Match history — match detail

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11.08.2026 22:46
DM-Defiance · Normal · Team Deathmatch · duration 21:17 min · limit 60 · time 60 min · end: score limit reached · humans 1 · bots 1 · Server ~31 FPS (min ~25) · bots Ø 6,0 (5,0–7,0) · reinforcements +22 (max 1, 1 min)

biggest overkill: Thor@x (80 dmg) · airborne kills: 14 · gutsiest kill: Thor@x (42 HP)

Match verdict: The match was decided by the immediate start and uninterrupted control of tempo: Thor@x never died after first blood and allowed Zasah no kill at all. Shock Combo and the Sniper Rifle were the main scoring engines, producing a decisive 60:-1 win for Thor@x.

Players2
Humans1
Bots1
Kills60
Headshots2
Suicides1
Total damage10 683
Kills / min2,8

Humans vs bots

Humans → bots60
Bots → humans0
Humans ↔ humans0
Bots ↔ bots0

The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (60 kills) vs best bot Zasah (0 kills).

MVPThor@x60 kills, 100% eff · 🏆 SERVER RECORDbest player of the match
HeadhunterThor@x2 headshotsmost headshots
Longest spreeThor@x60 kills without dying · 🏆 SERVER RECORDmost kills without dying
JuggernautThor@x8 846 dmg dealtdealt the most damage
TankZasah8 923 dmg takenabsorbed the most damage
First BloodThor@x0:35 — Zasahfirst kill of the match
Punching BagZasah61 deathsmost deaths
SharpshooterThor@x~39,8 m — Zasahlongest kill of the match
ImmortalThor@xon average 21:17 min between deathssurvived the longest

MVP is unquestionable: Thor@x finished with 60 frags, zero deaths and a spree of exactly 60. The cruelest detail award goes to Zasah's suicide, which turned a final zero into -1, while no revenge kill appeared at all.

Thor@x dominates DM-Defiance without a single death

DM-Defiance opened with a duel that stopped looking even very quickly. Thor@x struck after 35 seconds with the Sniper Rifle, and the first frag was a headshot on Zasah. From that moment the scoreboard moved in only one direction. Thor@x did not allow his opponent a single regular frag and survived all 1277 seconds himself. Zasah dealt damage and collected items, but none of his attacks ended in a kill. The result was not merely a 60:-1 victory; it was an uninterrupted 60-frag spree that nothing in the match chronology managed to stop.

The first shot set the direction

The opening 35 seconds were the calm before the storm. Thor@x found Zasah with the Sniper Rifle from 17.3 metres and scored first with a headshot. Eighteen seconds later came a Shock Combo, then a Rocket Launcher kill ten seconds after that. By 99 seconds the score was already 6:0, and Thor@x was clearly setting the pace. Zasah never led at any point; the computed value of zero lead changes confirms it.

The computed data identifies the second minute as the busiest, with four kills. Thor@x was not dependent on one kind of engagement, either. He rotated between the Sniper Rifle, Shock Combo, rockets and direct Shock Rifle hits, forcing Zasah to deal with different ranges and different types of pressure.

Defiance under complete control

After the score reached 11:0, the longest pause of the match arrived. Seventy-five seconds passed between the frag at 223 seconds and the next one at 298. It was not the start of a comeback. Thor@x resumed immediately with the Flak Cannon and Shock Rifle. At 328 seconds Zasah killed himself with the Shock Rifle and dropped to -1; five seconds later Thor@x added another Shock Combo.

The longest kill had come earlier, at 187 seconds: a Sniper Rifle hit from 39.8 metres. It did not reach the 50-metre threshold described in the source as sniper distance, but it was the longest accurate shot of the duel. Thor@x averaged 17.7 metres per kill, showing that his dominance was not built on hiding at long range.

Shock Combo as a metronome

The weapon hierarchy became clear through the middle phase. Of Thor@x's 60 frags, 17 came from Shock Combo, 16 from the Sniper Rifle, 11 from the Shock Rifle, seven from the Flak Cannon, five from the Link Gun and four from the Rocket Launcher. The Shock arsenal was the core of his pressure, while the sniper repeatedly opened and closed scoring sequences. His two headshots came at 35 and 408 seconds. No multikill was recorded; this was relentless regularity rather than one short burst.

Zasah's average life lasted only 20 seconds. Thor@x, who never died, averaged the entire 1277-second match. Item collection also differed: Thor@x picked up 46 items to Zasah's 25. The data does not identify the exact pickups, but it supports a picture of Thor@x being present around resources more often and turning that positioning into frags.

No escape in the final third

When Thor@x reached frag number 40 at 862 seconds, there was still no sign that Zasah could stop the spree. Instead came another varied rotation: Link Gun, Shock Combo, Shock Rifle, Rocket Launcher and Sniper Rifle. From 45:-1 through 57:-1, Thor@x kept changing weapons without losing a life or control. There was not a single revenge kill in the entire match.

The finish was clinical. Frag 58 arrived with the Sniper Rifle at 1219 seconds, number 59 with the Flak Cannon at 1256, and at exactly 1276 seconds Thor@x hit the target score of 60 with a Shock Combo from 22 metres. One second remained in the recorded 1277-second duration. The final 60:-1 score perfectly matched the flow: no lead change, no death for the winner and no interruption to his spree.

Match moments
  • Thor@x scored first blood at 35 seconds with a Sniper Rifle headshot.
  • Zasah committed suicide with the Shock Rifle at 328 seconds and fell to -1.
  • The longest kill was 39.8 metres, scored by Thor@x with the Sniper Rifle at 187 seconds.
  • The longest gap between kills lasted 75 seconds after the 223-second mark.
  • Thor@x completed an uninterrupted 60-frag spree without dying once.
  • The decisive 60th frag came from a Shock Combo at 1276 seconds.

The scoreboard finished at 60:-1, but the cleaner story is the consistency behind it. Thor@x reached the fraglimit without dying, without having his spree broken and without allowing Zasah a single kill. Shock Combo, Sniper Rifle and Shock Rifle kept alternating according to the situation, and the pressure lasted until the final second. DM-Defiance did not produce suspense about who would win; the suspense was whether the spree could be stopped at all. It could not.

Score progression

Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.

The score graph effectively moves in one direction: Thor@x led from first blood at 35 seconds and kept extending the margin, with zero lead changes. Zasah's suicide at 328 seconds pushed him to -1; the match was functionally decided early even though the fraglimit arrived only at 1276 seconds.

Match pace

Kills in each minute of this match. Peaks are the wildest moments of the game.

The computed data marks the second minute as the busiest with four kills, while several later minutes matched a similarly high pace. The longest quiet spell lasted 75 seconds after 223 seconds, but Thor@x immediately resumed scoring afterwards.

Kill distances

Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.

Who killed when

Heatmap of player kills per match minute. A darker cell means more kills in that minute.

Thor@x controlled the match from the first frag to the last, with no phase in which Zasah took over the kill flow. The ending was as one-sided as the opening.

#PlayerScoreKillsDeathsSuic.EffHSDmg+Dmg−SpreeMultiFavorite weaponAssistsPingkmItemsTTKRangeAirBackTimeØ life
1HU Thor@x606000100%28846193960Shock Rifle03410,3468,59 s~15 m1032021:1721:17
2B Zasah-106110%018378923007,125~18 m26021:170:20
Player verdicts
  • HU Thor@x — An almost laboratory-clean performance: 60 frags, zero deaths, control of several weapons and one continuous spree from first blood to fraglimit. Consistency without a drop was the defining strength.
  • B Zasah — He dealt 1837 damage and collected 25 items, but could not convert any attack into a kill. The suicide at 328 seconds also pushed the final score down to -1.
Frequently asked questions about the match
Who won the match on DM-Defiance?

Thor@x won the match on DM-Defiance with a score of 60.

How long did the match last?

The match lasted 21:17 minutes.

How many kills happened in the match?

A total of 60 kills were scored among 2 players (1 human, 1 bot).

Who had the most headshots?

Thor@x landed the most headshots (2).

What was the deadliest weapon in the match?

The weapon Shock Rifle caused the most kills (28).

What was the longest kill in the match?

Thor@x landed the longest kill on Zasah at a distance of ~39,8 m.

Who had the longest kill streak?

Thor@x had the longest streak (60 kills without dying).

Who won on DM-Defiance, and what made the result unusual?

Thor@x won Normal Team Deathmatch on DM-Defiance 60:-1. He never died and Zasah scored no kill; the -1 came from a suicide.

When did the match decisively turn?

There was no comeback point in the data: Thor@x led from first blood at 35 seconds and lead_changes stayed at zero. The opening itself was the decisive phase, after which the gap only grew.

Why was Thor@x's spree so exceptional?

Thor@x scored all 60 of his frags in one uninterrupted spree and did not die during the 1277 seconds. No opponent ended it; the match ended because he reached the fraglimit.

Which weapon had the greatest impact?

Shock Combo led with 17 frags, followed by the Sniper Rifle with 16 and Shock Rifle with 11. Shock weapons therefore formed the main core of Thor@x's attack.

Was the match built around rapid multikills?

No. The log contains no multikill at all; the dominance came from steady scoring across the whole match rather than a short Double Kill or Multi Kill burst.

What was the longest-range hit of the match?

Thor@x hit Zasah with the Sniper Rifle from 39.8 metres at 187 seconds. It was the longest kill of the match, though below the source's 50-metre sniper-distance marker.

Match moments
  • First blood: Thor@xZasah (Sniper Rifle, 0:35)
  • Biggest rivalry: Thor@x killed Zasah 60x (all-time across matches 60:0)

    Thor@x and Zasah were the only and therefore main rivalry pair, and this match emphatically confirmed Thor@x's dominance. Their direct frag balance was 60:0.

  • Deadliest weapon: Shock Rifle (28 kills)
  • Longest kill: Thor@xZasah na ~39,8 m (Sniper Rifle, 3:07)
  • Longest spree: Thor@x — 60 kills from 0:35, lasted until the end of the match
  • Busiest minute: 2. minute (4 kills)
  • Longest silence: 75 s without a kill (from 3:43)
  • Fun fact: Thor@x's maximum spree was 60, exactly the number of frags required to win: his first spree only ended when the match itself ended.
More matches on this map

All matches on map DM-Defiance

Match replay
0:00
#PlayerScore
    Match flow (61 events)
    0:35HU Thor@x B Zasah (Sniper Rifle)headshotfirst blood
    0:53HU Thor@x B Zasah (Shock Combo)
    1:03HU Thor@x B Zasah (Rocket Launcher)
    1:14HU Thor@x B Zasah (Sniper Rifle)
    1:32HU Thor@x B Zasah (Shock Combo)
    1:39HU Thor@x B Zasah (Sniper Rifle)
    2:24HU Thor@x B Zasah (Shock Rifle)
    2:32HU Thor@x B Zasah (Shock Combo)
    3:07HU Thor@x B Zasah (Sniper Rifle)
    3:33HU Thor@x B Zasah (Rocket Launcher)
    3:43HU Thor@x B Zasah (Shock Rifle)
    4:58HU Thor@x B Zasah (Flak Cannon)
    5:07HU Thor@x B Zasah (Shock Rifle)
    5:28B Zasah killed himself (Shock Rifle)
    5:33HU Thor@x B Zasah (Shock Combo)
    5:39HU Thor@x B Zasah (Shock Combo)
    5:44HU Thor@x B Zasah (Shock Rifle)
    6:16HU Thor@x B Zasah (Sniper Rifle)
    6:48HU Thor@x B Zasah (Sniper Rifle)headshot
    6:58HU Thor@x B Zasah (Sniper Rifle)
    7:19HU Thor@x B Zasah (Shock Combo)
    7:35HU Thor@x B Zasah (Shock Combo)
    7:47HU Thor@x B Zasah (Shock Combo)
    7:56HU Thor@x B Zasah (Shock Combo)
    8:32HU Thor@x B Zasah (Sniper Rifle)
    8:37HU Thor@x B Zasah (Shock Rifle)
    8:51HU Thor@x B Zasah (Flak Cannon)
    9:01HU Thor@x B Zasah (Shock Combo)
    9:29HU Thor@x B Zasah (Flak Cannon)
    9:37HU Thor@x B Zasah (Flak Cannon)
    9:59HU Thor@x B Zasah (Shock Combo)
    10:24HU Thor@x B Zasah (Sniper Rifle)
    10:35HU Thor@x B Zasah (Shock Combo)
    11:01HU Thor@x B Zasah (Flak Cannon)
    11:39HU Thor@x B Zasah (Shock Rifle)
    12:02HU Thor@x B Zasah (Sniper Rifle)
    12:24HU Thor@x B Zasah (Link Gun)
    13:03HU Thor@x B Zasah (Link Gun)
    14:07HU Thor@x B Zasah (Link Gun)
    14:15HU Thor@x B Zasah (Shock Rifle)
    14:22HU Thor@x B Zasah (Sniper Rifle)
    15:00HU Thor@x B Zasah (Link Gun)
    15:10HU Thor@x B Zasah (Shock Combo)
    15:17HU Thor@x B Zasah (Shock Rifle)
    15:31HU Thor@x B Zasah (Rocket Launcher)
    16:07HU Thor@x B Zasah (Sniper Rifle)
    16:15HU Thor@x B Zasah (Sniper Rifle)
    16:38HU Thor@x B Zasah (Shock Combo)
    16:46HU Thor@x B Zasah (Rocket Launcher)
    17:16HU Thor@x B Zasah (Shock Rifle)
    17:45HU Thor@x B Zasah (Link Gun)
    17:57HU Thor@x B Zasah (Sniper Rifle)
    18:15HU Thor@x B Zasah (Sniper Rifle)
    18:34HU Thor@x B Zasah (Shock Rifle)
    19:00HU Thor@x B Zasah (Shock Rifle)
    19:08HU Thor@x B Zasah (Flak Cannon)
    19:17HU Thor@x B Zasah (Shock Combo)
    19:25HU Thor@x B Zasah (Shock Combo)
    20:19HU Thor@x B Zasah (Sniper Rifle)
    20:56HU Thor@x B Zasah (Flak Cannon)
    21:16HU Thor@x B Zasah (Shock Combo)
    Match weapons
    WeaponKillsHeadshots
    Shock Rifle280
    Sniper Rifle162
    Flak Cannon70
    Link Gun50
    Rocket Launcher40

    Who killed with what

    Each player's kills split by weapon. Reveals every fighter's favorite tool.

    Shock Combo produced the most frags with 17, narrowly ahead of the Sniper Rifle on 16 and Shock Rifle on 11. Thor@x also recorded two Sniper Rifle headshots, while Flak Cannon, Link Gun and rockets completed the weapon mix.

    Thor@x played the map flexibly: Shock Rifle and Shock Combo handled medium-range fights, the Sniper Rifle covered more open lines, and Flak or Link Gun added pressure in closer spaces. His higher item count suggests more frequent presence around available resources, helping him keep the initiative. Zasah never forced a positional reset or a rhythm change. As a result, Thor@x did not need to retreat into defence and could keep choosing the next favourable type of engagement.

    Weapon economy

    WeaponHitsDmgDmg / hitTime held
    Shock Rifle665 24479,513:24
    Rocket Launcher2196946,18:14
    Sniper Rifle292 17074,87:32
    Flak Cannon701 48321,25:36
    Stinger1221618,02:32
    Enforcer918020,02:18
    Link Gun674216,32:08
    Bio Rifle001:02
    Impact Hammer000:28

    Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.

    Who killed whom
    Who killed whom
    ↓ killer / victim →Thor@xZasah
    Thor@x60
    Zasah·

    Kill map (top-down)

    Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.

    Thor@x's average kill distance was 17.7 metres, so this was not merely a long-range shooting gallery. The longest hit was a 39.8-metre Sniper Rifle kill at 187 seconds.

    Kill density (heatmap)

    The same map as a grid — the darkest zones had the most kills. The arena's hot spots.