Match history — match detail
biggest overkill: Trajbalajka (82 dmg) · airborne kills: 38 · gutsiest kill: hemeroid (1 HP)
Match verdict: The deciding stretch began at 24:27, when Jano converted four quick kills into a 28:27 lead and shifted the pressure. hemeroid's early advantage and longer average survival could not withstand Jano's finishing pace; Jano won 30:29:27.
MVP goes to Jano for the 30:29:27 finish despite making life harder with five suicides. hemeroid gets the longest-spree and longest-shot awards, while Trajbalajka earns credit for ending that spree and collecting 16 revenge kills.
Katami on edge: Jano steals it with the final rocket
hemeroid controlled much of the match, but Jano survived his own rockets and a finish where every point carried double weight.
DM-1on1-Katami hosted a match that refused to behave like a routine race to thirty. Jano opened the scoring after just 16 seconds with a Flak Cannon kill on hemeroid, but the first blood quickly became a warning that nothing would come cheaply. hemeroid answered with the Bio Rifle, then the Rocket Launcher, and added a Double Kill at 61 seconds to take early control. Trajbalajka stayed within striking distance and kept returning immediate punishment. Before the scoreboard had fully settled, Katami had already made its point: this would not be a single runaway spree, but a chain of comebacks, costly mistakes and nervous close-range exchanges.
hemeroid builds the lead and reaches across the map
The response to Jano's First Blood came immediately. At 44 seconds hemeroid dropped Trajbalajka with the Bio Rifle, at 57 seconds he caught Jano with a rocket, and four seconds later he hit Trajbalajka again to complete a Double Kill and move to 3 points. At 101 seconds he then produced the longest kill of the match: a Rocket Launcher hit on Trajbalajka from 61.3 metres while surviving on only 9 HP. Katami had already learned that even a rocket could apply for sniper duty.
hemeroid's strongest stretch began at 196 seconds. He scored the match's only headshot with the Sniper Rifle on Trajbalajka, killed Jano with the same weapon four seconds later and collected another Double Kill. His longest spree reached five kills from 196 to 328 seconds, when Trajbalajka finally ended it with the Stinger. By then hemeroid had created a meaningful cushion and, just as importantly, had shown the widest weapon mix of the three players.
Jano fights the opponents and his own launcher
Jano's chase was anything but tidy. At 298 and 326 seconds he blew himself up with the Rocket Launcher, later added three more suicides, and ultimately deducted five points from his own total. In a race to 30, that is a luxury winners normally cannot afford. Yet at 386 seconds he killed Trajbalajka with a rocket and three seconds later caught hemeroid with another, finishing the second kill on just 2 HP. The Double Kill was the first unmistakable sign that the script was still open.
The busiest phase was the 10th minute, from 540 to 599 seconds, with seven regular kills. That was exactly where Jano accelerated: a Flak Cannon kill on hemeroid was followed by three hits on Trajbalajka and then a rocket on hemeroid at 579 seconds. The gap started to shrink and hemeroid could no longer manage his advantage at a comfortable pace. Trajbalajka remained the third blade in the fight, repeatedly punishing both leaders and preventing the match from becoming a clean two-player duel.
Trajbalajka scrambles the order as the board tightens
The middle of the match was packed with short exchanges. Trajbalajka repeatedly answered immediately and finished with 16 revenge kills, the same total as Jano; hemeroid had 14. At 968 seconds Trajbalajka killed Jano with the Bio Rifle and, one second later, hemeroid with the Flak Cannon for his own Double Kill. Seven seconds after that he added another Flak kill on Jano and suddenly stood directly in the fight for first place. He also covered the greatest total movement distance of the trio, even though his average kill still came from only 13.8 metres.
Then came the longest quiet spell. After the kill at 975 seconds, the scoreboard stayed unchanged for 54 seconds. hemeroid ended the silence at 1029 with a rocket on Trajbalajka, but soon lost a point to a Flak Cannon suicide and compressed the table again. hemeroid still had the best average life span at 45 seconds, yet Jano and Trajbalajka kept forcing him to react. The closing phase had become a chain of small local wins with no safe margin anywhere.
From 24:27 to the final shot
At 1177 seconds hemeroid killed Jano with the Flak Cannon and led 27:24. It looked like the moment when the leader might finally shut the door. Jano kicked it back open instead: Flak kills on Trajbalajka at 1190 and 1199 were followed by a rocket on the same opponent at 1230, then another rocket on hemeroid five seconds later. Suddenly Jano had 28 points and, after a long pursuit, held the lead alone. The official match data records two lead changes, and this was the decisive one.
The finish became a pure nerve test. Trajbalajka cut into Jano's edge with the Stinger, then hemeroid tied Jano at 28:28 at 1264 seconds. Jano answered with the Bio Rifle to reach 29, but Trajbalajka immediately killed hemeroid. At 1292 seconds hemeroid used the Bio Rifle to kill Jano and make it 29:29. With fifteen seconds left, nobody had a cushion. At 1307 Jano found Trajbalajka with the Rocket Launcher from 18.1 metres and closed the match at 30:29:27. The last point matched the whole game: no decoration, just the right hit at exactly the right time.
Match moments
- Jano claimed First Blood at 16 seconds with the Flak Cannon against hemeroid.
- hemeroid hit Trajbalajka with a rocket from 61.3 metres for the longest kill of the match.
- hemeroid's five-kill spree from 196 to 328 seconds was the longest, and Trajbalajka ended it.
- The 10th minute produced seven regular kills, the highest total of any minute.
- Despite five suicides, Jano recovered from 24:27 to take a 28:27 lead.
- At 29:29, Jano decided the match at 1307 seconds with a rocket on Trajbalajka.
Jano finished on 30 points, hemeroid on 29 and Trajbalajka on 27, but the order hides how little separated them. hemeroid had the longest average life, the only headshot and the longest-range kill; Trajbalajka kept both rivals under pressure and broke key sprees; Jano absorbed five self-inflicted point losses and still timed the closing minutes best. The Rocket Launcher dominated with 39 kills and also delivered the final frag. Had the target been 31 instead of 30, nobody on Katami would have felt safe enough to leave for a drink.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The chart shows hemeroid leading for most of the match while Jano's suicides complicated the chase. The decisive compression came after 1177 seconds, when Jano turned 24:27 into 28:27 before taking the last point from a 29:29 tie.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The 10th minute was the busiest with seven regular kills, and that was where Jano noticeably increased the pace. The longest lull lasted 54 seconds after the 975-second mark; the tempo then rose again all the way to the deciding kill at 1307.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
hemeroid controlled the opening and much of the middle, especially through his five-kill spree. The final phase belonged to Jano, who converted a late deficit into the win.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 35 | 38 | 5 | 48% | 0 | 5295 | 5639 | 5 | Double Kill | Rocket Launcher | 11 | 32 | 6,9 | 37 | 28,49 s | ~13 m | 56 | 17 | 21:47 | 0:33 | |
| 2 | 29 | 30 | 28 | 1 | 52% | 1 | 5000 | 4176 | 5 | Double Kill | Bio Rifle | 13 | 34 | 7,0 | 20 | 19,43 s | ~14 m | 98 | 16 | 21:47 | 0:45 | |
| 3 | 27 | 28 | 34 | 1 | 45% | 0 | 4008 | 5428 | 3 | Double Kill | Rocket Launcher | 10 | 32 | 8,0 | 37 | 23,52 s | ~13 m | 72 | 13 | 21:47 | 0:37 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 135 | 6 774 | 50,2 | 25:24 |
| Flak Cannon | 79 | 2 069 | 26,2 | 9:46 |
| Bio Rifle | 100 | 2 623 | 26,2 | 9:28 |
| Stinger | 121 | 1 694 | 14,0 | 8:02 |
| Link Gun | 12 | 312 | 26,0 | 2:16 |
| Enforcer | 12 | 240 | 20,0 | 2:06 |
| Shock Rifle | 3 | 171 | 57,0 | 1:14 |
| Sniper Rifle | 5 | 420 | 84,0 | 1:02 |
| Impact Hammer | 0 | 0 | — | 0:02 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
With no positional coordinates, the data speaks mainly through distance: most fights were short to medium range, with player averages between 13.1 and 16.7 metres. The exception was hemeroid's 61.3-metre rocket hit on Trajbalajka.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.