hit KST with a rocket for a Double Kill; another thirteen seconds later he added Nabeh. KST answered with the Sniper Rifle, but at 8:46 he killed himself with the Bio Rifle and dropped from 11 to 10. There were plenty of those self-imposed brakes: KST had three suicides, Uskok five, Nabeh eleven and Krallbait an extraordinary thirteen.
Those suicides explain why raw kill totals are deceptive. Krallbait collected 30 kills and even dealt the most damage in the match, 6157, yet reached the finish with only 17 points. Nabeh had 20 kills but ended on 9. KST posted 33 kills and, with only three suicides, converted far more of them into lasting score. He also collected 49 items, comfortably the most of the four, helping him sustain longer lives; his average life of 80 seconds was exactly twice Krallbait's 40.
Six kills without dying: the run that tilted the match for good
At 12:50 KST killed Uskok with the Link Gun and started the longest spree of the match. Nabeh came next, then Nabeh again, Krallbait, and Krallbait twice more. Between 12:50 and 16:24 KST therefore assembled six kills without dying and moved to 17 points. It was not a one-weapon highlight reel either; he mixed the Link Gun, Stinger and Shock Rifle. Only Krallbait stopped the streak, with a rocket at 17:16.
A few dozen seconds later the arena became a Redeemer showcase. At 17:52 Nabeh killed both KST and Uskok with one blast for a Double Kill, but also caught himself and immediately gave a point back. Krallbait answered with another two-kill burst at 19:27 and 19:29, while KST dropped Uskok and Nabeh with the Stinger at 19:48 and 19:50. That pattern defined the duel: sharp mini-runs were repeatedly followed by self-inflicted errors and revenge kills. Krallbait logged 14 revenge kills, KST 12, Uskok 7 and Nabeh 2.
Finish: 68 seconds of silence, then KST's three-shot full stop
After the twentieth minute KST had built a safe cushion. With Krallbait on 9 while he had 20, KST still suicided with the Shock Rifle at 20:29 and later lost another point to slime, but the chasers failed to turn those openings into a real comeback. KST restarted with the Stinger, Flak Cannon, Sniper Rifle, Shock Combo and Link Gun, reaching 26 points at 25:38.
Then came the longest dead spell of the match: 68 seconds without a kill. Nabeh broke it by rocketing KST, and Krallbait added a Link Gun kill, briefly giving the ending some spark. KST answered at 27:18 with a Shock Combo on Uskok to reach 27. Uskok then produced the longest kill of the entire match, an unusual Slime kill on Krallbait from 70.6 metres. The leader kept the final word: at 29:19 KST hit Krallbait with a Shock Combo, at 29:29 he finished him again with the Shock Rifle, and two seconds before the end he used the same weapon on Nabeh. The last two hits formed a Double Kill and froze the scoreboard at 30:17:16:9.
Match moments
- KST opened the match after 8 seconds with a Shock Combo on Uskok.
- Krallbait took the early lead, but his own Redeemer and slime helped erase the advantage.
- At 8:28 Uskok completed a Double Kill on KST and soon added Nabeh.
- Between 12:50 and 16:24 KST produced the match's longest spree: six kills without dying.
- At 17:52 Nabeh killed KST and Uskok with a Redeemer, but the blast also caught Nabeh.
- Krallbait had 30 kills and the highest damage, yet 13 suicides dragged him down to 17 points.
- Uskok's Slime kill on Krallbait from 70.6 metres was the longest kill of the match.
- KST closed with three kills in the final 13 seconds to reach the 30-point limit.
The final score looks decisive, but DM-Deck delivered far more than a comfortable favorite's run. Krallbait genuinely moved ahead of KST early, Uskok had stretches where he stacked kills quickly, and Nabeh repeatedly scrambled the order with the Redeemer or Flak Cannon. The difference was who could keep those kills on the scoreboard. KST had the fewest suicides, the longest average life, the most items collected and the only six-kill spree. When the ending arrived, he did not simply protect the lead: he added a Shock Combo and two Shock Rifle kills. The 30:17 result was not a gift; it was the bill for KST's stability and for the mistakes his rivals kept charging to themselves.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph shows an early transfer of the lead from KST to Krallbait and KST's return after the opening chaos. The decisive separation came during KST's six-kill deathless spree; later self-inflicted point losses only trimmed the margin cosmetically.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed data names minute 18 as the busiest with 6 kills; the pace list also shows 6 kills in minutes 24 and 28. The longest lull lasted 68 seconds after 25:38, immediately before the final push.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
KST dictated both the opening and the finish, while the middle was punctuated by short bursts from Uskok, Krallbait and Nabeh. After the 68-second lull, KST reclaimed the initiative and reached the limit with the final three kills.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 33 | 21 | 3 | 61% | 1 | 4934 | 5839 | 6 | Double Kill | Shock Rifle | 10 | 52 | 11,2 | 49 | 14,43 s | ~14 m | 94 | 15 | 29:32 | 1:20 | |
| 2 | B Krallbait | 17 | 30 | 43 | 13 | 41% | 0 | 6157 | 6616 | 3 | Double Kill | Rocket Launcher | 9 | — | 8,7 | 16 | 28,95 s | ~14 m | 111 | 24 | 29:32 | 0:40 |
| 3 | B Uskok | 16 | 21 | 38 | 5 | 36% | 1 | 4352 | 6431 | 4 | Double Kill | Flak Cannon | 6 | — | 9,0 | 9 | 34,25 s | ~12 m | 101 | 17 | 29:32 | 0:45 |
| 4 | B Nabeh | 9 | 20 | 34 | 11 | 37% | 0 | 3985 | 6006 | 4 | Double Kill | Flak Cannon | 12 | — | 8,7 | 22 | 17,80 s | ~18 m | 47 | 11 | 29:32 | 0:50 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 53 | 3 016 | 56,9 | 25:04 |
| Shock Rifle | 72 | 4 309 | 59,8 | 23:40 |
| Link Gun | 288 | 2 143 | 7,4 | 13:50 |
| Enforcer | 48 | 960 | 20,0 | 12:26 |
| Flak Cannon | 121 | 2 495 | 20,6 | 12:14 |
| Bio Rifle | 28 | 777 | 27,8 | 11:36 |
| Sniper Rifle | 17 | 1 330 | 78,2 | 11:02 |
| Stinger | 134 | 2 092 | 15,6 | 9:28 |
| Redeemer | 22 | 2 188 | 99,5 | 1:24 |
| Impact Hammer | 2 | 109 | 54,5 | 0:18 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Kill distances point to mostly short- and mid-range fights, with player averages from 16.2 to 18.5 metres. The clear outlier was Uskok's 70.6-metre Slime kill on Krallbait, the longest kill of the match.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.