Match history — match detail
biggest overkill: hemeroid (103 dmg) · airborne kills: 40 · gutsiest kill: hemeroid (1 HP)
Match verdict: GermanicWinter won 30:22 because after the final lead change at 472 seconds he combined a five-kill spree with a much cleaner suicide count. Jano had only three fewer kills, but five more suicides than the winner turned a close frag duel into an eight-point score gap.
MVP goes to GermanicWinter: a 30:22 win, the longest five-kill spree and 12 revenge kills make the case. Jano gets the award for the most explosive burst thanks to his Multi Kill, hemeroid for first blood, and Trajbalajka for ending the winner's longest spree.
Katami had five lead swaps, Shock ruled the finish
Jano seized the middle of the match, but GermanicWinter owned the finish with Shock and punished every opening.
DM-1on1-Katami delivered 647 seconds of pure deathmatch disorder, with the standings constantly shifting and no lead feeling safe. hemeroid drew first blood in the 13th second, sending Trajbalajka back to respawn with the Rocket Launcher and becoming the first leader of the night. Then GermanicWinter arrived: he hit Trajbalajka with the Shock Rifle at 22 seconds, added a Flak Cannon kill seven seconds later, and by 29 seconds led 2:1:1:0. It was the first of five lead changes and an early warning that Katami would not be settled until the last rocket—or, as it turned out, the last Shock Combo.
Shock opened the door, rockets scrambled the table
GermanicWinter started exactly the way he would eventually win the match: by changing range and weapons. After the Flak came two Bio Rifle eliminations, then at 79 seconds the longest kill of the game — a 49.8-metre Shock Combo on Trajbalajka. It fell just short of 50 metres, but on compact Katami it was a sniper-like moment without a Sniper Rifle. Six kills landed in the first minute, ten in the second, and the pace kept rising.
Jano, meanwhile, was fighting himself as well as everyone else. He blew himself up with Flak at 36 seconds and with the Rocket Launcher at 97, but between those mistakes he collected kills mainly with rockets. Trajbalajka answered with Bio Rifle and Stinger, while hemeroid mixed rockets with Bio. Around the third minute the field compressed: at 180 seconds it was 6:6:5:5, and at 203 GermanicWinter, Jano and Trajbalajka were all on eight. Jano also produced a Double Kill there with Flak on Trajbalajka and hemeroid. The early cushion had vanished completely.
Jano took the wheel and Flak triggered a Multi Kill
The first major swing came at 219 seconds. Jano rocketed Trajbalajka to reach nine points and, for the first time, displaced GermanicWinter from the lead. Soon the table was even three ways at 9:9:9. GermanicWinter returned to first at 258 seconds with an Enforcer kill on Jano, but the calm lasted only nineteen seconds. Jano killed hemeroid with Flak and, at 12:11, took over again.
Jano's strongest sequence came between 332 and 336 seconds. First he hit Trajbalajka with Flak, two seconds later GermanicWinter, then two seconds after that hemeroid. The final frag registered as a Multi Kill and the board showed Jano 16, GermanicWinter 12. The sixth minute was still frantic and Jano looked ready to claim the match. But the aggression carried a bill: another Rocket Launcher suicide at 390 seconds removed a point exactly when the chasers were starting to close in.
A five-kill spree flipped the match
At 411 seconds GermanicWinter pulled level at 16:16, and the decisive phase started there. Jano still briefly held or restored the edge twice — after killing Trajbalajka at 425 seconds and after a Flak kill at 438. Then came the longest quiet spell of the match: nobody died for 26 seconds after 438. When the shooting resumed, GermanicWinter benefited most.
From 411 to 486 seconds he produced the match's longest spree, five kills without dying. It began with a Rocket Launcher kill on Trajbalajka at 411, followed by a Shock Combo on Jano at 425, a Shock Rifle kill on Trajbalajka at 464, another Shock Combo on Trajbalajka at 472 and a Shock Combo on Jano at 480. The kill at 472 moved GermanicWinter ahead 19:18 and marked the fifth and final lead change. Trajbalajka ended the spree at 486 with his own Shock Combo and immediately added a Double Kill on hemeroid, but the lead never changed hands again. GermanicWinter survived the critical stretch and began to widen the gap.
Shock Combo closed Katami
From 497 seconds onward GermanicWinter chased the thirty-point limit with purpose. Rockets brought him points against Trajbalajka, hemeroid and Jano, then he returned to Shock. Twelve kills fell in the ninth minute — the same total as the busiest fourth minute — and the match never turned into cautious clock management despite the growing margin. Trajbalajka and hemeroid kept scoring, Jano stayed within sight, but GermanicWinter controlled his own losses better.
The difference became obvious late. After 600 seconds GermanicWinter led 28:20 and Jano needed an almost flawless comeback. Jano still rocketed GermanicWinter at 618, but the leader answered with a Shock Rifle kill on Jano at 634 for 29:22. The final point came exactly at 647 seconds: Shock Combo on hemeroid for the final 30:22:17:16. No decorative frag and no accidental ending — the winner closed the match with the weapon family that had defined his performance.
Match moments
- hemeroid drew first blood at 13 seconds with a Rocket Launcher kill on Trajbalajka.
- At 79 seconds GermanicWinter scored the longest kill of the match: a 49.8-metre Shock Combo on Trajbalajka.
- At 203 seconds GermanicWinter, Jano and Trajbalajka were tied on eight points.
- At 336 seconds Jano completed a Flak Cannon Multi Kill and moved four points clear, 16:12.
- GermanicWinter built the match's longest spree, five kills from 411 to 486 seconds.
- At 472 seconds GermanicWinter took a 19:18 lead; it was the fifth and final lead change.
- GermanicWinter reached 30:22 at 647 seconds with a Shock Combo on hemeroid.
Katami ultimately showed the difference between collecting frags and protecting the score. GermanicWinter posted 31 kills, only one suicide and finished on 30 points; Jano had a strong 28 kills, but six suicides dragged him down to 22. The five-point difference in suicides, combined with the three-kill gap between them, accounts exactly for the eight-point final margin. Trajbalajka finished third on 17 and hemeroid fourth on 16, even though first blood belonged to hemeroid. The win was therefore not one miracle shot, but the result of GermanicWinter no longer giving away free points after the final lead change. The secondary numbers tell the same story: GermanicWinter recorded 12 revenge kills and the highest average kill distance at 14.1 m, while hemeroid had the longest average life at 26 seconds. Jano fought closest to opponents, averaging 8.1 m.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom. Vertical lines mark lead changes.
The score graph should clearly show all five lead changes: Jano first went ahead at 219 seconds, GermanicWinter retook first at 258, and Jano led again from 277. The decisive break came at 472 seconds at 19:18, after which GermanicWinter only expanded the gap to 30:22.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The fourth minute was the busiest with 12 kills; the ninth minute also produced 12 according to kills_per_minute. The longest lull lasted 26 seconds after 438, and the restart favored GermanicWinter.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
GermanicWinter owned the opening, Jano controlled the middle, and from 472 seconds GermanicWinter took command again. Trajbalajka and hemeroid repeatedly disrupted the leaders but never reached first place again.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 30 | 31 | 25 | 1 | 55% | 1 | 4756 | 3506 | 5 | Shock Rifle | 8 | 18 | 3,8 | 18 | 6,42 s | ~11 m | 63 | 33 | 10:46 | 0:24 | ||
| 2 | 22 | 28 | 30 | 6 | 48% | 0 | 3591 | 4247 | 4 | Multi Kill | Rocket Launcher | 6 | 32 | 3,7 | 14 | 11,20 s | ~10 m | 31 | 16 | 10:47 | 0:20 | |
| 3 | 17 | 19 | 37 | 2 | 34% | 0 | 2235 | 5034 | 4 | Double Kill | Rocket Launcher | 7 | 32 | 4,0 | 14 | 18,49 s | ~11 m | 21 | 9 | 10:47 | 0:17 | |
| 4 | 16 | 22 | 23 | 6 | 49% | 0 | 3155 | 3264 | 3 | Rocket Launcher | 9 | 34 | 3,2 | 9 | 10,65 s | ~11 m | 24 | 22 | 10:47 | 0:26 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 114 | 6 108 | 53,6 | 15:48 |
| Shock Rifle | 43 | 3 053 | 71,0 | 7:02 |
| Flak Cannon | 71 | 1 910 | 26,9 | 4:36 |
| Bio Rifle | 44 | 1 218 | 27,7 | 4:08 |
| Enforcer | 10 | 200 | 20,0 | 4:04 |
| Stinger | 53 | 742 | 14,0 | 3:42 |
| Link Gun | 20 | 224 | 11,2 | 1:20 |
| Sniper Rifle | 3 | 280 | 93,3 | 1:16 |
| Impact Hammer | 0 | 0 | — | 0:08 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
The source contains no kill coordinates, so spatial clusters cannot be claimed honestly; the recorded distances point mostly to close- and mid-range fighting. The outlier was GermanicWinter's 49.8-metre Shock Combo on Trajbalajka, and his 14.1-metre average kill distance was the highest.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.