Match history — match detail
biggest overkill: Flakjack (131 dmg) · airborne kills: 35 · gutsiest kill: Flakjack (3 HP)
Match verdict: The deciding factors were the early cushion and Flakjack's ability to produce more kills than the points he lost through his own mistakes. oMgo had the longest spree and better survival, but could not erase the deficit; Flakjack won 29:24:20.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human oMgo (29 kills) vs best bot Flakjack (54 kills).
MVP goes to Flakjack for the win and 54 kills, the longest-spree award to oMgo for five kills without dying, and the revenge award is shared by Flakjack and Zasah with 24 each. The Redeemer deserves both an honorable mention and a safety briefing.
Flakjack ruled DM-Deck without a single lead change
First blood after six seconds, no lead change, and one final blast to close an hour-long chase.
DM-Deck gave match 52 exactly the kind of chaos it suits: rockets, Redeemers, slime, and three names that refused to leave one another alone. Flakjack opened the scoring after only six seconds by dropping Zasah with the Flak Cannon, establishing a strangely stable lead inside a very unstable match. The table never switched to a new leader during 3581 seconds, even though Flakjack repeatedly made his own route harder with self-inflicted deaths. oMgo and Zasah alternated pressure, accurate shots, and revenge kills, so the advantage never felt like a mere formality.
Flakjack exploded out of the blocks
The opening minutes belonged to Flakjack. After first blood on Zasah came more kills with the Flak Cannon, Shock Combo, Link Gun, and later the Redeemer. Zasah also fell into slime at 72 seconds, while oMgo took a CampKiller death at 98 seconds, so the early score looked like a fight against the map as much as against each other. Flakjack reached six points before the others had properly settled into positive territory.
Zasah began firing back with the Stinger, Link Gun, Rocket Launcher, and Redeemer, while oMgo gradually found his rhythm mainly with the Sniper Rifle. Between 889 and 919 seconds, oMgo scored three Sniper Rifle kills, two of them headshots, reminding everyone that he could be the most awkward opponent at longer range. Flakjack still refused to surrender the lead, and the first third ended with his advantage intact, if never exactly comfortable.
The Redeemer gave and the Redeemer took away
The middle of the match became a lesson in how Flakjack could build a cushion and sabotage it at the same time. The Redeemer was both his favorite and most productive weapon, delivering 13 kills. Yet its explosions sometimes came back on him, with slime adding further damage to the scoreboard. He finished with 25 suicides. Even so, the raw offense worked: 54 kills and 9199 damage dealt kept the standings under his control.
The sharpest burst arrived around the 25-minute mark. At 1524 and 1525 seconds, Flakjack hit Zasah and then oMgo with the Redeemer, recording the match's first listed Double Kill before the final sequence; nine seconds later he added another kill on Zasah with the Link Gun. His score jumped to 19. Zasah answered with rockets and oMgo landed two Flak Cannon kills, but the leader emerged from the exchange still in front.
oMgo built the longest spree
The longest killing spree did not belong to the winner. From 1723 to 2118 seconds, oMgo collected five kills without dying: he started with a Rocket Launcher kill on Zasah, followed with a rocket on Flakjack, then added a Flak Cannon kill and two more Rocket Launcher hits on Zasah. In this stretch, his more economical style looked at its cleanest. With an average life of 89 seconds, oMgo survived clearly longer than Flakjack at 58 and Zasah at 49.
Zasah finally ended the spree at 2118 seconds with the Link Gun. It was one of many quick revenge exchanges: the computed data records 24 revenge kills for Flakjack, 24 for Zasah, and 15 for oMgo. Then came the longest gap between regular kills, 126 seconds after time 2235. When credited killing resumed, second place still looked open, but first place remained in Flakjack's hands.
Minute 42 and the final blow
The 42nd minute was the busiest, with six regular kills. Between 2464 and 2519 seconds all three players scored: Flakjack with the Flak Cannon and Rocket Launcher, Zasah with the Link Gun and a rocket, and oMgo with the Shock Rifle and Shock Combo. Two seconds later came the longest kill of the match: Flakjack hit oMgo with the Rocket Launcher from 55.4 meters. The averages told a different story—oMgo 23.1 m, Zasah 20.5 m, Flakjack only 16.6 m—so this shot was a major departure from the leader's usual profile.
In the closing minutes, oMgo kept pushing his score with rockets and the Shock Rifle and finished on 24. Zasah remained on 20. Flakjack punished himself a few more times but still had room. At 3571 seconds came the full stop: one Redeemer killed both oMgo and Zasah, with the second hit logged as a Double Kill. Flakjack moved to the final 29 points, ahead of oMgo on 24 and Zasah on 20.
Match moments
- Flakjack took first blood at 6 seconds with the Flak Cannon against Zasah.
- The match featured zero lead changes from start to finish.
- oMgo produced the longest five-kill spree from 1723 to 2118 seconds before Zasah ended it.
- The busiest 42nd minute contained six regular kills.
- Flakjack hit oMgo with the Rocket Launcher from 55.4 meters for the longest kill of the match.
- Flakjack closed the match at 3571 seconds with a Redeemer Double Kill on oMgo and Zasah.
The final 29:24:20 looks calmer than the match felt. Flakjack never lost the lead, but 25 suicides repeatedly shaved points from an advantage built on 54 kills. oMgo was the most durable, owned the longest spree, and added four headshots to stay relevant until the finish. Zasah lost many lives, yet 39 kills and 24 revenge kills made him a constant threat. And when the match needed its final sentence, Flakjack did not write it with a pen; he wrote it with a Redeemer.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score chart has an unusually clear main line: Flakjack took the lead at 6 seconds and, with zero lead changes, never gave it back. His own suicides repeatedly reduced the cushion, but neither oMgo nor Zasah moved ahead of him.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The pace ranged from minutes without a single regular kill to a 42nd minute containing six. The longest gap between regular kills lasted 126 seconds after time 2235 before the action accelerated again.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Flakjack controlled the opening and kept scoreboard control to the end. oMgo had the strongest uninterrupted mid-match stretch, while the finish belonged to Flakjack again.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | B Flakjack | 29 | 54 | 60 | 25 | 47% | 1 | 9199 | 11864 | 4 | Double Kill | Redeemer | 10 | — | 19,0 | 59 | 26,77 s | ~15 m | 172 | 22 | 59:41 | 0:58 |
| 2 | 24 | 29 | 39 | 5 | 43% | 4 | 7293 | 7010 | 5 | Rocket Launcher | 15 | 33 | 19,7 | 21 | 18,29 s | ~20 m | 65 | 11 | 59:41 | 1:29 | ||
| 3 | B Zasah | 20 | 39 | 72 | 19 | 35% | 0 | 6335 | 13538 | 5 | Link Gun | 6 | — | 18,1 | 50 | 47,77 s | ~17 m | 122 | 12 | 59:41 | 0:49 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Rocket Launcher | 106 | 6 453 | 60,9 | 66:46 |
| Flak Cannon | 172 | 3 531 | 20,5 | 26:54 |
| Link Gun | 248 | 2 154 | 8,7 | 23:14 |
| Shock Rifle | 51 | 2 677 | 52,5 | 19:24 |
| Sniper Rifle | 20 | 1 820 | 91,0 | 16:32 |
| Enforcer | 28 | 560 | 20,0 | 15:00 |
| Stinger | 101 | 1 750 | 17,3 | 9:34 |
| Bio Rifle | 5 | 189 | 37,8 | 4:12 |
| Redeemer | 42 | 3 670 | 87,4 | 3:56 |
| Impact Hammer | 1 | 22 | 22,0 | 0:34 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
By distance, Flakjack fought closest on average at 16.6 m, while oMgo had the highest average at 23.1 m. The outlier was Flakjack's 55.4-meter Rocket Launcher kill on oMgo at 2521 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.