Match history — match detail
biggest overkill: Thor@x (80 dmg) · airborne kills: 14 · gutsiest kill: Thor@x (42 HP)
Match verdict: The match was decided by the immediate start and uninterrupted control of tempo: Thor@x never died after first blood and allowed Zasah no kill at all. Shock Combo and the Sniper Rifle were the main scoring engines, producing a decisive 60:-1 win for Thor@x.
Humans vs bots
The war of the camps: how many kills fell between humans and bots in each direction. Reveals who really won the war of species. best human Thor@x (60 kills) vs best bot Zasah (0 kills).
MVP is unquestionable: Thor@x finished with 60 frags, zero deaths and a spree of exactly 60. The cruelest detail award goes to Zasah's suicide, which turned a final zero into -1, while no revenge kill appeared at all.
Thor@x dominates DM-Defiance without a single death
Defiance became a twenty-one-minute demonstration of map control, accuracy and patience by one player.
DM-Defiance opened with a duel that stopped looking even very quickly. Thor@x struck after 35 seconds with the Sniper Rifle, and the first frag was a headshot on Zasah. From that moment the scoreboard moved in only one direction. Thor@x did not allow his opponent a single regular frag and survived all 1277 seconds himself. Zasah dealt damage and collected items, but none of his attacks ended in a kill. The result was not merely a 60:-1 victory; it was an uninterrupted 60-frag spree that nothing in the match chronology managed to stop.
The first shot set the direction
The opening 35 seconds were the calm before the storm. Thor@x found Zasah with the Sniper Rifle from 17.3 metres and scored first with a headshot. Eighteen seconds later came a Shock Combo, then a Rocket Launcher kill ten seconds after that. By 99 seconds the score was already 6:0, and Thor@x was clearly setting the pace. Zasah never led at any point; the computed value of zero lead changes confirms it.
The computed data identifies the second minute as the busiest, with four kills. Thor@x was not dependent on one kind of engagement, either. He rotated between the Sniper Rifle, Shock Combo, rockets and direct Shock Rifle hits, forcing Zasah to deal with different ranges and different types of pressure.
Defiance under complete control
After the score reached 11:0, the longest pause of the match arrived. Seventy-five seconds passed between the frag at 223 seconds and the next one at 298. It was not the start of a comeback. Thor@x resumed immediately with the Flak Cannon and Shock Rifle. At 328 seconds Zasah killed himself with the Shock Rifle and dropped to -1; five seconds later Thor@x added another Shock Combo.
The longest kill had come earlier, at 187 seconds: a Sniper Rifle hit from 39.8 metres. It did not reach the 50-metre threshold described in the source as sniper distance, but it was the longest accurate shot of the duel. Thor@x averaged 17.7 metres per kill, showing that his dominance was not built on hiding at long range.
Shock Combo as a metronome
The weapon hierarchy became clear through the middle phase. Of Thor@x's 60 frags, 17 came from Shock Combo, 16 from the Sniper Rifle, 11 from the Shock Rifle, seven from the Flak Cannon, five from the Link Gun and four from the Rocket Launcher. The Shock arsenal was the core of his pressure, while the sniper repeatedly opened and closed scoring sequences. His two headshots came at 35 and 408 seconds. No multikill was recorded; this was relentless regularity rather than one short burst.
Zasah's average life lasted only 20 seconds. Thor@x, who never died, averaged the entire 1277-second match. Item collection also differed: Thor@x picked up 46 items to Zasah's 25. The data does not identify the exact pickups, but it supports a picture of Thor@x being present around resources more often and turning that positioning into frags.
No escape in the final third
When Thor@x reached frag number 40 at 862 seconds, there was still no sign that Zasah could stop the spree. Instead came another varied rotation: Link Gun, Shock Combo, Shock Rifle, Rocket Launcher and Sniper Rifle. From 45:-1 through 57:-1, Thor@x kept changing weapons without losing a life or control. There was not a single revenge kill in the entire match.
The finish was clinical. Frag 58 arrived with the Sniper Rifle at 1219 seconds, number 59 with the Flak Cannon at 1256, and at exactly 1276 seconds Thor@x hit the target score of 60 with a Shock Combo from 22 metres. One second remained in the recorded 1277-second duration. The final 60:-1 score perfectly matched the flow: no lead change, no death for the winner and no interruption to his spree.
Match moments
- Thor@x scored first blood at 35 seconds with a Sniper Rifle headshot.
- Zasah committed suicide with the Shock Rifle at 328 seconds and fell to -1.
- The longest kill was 39.8 metres, scored by Thor@x with the Sniper Rifle at 187 seconds.
- The longest gap between kills lasted 75 seconds after the 223-second mark.
- Thor@x completed an uninterrupted 60-frag spree without dying once.
- The decisive 60th frag came from a Shock Combo at 1276 seconds.
The scoreboard finished at 60:-1, but the cleaner story is the consistency behind it. Thor@x reached the fraglimit without dying, without having his spree broken and without allowing Zasah a single kill. Shock Combo, Sniper Rifle and Shock Rifle kept alternating according to the situation, and the pressure lasted until the final second. DM-Defiance did not produce suspense about who would win; the suspense was whether the spree could be stopped at all. It could not.
Score progression
Score progression of all players during the match, kill by kill. Crossing lines are lead changes. Player scores over time — click a name in the legend to toggle, drag to zoom.
The score graph effectively moves in one direction: Thor@x led from first blood at 35 seconds and kept extending the margin, with zero lead changes. Zasah's suicide at 328 seconds pushed him to -1; the match was functionally decided early even though the fraglimit arrived only at 1276 seconds.
Match pace
Kills in each minute of this match. Peaks are the wildest moments of the game.
The computed data marks the second minute as the busiest with four kills, while several later minutes matched a similarly high pace. The longest quiet spell lasted 75 seconds after 223 seconds, but Thor@x immediately resumed scoring afterwards.
Kill distances
Kills of this match broken down by shooter-to-victim distance in 5-metre steps. Shows whether the fights were close-quarters or long-range.
Who killed when
Heatmap of player kills per match minute. A darker cell means more kills in that minute.
Thor@x controlled the match from the first frag to the last, with no phase in which Zasah took over the kill flow. The ending was as one-sided as the opening.
| # | Player | Score | Kills | Deaths | Suic. | Eff | HS | Dmg+ | Dmg− | Spree | Multi | Favorite weapon | Assists | Ping | km | Items | TTK | Range | Air | Back | Time | Ø life |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 60 | 60 | 0 | 0 | 100% | 2 | 8846 | 1939 | 60 | Shock Rifle | 0 | 34 | 10,3 | 46 | 8,59 s | ~15 m | 103 | 20 | 21:17 | 21:17 | ||
| 2 | B Zasah | -1 | 0 | 61 | 1 | 0% | 0 | 1837 | 8923 | 0 | 0 | — | 7,1 | 25 | — | ~18 m | 26 | 0 | 21:17 | 0:20 |
Weapon economy
| Weapon | Hits | Dmg | Dmg / hit | Time held |
|---|---|---|---|---|
| Shock Rifle | 66 | 5 244 | 79,5 | 13:24 |
| Rocket Launcher | 21 | 969 | 46,1 | 8:14 |
| Sniper Rifle | 29 | 2 170 | 74,8 | 7:32 |
| Flak Cannon | 70 | 1 483 | 21,2 | 5:36 |
| Stinger | 12 | 216 | 18,0 | 2:32 |
| Enforcer | 9 | 180 | 20,0 | 2:18 |
| Link Gun | 67 | 421 | 6,3 | 2:08 |
| Bio Rifle | 0 | 0 | — | 1:02 |
| Impact Hammer | 0 | 0 | — | 0:28 |
Weapon efficiency from telemetry: accurate hits, damage dealt and the time players actually held each weapon. Columns show each player's share of time with the weapons.
Kill map (top-down)
Top-down map with dots at death locations — the light grey layer is the map outline assembled from kills of all matches ever played on it. Clusters show where the match was fought hardest. Each dot is a death location — clusters show where most dying happened. Click a name in the legend for one player's kills.
Thor@x's average kill distance was 17.7 metres, so this was not merely a long-range shooting gallery. The longest hit was a 39.8-metre Sniper Rifle kill at 187 seconds.
Kill density (heatmap)
The same map as a grid — the darkest zones had the most kills. The arena's hot spots.